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Earth.cfg
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546 lines (519 loc) · 13.2 KB
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@Kopernicus:FOR[RealSolarSystem]
{
// Earth
Body
{
name = Kerbin
cbNameLater = Earth
finalizeOrbit = false
flightGlobalsIndex = 1
cacheFile = RealSolarSystem/RSSKopernicus/Cache/Earth.bin
Template
{
name = Kerbin
removePQSMods = PQSCity[IslandAirfield], PQSCity[Monolith00], PQSCity[Monolith01], PQSCity[Monolith02], PQSCity[Monolith03], PQSCity[Pyramids], PQSCity[Randolith], PQSCity[UFO], PQSCity2, PQSLandControl, PQSMod_VertexHeightMap, PQSMod_VertexSimplexHeightAbsolute, PQSMod_VertexHeightNoiseVertHeightCurve2, PQSMod_VertexRidgedAltitudeCurve, PQSMod_AerialPerspectiveMaterial, PQSMod_QuadEnhanceCoast, PQSMod_RemoveQuadMap
}
Orbit
{
// Target body name: Earth (399)
// Center body name: Sun (10)
// Center-site name: BODY CENTER
referenceBody = Sun
semiMajorAxis = 149598261150.4425
eccentricity = 0.01609636160505683
inclination = 23.44603795469773
meanAnomalyAtEpochD = 357.0607464120944
longitudeOfAscendingNode = 359.9965004168758
argumentOfPeriapsis = 102.9720683296131
color = 0.0,0.278,0.388,1.0
}
Properties
{
displayName = #RSS_Earth_name//Earth
isHomeWorld = true
radius = 6371000
ocean = true
description = #RSS_Earth_desc//The Pale Blue Dot, home to over eight-billion humans and trillions of other life-forms of various shapes and sizes. Earth is where you are in our neighbourhood, our home. For now, it is our only place in the vast expanse of our marvellous universe.
// Stellar day.
solarRotationPeriod = False
rotationPeriod = 86164.098903691
rotates = true
initialRotation = 100.1833
tidallyLocked = false
// does nothing - axialTilt = 23.44
gravParameter = 3.9860043543609598e+14
albedo = 0.29
emissivity = 0.71
timewarpAltitudeLimits = 0 140000 140000 140000 140000 2000000 35000000 35000000
// Set navball switching around the Karman line
navballSwitchRadiusMult = 0.0160100455
navballSwitchRadiusMultLow = 0.0153822006
inverseRotThresholdAltitude = 145000
biomeMap = RSS-Textures/PluginData/EarthBiomes.dds
Biomes
{
Biome
{
name = Shores
displayName = #RSS_Earth_Biome1
value = 1.0
color = 0.937255,0.16863,0.937255,1
}
Biome
{
name = Grasslands
displayName = #RSS_Earth_Biome2
value = 1.0
color = 0.902,0.988,0.475,1
}
Biome
{
name = Tundra
displayName = #RSS_Earth_Biome3
value = 1.0
color = 0,1,1,1
}
Biome
{
name = Mountains
displayName = #RSS_Earth_Biome4
value = 1.5
color = 0.510,0.275,0,1
}
Biome
{
name = Desert
displayName = #RSS_Earth_Biome5
value = 1.0
color = 0.961,0.737,0,1
}
Biome
{
name = Tropics
displayName = #RSS_Earth_Biome6
value = 1.0
color = 0.502,0.502,0.502,1
}
Biome
{
name = Ice Caps
displayName = #RSS_Earth_Biome7
value = 1.5
color = 0,0.733,0.349,1
}
Biome
{
name = Water
displayName = #RSS_Earth_Biome8
value = 1.0
color = 0,0.196,0.518,1
}
Biome
