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Utilityがtypoしていたので修正
1 parent 5ca98d8 commit 4b93f04

5 files changed

Lines changed: 2 additions & 2 deletions

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Assets/Nova/Editor/Core/Scripts/Optimizer/Internal/OptimizedShaderUtillity.cs renamed to Assets/Nova/Editor/Core/Scripts/Optimizer/Internal/OptimizedShaderUtility.cs

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@@ -2,7 +2,7 @@
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namespace Nova.Editor.Core.Scripts.Optimizer.Internal
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{
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internal static class OptimizedShaderUtillity
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internal static class OptimizedShaderUtility
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{
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private static string GetOptimizedShaderPostFixName(RenderType renderType, OptionalShaderPass requiredPasses)
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{

Assets/Nova/Editor/Core/Scripts/Optimizer/Internal/OptimizedShaderUtillity.cs.meta renamed to Assets/Nova/Editor/Core/Scripts/Optimizer/Internal/OptimizedShaderUtility.cs.meta

File renamed without changes.

Assets/Nova/Editor/Core/Scripts/Optimizer/OptimizedShaderReplacer.cs

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@@ -54,7 +54,7 @@ public static void Replace(Settings settings)
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continue;
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// Get the optimized shader name based on the material's shader name, render type and required passes
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var optimizedShaderName =
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OptimizedShaderUtillity.GetOptimizedShaderName(material.shader.name, renderType, requiredPasses);
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OptimizedShaderUtility.GetOptimizedShaderName(material.shader.name, renderType, requiredPasses);
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// Find the optimized shader by name and assign it to the material
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var optimizedShader = Shader.Find(optimizedShaderName);
File renamed without changes.
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