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pack_tool_gui.py
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330 lines (269 loc) · 10.2 KB
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import os
import shutil
import pathlib
import logging
if __name__ == "__main__":
from utils.auto_updater import run_update_check
run_update_check("pack_tool_gui")
from gui import widgets, startup, GuiOptions
from gui.widgets import window, MenuItem, SeparatorMenuItem
from utils.config import Config, save_config
from generated.formats.ovl import games, OvlFile
from modules import walker
from PyQt5 import QtCore
from PyQt5.QtWidgets import QWidget, QFileDialog, QVBoxLayout, QHBoxLayout, QMenuBar, QCheckBox
from PyQt5 import QtWidgets
from typing import Any, Optional, Callable, Iterable
__version__ = '0.1'
__author__ = 'Open-Naja'
class PackTool:
def __init__(self, **kwargs):
self.folders_to_rebuild = set()
self.ovl_data = OvlFile()
self.fs_watcher = None
# need to use custom getters and setters to inherit, can't overwrite game directly with get/set
self._game = [g for g in games][0]
self._watching = False
def run_in_threadpool(self, func: Callable, callbacks: Iterable = (), *args, **kwargs) -> None:
print("Skipping threadpool")
func(*args, **kwargs)
for callback in callbacks:
callback()
def get_non_empty_folders(self, root_folder):
root = pathlib.Path(root_folder)
return {os.path.relpath(str(p.parent), root_folder) for p in root.rglob('*') if p.is_file()}
def load_config_file(self, config_path):
config_dir, config_name = os.path.split(config_path)
cfg: Config[str, Any] = Config(config_dir, name=config_name)
cfg.load()
self.cfg.update(cfg)
self.apply_from_config(cfg)
def rebuild_folders(self):
logging.info(f"Rebuilding {len(self.folders_to_rebuild)} OVLs")
for rel_folder in self.folders_to_rebuild:
self.pack_folder(rel_folder)
self.folders_to_rebuild.clear()
def pack_folder(self, rel_folder):
src_folder = os.path.join(self.src_root, rel_folder)
dst_path = os.path.join(self.dst_root, rel_folder) + ".ovl"
if not os.path.exists(src_folder):
if self.fs_watcher:
self.fs_watcher.removePath(src_folder)
return
logging.info(f"Packing {rel_folder}")
if not self.src_root:
logging.warning(f"Source must be set")
return
dst_folder = os.path.dirname(dst_path)
if not os.path.exists(dst_folder):
os.makedirs(dst_folder)
# clear the ovl
self.ovl_data.clear()
self.game_changed()
commands = {"game": self.game, }
try:
self.ovl_data.create(src_folder, commands=commands)
self.ovl_data.save(dst_path)
except:
logging.warning("Creating OVL failed, see log!")
def pack_mod(self):
logging.info("Packing mod")
for rel_folder in self.get_non_empty_folders(self.src_root):
# ignore the project root for packing
if rel_folder == '.':
continue
self.pack_folder(rel_folder)
self.copy_loose_files(self.src_root, self.dst_root)
def unpack_mod(self):
if self.src_root and self.dst_root:
self.run_in_threadpool(self._unpack_mod, (), )
def _unpack_mod(self):
logging.info("Unpacking mod")
for ovl_path in walker.walk_type(self.dst_root, extension=".ovl"):
self.ovl_data.load(ovl_path, commands={"game": self.game, })
out_dir = self.ovl_data.get_relative_extract_folder(self.src_root, self.dst_root)
self.ovl_data.extract(out_dir)
self.copy_loose_files(self.dst_root, self.src_root)
def copy_loose_files(self, src_folder, dst_folder):
for name in ("Manifest.xml", "Readme.md", "Changelog.md", "License"):
try:
src_path = os.path.join(src_folder, name)
dst_path = os.path.join(dst_folder, name)
if os.path.exists(src_path):
shutil.copyfile(src_path, dst_path)
except:
logging.info(f"Error copying: {name}")
def apply_from_config(self, cfg: Config[str, Any]):
# from OVL config
game = cfg.get("current_game")
if game:
self.game = game
src_recent = cfg.get_recent_files("pack_tool_src", game=game)
if src_recent:
self.src_root = src_recent[0]
dst_recent = cfg.get_recent_files("pack_tool_dst", game=game)
if dst_recent:
self.dst_root = dst_recent[0]
self.watching = cfg.get("watcher_enabled", False)
class PackToolGUI(window.MainWindow, PackTool):
"""Main's View (GUI)."""
def __init__(self, opts: GuiOptions):
"""View initializer."""
super().__init__("PackToolGUI", opts=opts)
# Set some main window's properties
self.setWindowTitle('Pack Tool ' + __version__)
# Setup Menus
self.build_menus({
widgets.FILE_MENU: [
MenuItem("Open Project", self.load_config, shortcut="CTRL+O", icon="dir"),
MenuItem("Save Project", self.save_config, shortcut="CTRL+S", icon="save"),
SeparatorMenuItem(),
MenuItem("Pack", self.pack_mod, shortcut="CTRL+P", icon="inject"),
MenuItem("Unpack", self.unpack_mod, shortcut="CTRL+U", icon="extract"),
SeparatorMenuItem(),
MenuItem("Exit", self.close, icon="exit"),
],
widgets.VIEW_MENU: self.view_menu_items,
widgets.HELP_MENU: self.help_menu_items,
})
# Add app widgets
self.src_widget = widgets.DirWidget(self, self.cfg, cfg_key="pack_tool_src")
self.src_widget.setPlaceholderText("Source Folder")
self.src_widget.setToolTip("Source folder to gather loose files from.")
