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Release SuperTux 0.7.0
This is the 0.7.0 release of SuperTux which contains a revamped story mode, new music, more content, multiplayer, and much more. A shortlog of changes since the last beta: Daniel Ward (16): Fix unattainable coins in Mario's Floral blossom: remove spikes in pit Striking wood: Fix path Bonus1: Propagate light status properly Story: add target times where missing Item pocket: make timer gravity-deterministic Story: Change tux's sprite when changing WM through the dark: Add workaround to crusher bug Crumbel cavern: Workaround for crusher bug World2: Address worldmap not changing action Story: Unlocking secret also unlocks normal Striking Wood: visual cue Player: Prevent non-egg growup floating welcome_forest.stl: tiling error Merge branch 'master' of https://github.com/SuperTux/supertux deep_dive_chill: remove coins in dangerous currents Frostwithasideofsalt (4): add nightly tiles converter back yes i did thits in 2 commits im lazy Chrima snowball is more ready then before fix misc level issues Jiří Paleček (13): Fix percentage counter overflow when downloading add-ons (#3657) Fix sprite change (#3673) Fix various minor issues (#3681) worldmap_sector: call init script after loading music (#3682) world1, world2, bonus1: tiling fixes (#3683) root_sapling: fix compiler warning (#3655) yeti_stalactite: fix object type not updating sprite (#3660) ancient_ruin: fix door decal (#3693) entangled_roots: tiling fix (#3695) world2: move larry to flooded chambers (#3707) world2: worldmap fixes (#3718) mr_tree, stumpy: consistent coin drops from glinting enemies hollow_earth: fix tiling, rain MatusGuy (17): badguy: fix infinite jump with frozen badguy root_sapling: spawn a bit below when spawning in slopes Tiny android patches (#3556) game_manager: fix title screen level from worldmap player: fix item pocket dupe bug in worldmap game_session: restore initial pocket when restarting or aborting goldbomb: fix ledge detection ignoring fleeing sprite dive_mine: ignore wind rock: fix weird interactions when grabbing world2: remove gravity from dispensers in shocking.stl player: position grabbed object correctly when flipping android: detect when building app bundle android: fix unknown "bundle" variable in gradle android: remove Donate option in main menu ci: ignore stuff for doxygen scripting reference stumpy: bounce when buttjumped while invincible music_object: reset star theme when star is picked up Philip (1): Fix leafshot getting killed instantly after being dispensed on macOS (#3576) SuperTux Bot (1): Update translations Swagtoy (24): flatpak: Switch to libepoxy flatpak: Fix icon not working for release tags flatpak: Always prefer wayland, actually work now flatpak: Hide "Open in editor" option control: Option to hide touch controls visibility menu: Bonus Levels -> Contrib Levels player: Stop tux from sliding while stoned player: does not want buttjump when stoned on slope Cleanup credits with (blank N) to skip multiple lines world1: Improve journey begins quirky jump section Revert "Ctrl+Alt+g to toggle ghost mode" Savegame versions android: Bumpusguy version{Code,Name} worldmap: Make sure initial state is passed through worldXXX: Set save-version to 2 screen_manager: Don't parse menu events if console open screen_manager: console scroll <2.26.0 compat flatpak: Release and debug builds savegame: Clear state table on new saves screen_manager: Don't save GameSession on exit anymore credits: Add Jiří's nickname input: make sure contrllers are bound when switching from joystick<->gamecontroller ci: Fix workflow uploads ci: Don't trigger on tags Tobias Markus (1): Translator credits update (#3732) xornamed (1): `ice_music`: Apply low pass at ~8kHz Signed-off-by: Swagtoy <me@ow.swag.toys>
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