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CollectionUtils.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/* Copyright (c) 2025 Petar Petrov (PeterSvP)
* https://pi-dev.com * https://store.steampowered.com/pub/pidev
*
* The MIT License (MIT)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ============= Description =============
* Extension methods for safe element access in arrays, lists, and dictionaries.
* Includes utilities for default value returns and a simple weighted random selection.
* Useful for robust indexing and probability-based item picking in collections.
*
* ============= Usage =============
* array.GetOrDefault(index, defaultValue);
* list.GetOrDefault(index, defaultValue);
* dictionary.GetOrDefault(key, fallbackValue);
* dictionary.GetOrNull(key);
* weightedList.GetByWeight(); // ICollection<Utils.Weighted<T>>
*/
namespace PiDev
{
public static partial class Utils
{
public static T GetOrDefault<T>(this System.Array arr, int index, T def)
{
if (index < 0) return def;
if (index >= arr.Length) return def;
return (T)arr.GetValue(index);
}
public static T GetOrDefault<T>(this List<T> arr, int index, T def)
{
if (index < 0) return def;
if (index >= arr.Count) return def;
return (T)arr.ToArray().GetValue(index);
}
public static V GetOrDefault<K, V>(this Dictionary<K, V> dict, K key, V def)
{
if (dict == null) return def;
V val;
if (dict.TryGetValue(key, out val)) return val;
return def;
}
public static V GetOrNull<K, V>(this Dictionary<K, V> dict, K key)
{
if (dict == null) return default(V);
V val;
if (dict.TryGetValue(key, out val)) return val;
return default(V);
}
// Weighted Random
[Serializable]
public class Weighted<T>
{
public T item;
public float weight;
}
public static T GetByWeight<T>(this ICollection<Weighted<T>> collection)
{
return collection.GetRandomElementByWeight(x => x.weight).item;
}
// Serializable Dictionary
[Serializable]
public class SerializableDictionary<TKey, TValue> : ISerializationCallbackReceiver
{
[Serializable] public struct Entry { public TKey Key; public TValue Value; }
[SerializeField] private List<Entry> entries = new();
public Dictionary<TKey, TValue> dictionary = new();
public void OnBeforeSerialize()
{
entries.Clear();
foreach (var kv in dictionary)
entries.Add(new Entry { Key = kv.Key, Value = kv.Value });
}
public void OnAfterDeserialize()
{
dictionary = new Dictionary<TKey, TValue>();
foreach (var e in entries)
{
if (!dictionary.ContainsKey(e.Key))
dictionary[e.Key] = e.Value;
}
}
}
}
}