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This repository was archived by the owner on Apr 29, 2020. It is now read-only.
Copy file name to clipboardExpand all lines: scripts/zones/Chateau_dOraguille/npcs/Halver.lua
+24-24Lines changed: 24 additions & 24 deletions
Original file line number
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Diff line change
@@ -48,64 +48,64 @@ function onTrigger(player,npc)
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-- Mission San D'Oria 9-2 The Heir to the Light
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if (player:hasCompletedMission(SANDORIA,dsp.mission.id.sandoria.THE_HEIR_TO_THE_LIGHT)) then
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player:startEvent(31)
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-
elseif (currentMission==THE_HEIR_TO_THE_LIGHTandMissionStatus==7) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_HEIR_TO_THE_LIGHTandMissionStatus==7) then
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player:startEvent(9)
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-
elseif (currentMission==THE_HEIR_TO_THE_LIGHTandMissionStatus==6) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_HEIR_TO_THE_LIGHTandMissionStatus==6) then
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player:startEvent(30)
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-
elseif (currentMission==THE_HEIR_TO_THE_LIGHTandMissionStatus>=2andMissionStatus<=5) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_HEIR_TO_THE_LIGHTandMissionStatus>=2andMissionStatus<=5) then
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player:startEvent(29)
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-- Mission San d'Oria 8-1 Coming of Age --
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-
elseif (currentMission==COMING_OF_AGEandMissionStatus==3andplayer:hasKeyItem(dsp.ki.DROPS_OF_AMNIO)) then
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+
elseif (currentMission==dsp.mission.id.sandoria.COMING_OF_AGEandMissionStatus==3andplayer:hasKeyItem(dsp.ki.DROPS_OF_AMNIO)) then
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player:startEvent(102)
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-
elseif (currentMission==COMING_OF_AGEandMissionStatus==1) then
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+
elseif (currentMission==dsp.mission.id.sandoria.COMING_OF_AGEandMissionStatus==1) then
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player:startEvent(58)
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-- Mission San D'Oria 6-1 Leaute's last wishes
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-
elseif (currentMission==LEAUTE_S_LAST_WISHESandMissionStatus==3) then
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+
elseif (currentMission==dsp.mission.id.sandoria.LEAUTE_S_LAST_WISHESandMissionStatus==3) then
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player:startEvent(22)
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-
elseif (currentMission==LEAUTE_S_LAST_WISHESandMissionStatus==2) then
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+
elseif (currentMission==dsp.mission.id.sandoria.LEAUTE_S_LAST_WISHESandMissionStatus==2) then
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player:startEvent(24)
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-
elseif (currentMission==LEAUTE_S_LAST_WISHESandMissionStatus==1) then
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+
elseif (currentMission==dsp.mission.id.sandoria.LEAUTE_S_LAST_WISHESandMissionStatus==1) then
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player:startEvent(23)
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-
elseif (currentMission==LEAUTE_S_LAST_WISHESandMissionStatus==0) then
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+
elseif (currentMission==dsp.mission.id.sandoria.LEAUTE_S_LAST_WISHESandMissionStatus==0) then
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player:startEvent(25)
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-- Mission San D'Oria 5-2 The Shadow Lord
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elseif (player:hasCompletedMission(SANDORIA,dsp.mission.id.sandoria.THE_SHADOW_LORD) andcurrentMission==255) then
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player:showText(npc,ID.text.HALVER_OFFSET+500)
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-
elseif (currentMission==THE_SHADOW_LORDandMissionStatus==5) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_SHADOW_LORDandMissionStatus==5) then
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player:showText(npc,ID.text.HALVER_OFFSET+471)
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-
elseif (currentMission==THE_SHADOW_LORDandMissionStatus==4andplayer:hasKeyItem(dsp.ki.SHADOW_FRAGMENT)) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_SHADOW_LORDandMissionStatus==4andplayer:hasKeyItem(dsp.ki.SHADOW_FRAGMENT)) then
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player:startEvent(548)
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-
elseif (currentMission==THE_SHADOW_LORDandMissionStatus==0) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_SHADOW_LORDandMissionStatus==0) then
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player:startEvent(546)
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-- Mission San D'Oria 5-1 The Ruins of Fei'Yin
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-
elseif (currentMission==THE_RUINS_OF_FEI_YINandMissionStatus==12andplayer:hasKeyItem(dsp.ki.BURNT_SEAL)) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_RUINS_OF_FEI_YINandMissionStatus==12andplayer:hasKeyItem(dsp.ki.BURNT_SEAL)) then
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player:startEvent(534)
