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Releases: YarnSpinnerTool/YarnSpinner

v2.0.1

23 Dec 12:35

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This is the compiler for Yarn Spinner. If you want to use Yarn Spinner in a Unity game, please see the releases page for Yarn Spinner for Unity!

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

  • The v1 to v2 language upgrader now renames node names that have a period (.) in their names to use underscores (_) instead. Jumps and options are also updated to use these new names.

Changed

  • Fixed a crash in the compiler when producing an error message about an undeclared function.
  • Fixed an error when a constant float value (such as in a <<declare>> statement) was parsed and the user's current locale doesn't use a period (.) as the decimal separator.

v2.0.0

20 Dec 13:18

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This is the compiler for Yarn Spinner. If you want to use Yarn Spinner in a Unity game, please see the releases page for Yarn Spinner for Unity! If you're not sure what this means, check the documentation.

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Yarn Spinner 2.0

Yarn Spinner 2.0 is a major new release, and contains a large number of new features and improvements.

New syntax for jumping to a different node.

  • We have added a <<jump Destination>> command, which replaces the [[Destination]] jump syntax.
  • Accordingly, the [[Destination]] and [[Option|Destination]] syntax has been removed from the language.
  • Instead of using [[Option|Destination]] syntax, combine the new <<jump Destination>> command with shortcut -> options instead. For example:
// Before
Kim: You want a bagel?
[[Yes, please!|GiveBagel]]
[[No, thanks!|DontWantBagel]]

// After
Kim: You want a bagel?
-> Yes, please!
  <<jump GiveBagel>>
-> No, thanks!
  <<jump DontWantBagel>>
  • The old syntax was inherited from the original Yarn language, which itself inherited it from Twine.
    - We removed it for four reasons:
    1. it conflated jumps and options, which are very different operations, with too-similar syntax
    2. the Option-destination syntax for declaring options involved the management of non-obvious state (that is, if an option statement was inside an if branch that was never executed, it was not presented, and the runtime needed to keep track of that)
    3. it was not obvious that options accumulated and were only presented at the end of the node
    4. finally, shortcut options provide a cleaner way to present the same behaviour.
  • No change to the bytecode is made here; these changes only affect the compiler.

Automatic upgrader for Yarn Spinner 1.0 variables.

  • An automatic upgrader has been added that attempts to determine the types of variables in Yarn Spinner 1.0, and generates <<declare>> statements for variables.
  • This upgrader infers the type of a variable based on the values that are assigned to it, and the values of expressions that it participates in.
    • If the upgrader cannot determine the type of a variable, it generates a declaration of the form <<declare $variable_name as undefined>>. The word undefined is not a valid type in Yarn Spinner, which means that these declarations will cause an error in compilation (which is a signal to the developer that the script needs to be manually updated.)
    • For example: given the following script:
<<set $const_string = "foo">>
<<set $const_number = 2>>
<<set $const_bool = true>>
  • The upgrader will generate the following variable declarations:
    <<declare $const_string = "" as string>>
    <<declare $const_number = 0 as number>>
    <<declare $const_bool = false as bool>>
  • The upgrader is able to make use of type even when it appears later in the program, and is able to make inferences about type using indirect information.
// These variables are participating in expressions that include
// variables we've derived the type for earlier in this program, so they
// will be bound to that type
{$derived_expr_const_string + $const_string}
{$derived_expr_const_number + $const_number}
{$derived_expr_const_bool && $const_bool}

// These variables are participating in expressions that include
// variables that we define a type for later in this program. They will
// also be bound to that type.
{$derived_expr_const_string_late + $const_string_late}
{$derived_expr_const_number_late + $const_number_late}
{$derived_expr_const_bool_late && $const_bool_late}

<<set $const_string_late = "yes">>
<<set $const_number_late = 1>>
<<set $const_bool_late = true>>
  • The upgrader will also make in-line changes to any if or elseif statements where the expression is determined to use a number rather than a bool will be rewritten so that the expression evaluates to a bool:
// Define some variables whose type is known before the expressions are
// hit
<<set $some_num_var = 1>>
<<set $some_other_num_var = 1>>

// This will be converted to a bool expression
<<if $some_num_var>>
<<elseif $some_other_num_var>>
<<endif>>
* Will be rewritten to:
<<elseif $some_other_num_var != 0>>
<<endif>>

You can use characters that the parser uses in scripts!