{
name = Taiga
displayName = #RSS_Earth_Biome9
value = 1.0
color = 0,0.533,0.486,1
}
Biome
{
name = Forest
displayName = #RSS_Earth_Biome10
value = 1.0
color = 0.761,0,0.047,1
}
Biome
{
name = Savanna
displayName = #RSS_Earth_Biome11
value = 1.0
color = 1,0.596,0,1
}
}
ScienceValues
{
landedDataValue = 0.3
splashedDataValue = 0.4
flyingLowDataValue = 0.7
flyingHighDataValue = 0.9
inSpaceLowDataValue = 1
inSpaceHighDataValue = 1.5
recoveryValue = 1
flyingAltitudeThreshold = 50000
spaceAltitudeThreshold = 35786000
}
}
ScaledVersion
{
type = Atmospheric
fadeStart = 100000
fadeEnd = 102000
sphericalModel = true
Material
{
texture = RSS-Textures/EarthColor
normals = RSS-Textures/Earth_NRM
color = 1.4,1.4,1.4,1
shininess = 0.2
specular = 0.5,0.5,0.5,1
// Atmosphere settings
rimPower = 2.4
rimBlend = 1.1
Gradient
{
0.0 = 0.45, 0.55, 0.7, 1.0
0.3 = 0.2,0.15,0.05,1.0
0.6 = 0.0,0.0,0.0,1.0
1.0 = 0.0,0.0,0.0,1.0
}
}
}
Atmosphere
{
// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
ambientColor = 0.05,0.05,0.05,1
//
// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
//
lightColor = 0.65, 0.58, 0.5, 1.0
// General atmosphere settings
enabled = true
oxygen = true
maxAltitude = 140000.0
// constants
adiabaticIndex = 1.4
atmosphereMolarMass = 0.0289644
// Atmosphere Pressure
staticPressureASL = 101.325
pressureCurve
{
key = 0 101.325 0 -0.0119729
key = 1000 89.9537 -0.0107923 -0.0107923
key = 2000 79.7013 -0.00972759 -0.00972759
key = 3000 70.4691 -0.00875313 -0.00875313
key = 4000 62.1620 -0.00787633 -0.00787633
key = 5000 54.6886 -0.00708329 -0.00708329
key = 6000 47.9719 -0.00636074 -0.00636074
key = 7000 41.9470 -0.00569867 -0.00569867
key = 8000 36.5555 -0.00509376 -0.00509376
key = 9000 31.7428 -0.00453892 -0.00453892
key = 10000 27.4635 -0.00402664 -0.00402664
key = 12000 20.3407 -0.00312205 -0.00312205
key = 14000 14.8739 -0.00236992 -0.00236992
key = 16000 10.7657 -0.00175875 -0.00175875
key = 18000 7.76098 -0.00126703 -0.00126703
key = 20000 5.61289 -0.000901159 -0.000901159
key = 22000 4.08419 -0.000643110 -0.000643110
key = 24000 2.98894 -0.000462653 -0.000462653
key = 26000 2.19866 -0.000334849 -0.000334849
key = 28000 1.62536 -0.000243495 -0.000243495
key = 30000 1.20769 -0.000177736 -0.000177736
key = 35000 0.588602 -8.25983E-05 -8.25983E-05
key = 40000 0.296819 -3.96388E-05 -3.96388E-05
key = 45000 0.154692 -1.97099E-05 -1.97099E-05
key = 50000 0.0825035 -1.03082E-05 -1.03082E-05
key = 55000 0.0438832 -5.63677E-06 -5.63677E-06
key = 60000 0.0227005 -3.07935E-06 -3.07935E-06
key = 65000 0.0112807 -1.62592E-06 -1.62592E-06
key = 70000 0.00536204 -8.22892E-07 -8.22892E-07
key = 75000 0.00243557 -3.94225E-07 -3.94225E-07
key = 80000 0.00106710 -1.78982E-07 -1.78982E-07
key = 85000 0.000456872 -7.82929E-08 -7.82929E-08
key = 90000 0.000192739 -3.34218E-08 -3.34218E-08
key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08