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-
elseif (currentMission==THE_RUINS_OF_FEI_YINandMissionStatus==10) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_RUINS_OF_FEI_YINandMissionStatus==10) then
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player:showText(npc,ID.text.HALVER_OFFSET+334)
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-
elseif (currentMission==THE_RUINS_OF_FEI_YINandMissionStatus==9) then
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+
elseif (currentMission==dsp.mission.id.sandoria.THE_RUINS_OF_FEI_YINandMissionStatus==9) then
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player:startEvent(533)
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-- Mission San D'Oria 3-3 Appointment to Jeuno
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elseif (currentMission==APPOINTMENT_TO_JEUNOandMissionStatus==0) then
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+
elseif (currentMission==dsp.mission.id.sandoria.APPOINTMENT_TO_JEUNOandMissionStatus==0) then
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player:startEvent(508)
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-- Mission San D'Oria 2-3 Journey Abroad
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elseif (currentMission==JOURNEY_ABROADandMissionStatus==11) then
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+
elseif (currentMission==dsp.mission.id.sandoria.JOURNEY_ABROADandMissionStatus==11) then
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player:startEvent(507)
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-
elseif (currentMission==JOURNEY_ABROADandMissionStatus==0) then
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+
elseif (currentMission==dsp.mission.id.sandoria.JOURNEY_ABROADandMissionStatus==0) then
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player:startEvent(505)
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-
elseif (currentMission==JOURNEY_ABROAD) then
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+
elseif (currentMission==dsp.mission.id.sandoria.JOURNEY_ABROAD) then
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player:startEvent(532)
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end
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elseif (pNation==dsp.nation.BASTOK) then
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-- Bastok 2-3 San -> Win
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if (currentMission==THE_EMISSARY) then
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+
if (currentMission==dsp.mission.id.bastok.THE_EMISSARY) then
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if (MissionStatus==3) then
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player:startEvent(501)
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end
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-- Bastok 2-3 San -> Win, report to consulate
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elseif (currentMission==THE_EMISSARY_SANDORIA) then
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+
elseif (currentMission==dsp.mission.id.bastok.THE_EMISSARY_SANDORIA) then
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player:showText(npc,ID.text.HALVER_OFFSET+279)
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-- Bastok 2-3 Win -> San
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elseif (currentMission==THE_EMISSARY_SANDORIA2) then
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+
elseif (currentMission==dsp.mission.id.bastok.THE_EMISSARY_SANDORIA2) then
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if (MissionStatus==8) then
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player:startEvent(503)
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elseif (MissionStatus<=10) then
@@ -116,9 +116,9 @@ function onTrigger(player,npc)
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end
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elseif (pNation==dsp.nation.WINDURST) then
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-- Windurst 2-3
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if (currentMission==THE_THREE_KINGDOMSandMissionStatus<3) then
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if (currentMission==dsp.mission.id.windurst.THE_THREE_KINGDOMSandMissionStatus<3) then
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player:startEvent(532)
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-
elseif (currentMission==THE_THREE_KINGDOMS_SANDORIAorcurrentMission==THE_THREE_KINGDOMS_SANDORIA2) then
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+
elseif (currentMission==dsp.mission.id.windurst.THE_THREE_KINGDOMS_SANDORIAorcurrentMission==dsp.mission.id.windurst.THE_THREE_KINGDOMS_SANDORIA2) then
Copy file name to clipboardExpand all lines: scripts/zones/Misareaux_Coast/npcs/_0p8.lua
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -17,7 +17,7 @@ function onTrigger(player,npc)
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if (currentCoP==dsp.mission.id.cop.THE_SECRETS_OF_WORSHIPandPromathiaStatus==1) then
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player:startEvent(9);
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-
elseif (player:hasCompletedMission(COP,dsp.mission.id.cop.THE_LAST_VERSE) or (currentCoP==THE_SECRETS_OF_WORSHIPandPromathiaStatus>=2)or(currentCoP>THE_SECRETS_OF_WORSHIP)) then
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+
elseif (player:hasCompletedMission(COP,dsp.mission.id.cop.THE_LAST_VERSE) or (currentCoP==dsp.mission.id.cop.THE_SECRETS_OF_WORSHIPandPromathiaStatus>=2)or(currentCoP>dsp.mission.id.cop.THE_SECRETS_OF_WORSHIP)) then
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