  • Characters can now be escaped in lines and options.
  • The \ character can be used to write characters that the parser would otherwise use.
  • The following characters can be escaped: { } < > # / \
    • The / and < characters don't usually need to be escaped if they're appearing on their own (they're only meaningful when they appear in pairs), but this allows you to escape things like commands and comments.

Identifiers now support a wider range of characters.

This includes most multilingual letters and numbers, as well as symbols and emoji.

Made line conditions control the IsAvailable flag on options that are sent to the game.

  • This change was made in order to allow games to conditionally present, but disallow, options that the player can't choose. For example, consider the following script:
TD-110: Let me see your identification.
-> Of course... um totally not General Kenobi and the son of Darth Vader.
    Luke: Wait, what?!
    TD-110: Promotion Time!
-> You don't need to see his identification. <<if $learnt_mind_trick is true>>
    TD-110: We don't need to see his identification.
  • If the variable $learnt_mind_trick is false, a game may want to show the option but not allow the player to select it (i.e., show that this option could have been chosen if they'd learned how to do a mind trick.)
    • In previous versions of Yarn Spinner, if a line condition failed, the entire option was not delivered to the game. With this change, all options are delivered, and the OptionSet.Option.IsAvailable variable contains false if the condition was not met, and true if it was (or was not present.)
    • It's entirely up to the game to decide what to do with this information. To re-create the behaviour from previous Yarn Spinner versions, simply don't show any options whose IsAvailable value is false.

Variable declarations are now automatically determined, where possible

  • If a variable is not declared (i.e. it doesn't have a <<declare>> statement), the compiler will now attempt to infer its declaration.
  • When a variable doesn't have a declaration, the compiler will try to figure out the type based on how the variable is being used. It will always try to figure out the single type that the variable must be; if it's ambiguous, or no information is available at all, it will report an error, and you will have to add a declaration.

Variable declaration descriptions use comments

  • Declarations have their descriptions set using a triple-slash (///) comment:
/// The number of coins the player has
<<declare $coins = 0>>
  • These documentation comments can be before a declaration, or on the same line as a declaration:
<<declare $player_likes_dogs = true>> /// Whether the player likes dogs or not
  • Multiple-line documentation comments are also supported:
/// Whether these are the droids that the 
/// guards are looking for.
<<declare $are_the_droids_we're_looking_for = false>>

A new type system has been added.

  • The type-checking system in Yarn Spinner now supports types with supertypes and methods. This change has no significant impact on users writing Yarn scripts, but it enables the development of more advanced language features.
    • The main impact on users of this library (such as, for example, Yarn Spinner for Unity) is that the Yarn.Type enumeration has been removed, and is now replaced with the Yarn.IType interface and the BuiltinTypes class.
    • The type checker no longer hard-codes which operations can be run on which types; this decision is now determined by the types themselves.

Better Error Messages

The Compiler will no longer throw a ParseException, TypeException or CompilerException when an error is encountered during compilation. Instead, CompilationResult.Diagnostics contains a collection of Diagnostic objects, which represent errors, warnings, or other diagnostic information related to the compiled program.

  • This change was implemented so that if multiple problems can be detected in a program, they can all be reported at once, rather than the compiler stopping at the first one.
  • This also allows the compiler to issue non-fatal diagnostic messages, like warnings, that do not prevent the script from being compiled, but might indicate a problem with the code.
  • Exceptions will continue to be thrown if the compiler encounters an internal error (in other words, if Yarn Spinner itself has a bug.)
    • If an error is encountered during compilation, CompilationResult.Program will be null.
    • This change means that compilation failures will not cause Compiler.Compile() to throw an exception; code that was previously using a try...catch to detect problems will need to be rewritten to check the CompilationResult.Diagnostics property to find the actual problem.