key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09
key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09
key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09
key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10
key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10
key = 140000 0 0 0
}
// Atmosphere Temperature
temperatureSeaLevel = 288
temperatureCurve
{
key = 0 282.5 0 -0.0025
key = 8000 240.5 -0.006 -0.006
key = 15000 212 -0.0025 -0.0025
key = 21000 214 0.0015 0.0015
key = 30000 228 0.002 0.002
key = 42000 255.5 0.0025 0.0025
key = 49750 268 0 0
key = 60000 247.5 -0.003 -0.003
key = 75000 209 -0.002 -0.002
key = 91000 191.75 0 0
key = 100000 206 0.003 0.003
key = 110000 256 0.009 0.009
key = 120000 375 0.011 0.011
key = 140000 560 0.007 0
}
temperatureSunMultCurve
{
key = 0 1 0 -0.0002
key = 2250 0.65 0 0
key = 7000 0.65 0 0
key = 12500 0 -0.000135 -0.000135
key = 16500 -0.335 0 0
key = 22000 0 6.5E-05 6.5E-05
key = 33000 0.315 0 0
key = 40500 0.315 0 0
key = 52000 0.12 -3.5E-05 -3.5E-05
key = 54750 0.0215 -1.4E-05 -1.4E-05
key = 64500 -0.115 -1.4E-05 -1.4E-05
key = 73000 -0.43 0 0
key = 74750 -0.43 0 0
key = 85750 -0.035 0 0
key = 88750 -0.035 0 0
key = 96250 -0.13 0 0
key = 97500 -0.13 0 0
key = 110000 0.275 6E-05 -3E-06
key = 140000 0.185 -2E-06 0
}
temperatureLatitudeBiasCurve
{
key = 0 11.5 0 0
key = 20 9 -0.22 -0.22
key = 38 0 -0.9 -0.9
key = 59 -15 -0.7 -0.7
key = 75 -27.5 -0.7 -0.7
key = 90 -35 -0.5 0
}
temperatureLatitudeSunMultCurve
{
key = 0 9.75 0 0
key = 23 15.75 0 0
key = 40 12.7 -0.25 -0.25
key = 70 6.7 -0.085 -0.085
key = 90 5 -0.085 0
}
temperatureAxialSunBiasCurve
{
key = 0 -16.5691 0 -0.122752
key = 23 -18 0 0
key = 113 0 0.314159 0.314159
key = 203 18 0 0
key = 293 0 -0.314159 -0.314159
key = 360 -16.5691 -0.122752 0
}
temperatureAxialSunMultCurve
{
key = 0 0 0 0
key = 15 0.085 0.014 0.014
key = 30 0.39 0.018 0.018
key = 45 0.615 0.015 0.015
key = 62 0.845 0 0
key = 73 0.78 -0.007 -0.007
key = 80 0.825 0.0175 0.0175
key = 90 1 0.0175 0
}
temperatureEccentricityBiasCurve
{
key = 0 0 0 0
key = 1 0 0 0
}
AtmosphereFromGround
{
innerRadius = 6357290 // 0.99
outerRadius = 6560275 // 1.025
waveLength = 0.65, 0.58, 0.5, 1.0
}
}
Ocean
{
ocean = True
oceanHeight = 0
density = 1.0
oceanColor = 0.495, 0.52, 0.565, 1.0
Material
{
oceanOpacity = 0.85
color = 0.495, 0.52, 0.565, 1.0
colorFromSpace = 0.117, 0.142, 0.197, 1.0
fogColor = 0.918, 0.918, 1.0, 1.0
specColor = 1.0, 1.0, 1.0, 1.0
shininess = 0.697
}
Fog
{
useFog = True
fogColorStart = 0.117, 0.236, 0.357, 1.0
fogColorEnd = 0.0117, 0.0236, 0.0357, 1.0
}
}
PQS
{
deactivateAltitude = 140000
fadeStart = 102000
fadeEnd = 122500
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 8.5
factorBlendWidth = 0.01
factorRotation = 45
saturation = 1.2
contrast = 1.2
tintColor = 1,1,1,0
specularColor = 0,0,0,0
albedoBrightness = 2
steepPower = 4
steepTexStart = 0
steepTexEnd = 150000