self.central_layout.addWidget(self.src_widget)
self.src_widget.dir_opened.connect(self.watch_settings_changed)
self.dst_widget = widgets.DirWidget(self, self.cfg, cfg_key="pack_tool_dst")
self.dst_widget.setPlaceholderText("Destination Folder")
self.dst_widget.setToolTip("Destination folder to pack OVL files into.")
self.central_layout.addWidget(self.dst_widget)
# Add a line for controls
self.boxLayout = QHBoxLayout()
self.boxLayout.addStretch(1)
self.central_layout.addLayout(self.boxLayout)
# Add a button
self.watch_btn = QCheckBox("Watch changes")
self.watch_btn.setToolTip("Watch the source folder for changes and rebuild OVLs accordingly")
self.watch_btn.setChecked(False)
self.watch_btn.stateChanged.connect(self.watch_btn_clicked)
self.boxLayout.addWidget(self.watch_btn)
self.fs_watcher = QtCore.QFileSystemWatcher()
self.ovl_game_choice = widgets.LabelCombo("Game", [g.value for g in games], editable=False, changed_fn=self.game_changed)
self.boxLayout.addWidget(self.ovl_game_choice)
self.central_layout.addWidget(self.progress)
self.reporter = widgets.Reporter()
self.reporter.progress_percentage.connect(self.set_progress)
self.reporter.progress_total.connect(self.set_progress_total)
self.reporter.success_msg.connect(self.set_progress_message)
self.reporter.current_action.connect(self.set_progress_message)
self.ovl_data.reporter = self.reporter
self.run_in_threadpool(self.ovl_data.load_hash_table)
# collect changes from the fs_watcher
self.rebuild_timer = QtCore.QTimer()
self.rebuild_timer.setSingleShot(True)
self.rebuild_timer.setInterval(500)
self.rebuild_timer.timeout.connect(self.rebuild_folders)
topleft = QtWidgets.QWidget()
box = QtWidgets.QVBoxLayout()
box.addLayout(self.central_layout)
box.addWidget(self.log_splitter)
topleft.setLayout(box)
self.layout_logger(topleft, widgets.LOGGER_BOTTOM)
self.apply_from_config(self.cfg)
@property
def game(self):
return self.ovl_game_choice.entry.currentText()
@game.setter
def game(self, v):
self.ovl_game_choice.entry.setText(v)
@property
def watching(self):
return self.watch_btn.isChecked()
@watching.setter
def watching(self, v):
self.watch_btn.setChecked(v)
@property
def src_root(self):
return self.src_widget.filepath
@src_root.setter
def src_root(self, v):
self.src_widget.accept_dir(v)
@property
def dst_root(self):
return self.dst_widget.filepath
@dst_root.setter
def dst_root(self, v):
self.dst_widget.accept_dir(v)
def load_config(self):
filedialog = QFileDialog(self)
filedialog.setDefaultSuffix("mptconfig")
filedialog.setNameFilter("Mod Packing Tool Files (*.mptconfig);;All files (*.*)")
filedialog.setFileMode(QFileDialog.ExistingFile)
selected = filedialog.exec()
if selected:
config_path = filedialog.selectedFiles()[0]
self.load_config_file(config_path)
else:
logging.info("No file name selected.")
return
def save_config(self):
filedialog = QFileDialog(self)
filedialog.setDefaultSuffix("mptconfig")
filedialog.setNameFilter("Mod Packing Tool Files (*.mptconfig);;All files (*.*)")
filedialog.setAcceptMode(QFileDialog.AcceptSave)
selected = filedialog.exec()
if selected:
cfg_path = filedialog.selectedFiles()[0]
save_config(cfg_path, self.cfg)
else:
logging.info("No file name selected.")
return
def game_changed(self, game: Optional[str] = None):
if game is None:
game = self.game
logging.info(f"Setting OVL version to {game}")
self.ovl_data.game = game
def directory_dirty(self, watched_folder):
# logging.info(f'Detected changes in {watched_folder}')
# read the current folder list and add new subfolders to the watcher
folders = self.get_non_empty_folders(watched_folder)
self.watcher_add_folders(folders)
rel_folder = os.path.relpath(watched_folder, self.src_root)
if rel_folder == '.':
return
self.folders_to_rebuild.add(rel_folder)
# stop any running timers
if self.rebuild_timer.isActive():
self.rebuild_timer.stop()
self.rebuild_timer.start()
def watcher_add_folders(self, folders):
subfolders = ["/".join([self.src_root, x]) for x in folders]
self.fs_watcher.addPaths(subfolders)
def watcher_add_files(self, files):
self.fs_watcher.addPaths(files)
def watch_btn_clicked(self):
if not self.src_root:
logging.info('select source path to enable watch')
self.watching = False
return
if not self.dst_root:
logging.info('select destination path to enable watch')
self.watching = False
return
self.cfg["watcher_enabled"] = self.watching
if self.watching:
logging.info("Watch enabled")
self.fs_watcher.directoryChanged.connect(self.directory_dirty)
# self.fs_watcher.fileChanged.connect(self.file_changed)
self.watch_settings_changed(self.src_root)
else:
logging.info("Watch disabled")
self.fs_watcher.directoryChanged.disconnect(self.directory_dirty)
# self.fs_watcher.fileChanged.disconnect(self.file_changed)
def watch_settings_changed(self, dirpath):
if self.watching:
folders = self.get_non_empty_folders(dirpath)
self.watcher_add_folders(folders)
self.watcher_add_files(walker.walk_type(self.src_root, extension=""))
if __name__ == '__main__':
startup(PackToolGUI, GuiOptions(log_name="pack_tool_gui", size=(400, 150), check_update=False # Check update happens at top now
))