Fixes and Smaller Changes

  • Fixed a crash in LineParser if a null inpu...
Read more

v2.0.0-rc1

13 Dec 09:16

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v2.0.0-rc1 Pre-release
Pre-release

This is the first release candidate of the compiler for Yarn Spinner, v2.0. If you want to check out the v2.0 beta for Yarn Spinner for Unity, you should head to the beta release!

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

v2.0.0-rc1 contains no user-facing features or bug fixes; it exists to be in sync with the corresponding v2.0.0-rc1 tag for Yarn Spinner for Unity.

v2.0.0-beta6

23 Oct 13:37

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v2.0.0-beta6 Pre-release
Pre-release

This is the beta release of the compiler for Yarn Spinner. If you want to check out the v2.0 beta for Yarn Spinner for Unity, you should head to the beta release!

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

  • The Compiler will no longer throw a ParseException, TypeException or CompilerException when an error is encountered during compilation. Instead, CompilationResult.Diagnostics contains a collection of Diagnostic objects, which represent errors, warnings, or other diagnostic information related to the compiled program.
    • This change was implemented so that if multiple problems can be detected in a program, they can all be reported at once, rather than the compiler stopping at the first one.
    • This also allows the compiler to issue non-fatal diagnostic messages, like warnings, that do not prevent the script from being compiled, but might indicate a problem with the code.
    • Exceptions will continue to be thrown if the compiler encounters an internal error (in other words, if Yarn Spinner itself has a bug.)
  • If an error is encountered during compilation, CompilationResult.Program will be null.
  • This change means that compilation failures will not cause Compiler.Compile() to throw an exception; code that was previously using a try...catch to detect problems will need to be rewritten to check the CompilationResult.Diagnostics property to find the actual problem.

Changed

  • Made the lexer not use semantic predicates when lexing the TEXT rule, which reduces the amount of C# code present in the grammar file.
  • Markup can now be escaped, using the \ character:
\[b\]hello\[/b\]
// will appear to the user as "[b]hello[/b]", and will not 
// be treated as markup
  • Dialogue.SetSelectedOption can now be called within the options handler itself.

    • If you do this, the Dialogue will continue executing after the options handler returns, and you do not need to call Continue.
  • The compiler now generates better error messages for syntax errors. For example, given the following code (note the lack of an <<endif>> at the end):

<<if $has_key>>
  Guard: You found the key! Let me unlock the door.

The compiler will produce the following error message:

Expected an <<endif>> to match the <<if>> statement on line 1
  • The compiler's new error messages now also report additional information about the context of a syntax error. For example, given the following code:
<<if hasCompletedObjective("find_key" >>
  // error! we forgot to add an ')'!
<<endif>>

The compiler will produce the following error message:

Unexpected ">>" while reading a function call
  • VirtualMachine.executionState has been renamed to VirtualMachine.CurrentExecutionState.

  • It is now a compiler error if the same line ID is used on more than one line.

  • Dialogue.VariableStorage is now public.

Removed

  • The ParseException, TypeException and CompilerException classes have been removed.

v2.0.0 Beta 5

17 Aug 03:07

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v2.0.0 Beta 5 Pre-release
Pre-release

This is the beta release of the compiler for Yarn Spinner. If you want to check out the v2.0 beta for Yarn Spinner for Unity, you should head to the beta release!

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

Variable declarations are now automatically determined, where possible

  • If a variable is not declared (i.e. it doesn't have a <<declare>> statement), the compiler will now attempt to infer its declaration.
  • When a variable doesn't have a declaration, the compiler will try to figure out the type based on how the variable is being used. It will always try to figure out the single type that the variable must be; if it's ambiguous, or no information is available at all, it will report an error, and you will have to add a declaration.