steepTex = RealSolarSystem/Terrain/PluginData/Rock00.dds
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = RealSolarSystem/Terrain/PluginData/Rock001.dds
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 5000
steepTiling = 2500
lowTex = RealSolarSystem/Terrain/PluginData/gravel00.dds
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 200000
midTex = RealSolarSystem/Terrain/PluginData/gravel00.dds
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 180000
midBumpMap = RealSolarSystem/Terrain/PluginData/gravel01.dds
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 180000
highTex = RealSolarSystem/Terrain/PluginData/gravel00.dds
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 200000
lowStart = -1
lowEnd = -1
highStart = 2
highEnd = 2
globalDensity = 1
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 0
oceanFogDistance = 1000
}
FallbackMaterial
{
saturation = 1
contrast = 1
tintColor = 1,1,1,0
texTiling = 4000
texPower = 0.75
multiPower = 0.75
groundTexStart = 0
groundTexEnd = 6000
multiFactor = 24
mainTex = BUILTIN/RockyGround
mainTexScale = 1,1
mainTexOffset = 0,0
planetOpacity = 1
}
Mods
{
VertexHeightMapRSS
{
offset = -10921
deformity = 19606
map = RSS-Textures/PluginData/EarthHeight.dds
order = 100
}
VertexDefineCoastSmooth
{
minOffset = -15
maxOffset = 15
slopeScale = 8
order = 105
}
VertexHeightNoiseVertHeight
{
heightStart = -25
heightEnd = 25
deformity = 15
frequency = 3572754
octaves = 4
persistance = 0.7
seed = 2525622
mode = Standard
noiseType = Perlin
lacunarity = 2.5
order = 110
}
AerialPerspectiveMaterial
{
atmosphereDepth = 7000 //fair guess at scale height
globalDensity = -1E-05 // default
heightFalloff = 6.75 // default
}
// Color
VertexColorSolid
{
blend = 1.0
color = 0.04, 0.04, 0.04, 1.0
enabled = true
order = 999999
}
VertexSimplexNoiseColor
{
seed = 1234
blend = 0.04
colorStart = 0.0, 0.0, 0.0, 1.0
colorEnd = 1.0, 1.0, 1.0, 1.0
octaves = 8
persistence = 0.6
frequency = 4000
enabled = true
order = 9999994
}
VertexSimplexNoiseColor
{
seed = 1238
blend = 0.05
colorStart = 0.0, 0.0, 0.0, 1.0
colorEnd = 1.0, 1.0, 1.0, 1.0
octaves = 4
persistence = 0.7
frequency = 40000
enabled = true
order = 9999995
}
VertexColorMapBlend
{
map = RSS-Textures/PluginData/EarthSurface.dds
order = 9999993
blend = 0.9
enabled = true
}
}
}
SpaceCenter
{
//PQSCity
latitude = 28.608389
longitude = -80.604333
lodvisibleRangeMult = 6
repositionRadiusOffset = 53
reorientFinalAngle = -9.4
// MapDecal
decalLatitude = 28.608389
decalLongitude = -80.604333
heightMapDeformity = 80
absoluteOffset = 0
absolute = true
radius = 10000
Material
{
nearGrassTexture = BUILTIN/terrain_grass00_new
nearGrassTextureOffset = 0,0
nearGrassTextureScale = 1,1
nearGrassTiling = 0.08
farGrassTexture = BUILTIN/terrain_grass00_new_detail
farGrassTiling = 0.06
farGrassTextureOffset = 0,0
farGrassTextureScale = 1,1
farGrassBlendDistance = 4000
grassColor = 0.28, 0.319, 0.2, 0.2
}
}
}
}