Commit c11dfb2
committed
Release SuperTux 0.7.0
This is the 0.7.0 release of SuperTux which contains a revamped story mode, new
music, more content, multiplayer, and much more.
A shortlog of changes since the last beta:
Daniel Ward (16):
Fix unattainable coins in Mario's
Floral blossom: remove spikes in pit
Striking wood: Fix path
Bonus1: Propagate light status properly
Story: add target times where missing
Item pocket: make timer gravity-deterministic
Story: Change tux's sprite when changing WM
through the dark: Add workaround to crusher bug
Crumbel cavern: Workaround for crusher bug
World2: Address worldmap not changing action
Story: Unlocking secret also unlocks normal
Striking Wood: visual cue
Player: Prevent non-egg growup floating
welcome_forest.stl: tiling error
Merge branch 'master' of https://github.com/SuperTux/supertux
deep_dive_chill: remove coins in dangerous currents
Frostwithasideofsalt (4):
add nightly tiles converter back
yes i did thits in 2 commits im lazy
Chrima snowball is more ready then before
fix misc level issues
Jiří Paleček (13):
Fix percentage counter overflow when downloading add-ons (#3657)
Fix sprite change (#3673)
Fix various minor issues (#3681)
worldmap_sector: call init script after loading music (#3682)
world1, world2, bonus1: tiling fixes (#3683)
root_sapling: fix compiler warning (#3655)
yeti_stalactite: fix object type not updating sprite (#3660)
ancient_ruin: fix door decal (#3693)
entangled_roots: tiling fix (#3695)
world2: move larry to flooded chambers (#3707)
world2: worldmap fixes (#3718)
mr_tree, stumpy: consistent coin drops from glinting enemies
hollow_earth: fix tiling, rain
MatusGuy (17):
badguy: fix infinite jump with frozen badguy
root_sapling: spawn a bit below when spawning in slopes
Tiny android patches (#3556)
game_manager: fix title screen level from worldmap
player: fix item pocket dupe bug in worldmap
game_session: restore initial pocket when restarting or aborting
goldbomb: fix ledge detection ignoring fleeing sprite
dive_mine: ignore wind
rock: fix weird interactions when grabbing
world2: remove gravity from dispensers in shocking.stl
player: position grabbed object correctly when flipping
android: detect when building app bundle
android: fix unknown "bundle" variable in gradle
android: remove Donate option in main menu
ci: ignore stuff for doxygen scripting reference
stumpy: bounce when buttjumped while invincible
music_object: reset star theme when star is picked up
Philip (1):
Fix leafshot getting killed instantly after being dispensed on macOS (#3576)
SuperTux Bot (1):
Update translations
Swagtoy (24):
flatpak: Switch to libepoxy
flatpak: Fix icon not working for release tags
flatpak: Always prefer wayland, actually work now
flatpak: Hide "Open in editor" option
control: Option to hide touch controls visibility
menu: Bonus Levels -> Contrib Levels
player: Stop tux from sliding while stoned
player: does not want buttjump when stoned on slope
Cleanup credits with (blank N) to skip multiple lines
world1: Improve journey begins quirky jump section
Revert "Ctrl+Alt+g to toggle ghost mode"
Savegame versions
android: Bumpusguy version{Code,Name}
worldmap: Make sure initial state is passed through
worldXXX: Set save-version to 2
screen_manager: Don't parse menu events if console open
screen_manager: console scroll <2.26.0 compat
flatpak: Release and debug builds
savegame: Clear state table on new saves
screen_manager: Don't save GameSession on exit anymore
credits: Add Jiří's nickname
input: make sure contrllers are bound when switching from joystick<->gamecontroller
ci: Fix workflow uploads
ci: Don't trigger on tags
Tobias Markus (1):
Translator credits update (#3732)
xornamed (1):
`ice_music`: Apply low pass at ~8kHz
Signed-off-by: Swagtoy <me@ow.swag.toys>1 parent 4b79631 commit c11dfb2
0 file changed
0 commit comments