Variable declaration descriptions now use comments

  • Declarations now have their descriptions set using a triple-slash (///) comment:
/// The number of coins the player has
<<declare $coins = 0>>
  • These documentation comments can be before a declaration, or on the same line as a declaration:
<<declare $player_likes_dogs = true>> /// Whether the player likes dogs or not
  • Multiple-line documentation comments are also supported:
/// Whether these are the droids that the 
/// guards are looking for.
<<declare $are_the_droids_we're_looking_for = false>>

A new type system has been added.

  • The type-checking system in Yarn Spinner now supports types with supertypes and methods. This change has no significant impact on users writing Yarn scripts, but it enables the development of more advanced language features.
    • The main impact on users of this library (such as, for example, Yarn Spinner for Unity) is that the Yarn.Type enumeration has been removed, and is now replaced with the Yarn.IType interface and the BuiltinTypes class.
    • The type checker no longer hard-codes which operations can be run on which types; this decision is now determined by the types themselves.

Changed

  • Variable declaration upgrader now generates .yarnproject files, not .yarnprogram files.
  • Line tagger now adds line tags before any // comment in the line.
  • Dialogue: LogErrorMessage and LogDebugMessage now perform null-checks before being invoked.
  • Utility.GenerateYarnFileWithDeclarations now generates files that use triple-slash (///) comments.
  • Fixed a bug where expressions inside an if statement or elseif statement would not be type-checked.
  • The keywords enum, endenum and case are now reserved.
  • The type-conversion functions, string, number and bool, are no longer built-in special-case functions; they are now regular built-in functions that take a value of Any type.

Removed

  • In previous betas, variable descriptions were done by adding a string. This has been removed:
// This will no longer work:
<<declare $coins = 0 "The number of coins the player has">>

v2.0.0 Beta4

17 Aug 03:01

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v2.0.0 Beta4 Pre-release
Pre-release

This is the beta release of the compiler for Yarn Spinner. If you want to check out the v2.0 beta for Yarn Spinner for Unity, you should head to the beta release!

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

  • Characters can now be escaped in lines and options.
    • The \ character can be used to write characters that the parser would otherwise use.
    • The following characters can be escaped: { } < > # / \
      • The / and < characters don't usually need to be escaped if they're appearing on their own (they're only meaningful when they appear in pairs), but this allows you to escape things like commands and comments.
  • Identifiers now support a wider range of characters, including most multilingual letters and numbers, as well as symbols and emoji.

Changed

  • Made line conditions control the IsAvailable flag on options that are sent to the game.
  • This change was made in order to allow games to conditionally present, but disallow, options that the player can't choose. For example, consider the following script:
TD-110: Let me see your identification.
-> Of course... um totally not General Kenobi and the son of Darth Vader.
    Luke: Wait, what?!
    TD-110: Promotion Time!
-> You don't need to see his identification. <<if $learnt_mind_trick is true>>
    TD-110: We don't need to see his identification.
  • If the variable $learnt_mind_trick is false, a game may want to show the option but not allow the player to select it (i.e., show that this option could have been chosen if they'd learned how to do a mind trick.)

  • In previous versions of Yarn Spinner, if a line condition failed, the entire option was not delivered to the game. With this change, all options are delivered, and the OptionSet.Option.IsAvailable variable contains false if the condition was not met, and true if it was (or was not present.)

  • It's entirely up to the game to decide what to do with this information. To re-create the behaviour from previous Yarn Spinner versions, simply don't show any options whose IsAvailable value is false.

  • Fixed a crash in LineParser if a null input was provided to it.

  • Fixed a crash in FormatFunctionUpgrader (which upgrades v1 Yarn scripts to v2) if an invalid format format function was encountered.

v2.0.0 Beta 2

14 Jan 06:52

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v2.0.0 Beta 2 Pre-release
Pre-release

This is the beta release of the compiler for Yarn Spinner. If you want to check out the v2.0 beta for Yarn Spinner for Unity, you should head to the beta release!

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

  • The [[Destination]] and [[Option|Destination]] syntax has been removed from the language.
    • This syntax was inherited from the original Yarn language, which itself inherited it from Twine.
    • We removed it for four reasons:
      • it conflated jumps and options, which are very different operations, with too-similar syntax;
      • the Option-destination syntax for declaring options involved the management of non-obvious state (that is, if an option statement was inside an if branch that was never executed, it was not presented, and the runtime needed to keep track of that);
      • it was not obvious that options accumulated and were only presented at the end of the node;
      • finally, shortcut options provide a cleaner way to present the same behaviour.
    • We have added a <<jump Destination>> command, which replaces the [[Destination]] jump syntax.
    • No change to the bytecode is made here; these changes only affect the compiler.
    • Instead of using [[Option|Destination]] syntax, use shortcut options instead. For example:
// Before
Kim: You want a bagel?
[[Yes, please!|GiveBagel]]
[[No, thanks!|DontWantBagel]]

// After
Kim: You want a bagel?
-> Yes, please!
  <<jump GiveBagel>>
-> No, thanks!
  <<jump DontWantBagel>>
  • An automatic upgrader has been added that attempts to determine the types of variables in Yarn Spinner 1.0, and generates <<declare>> statements for variables.

    • This upgrader infers the type of a variable based on the values that are assigned to it, and the values of expressions that it participates in.
    • If the upgrader cannot determine the type of a variable, it generates a declaration of the form <<declare $variable_name as undefined>>. The word undefined is not a valid type in Yarn Spinner, which means that these declarations will cause an error in compilation (which is a signal to the developer that the script needs to be manually updated.)
  • For example: given the following script:

<<set $const_string = "foo">>
<<set $const_number = 2>>
<<set $const_bool = true>>
  • The upgrader will generate the following variable declarations:
    <<declare $const_string = "" as string>>
    <<declare $const_number = 0 as number>>
    <<declare $const_bool = false as bool>>

The upgrader is able to make use of type even when it appears later in the program, and is able to make inferences about type using indirect information.

// These variables are participating in expressions that include
// variables we've derived the type for earlier in this program, so they
// will be bound to that type
{$derived_expr_const_string + $const_string}
{$derived_expr_const_number + $const_number}
{$derived_expr_const_bool && $const_bool}

// These variables are participating in expressions that include
// variables that we define a type for later in this program. They will
// also be bound to that type.
{$derived_expr_const_string_late + $const_string_late}
{$derived_expr_const_number_late + $const_number_late}
{$derived_expr_const_bool_late && $const_bool_late}

<<set $const_string_late = "yes">>
<<set $const_number_late = 1>>
<<set $const_bool_late = true>>
  • The upgrader will also make in-line changes to any if or elseif statements where the expression is determined to use a number rather than a bool will be rewritten so that the expression evaluates to a bool:
// Define some variables whose type is known before the expressions are
// hit
<<set $some_num_var = 1>>
<<set $some_other_num_var = 1>>

// This will be converted to a bool expression
<<if $some_num_var>>
<<elseif $some_other_num_var>>
<<endif>>

Will be rewritten to:

<<if $some_num_var != 0>>
<<elseif $some_other_num_var != 0>>
<<endif>>

Changed

  • The internal structure of the LanguageUpgrader system has been updated to make it easier to add future upgrade passes.

v2.0.0 Beta 1

20 Oct 01:40

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v2.0.0 Beta 1 Pre-release
Pre-release

This is the beta release of the compiler for Yarn Spinner. If you want to check out the v2.0 beta for Yarn Spinner for Unity, you should head to the beta release!

These release notes are a summary of important changes. A more complete document is made available as part of the Yarn Spinner for Unity beta release.

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

  • Version 2 of the Yarn language requires variables to be declared in order to use them. It's now an error to set or get a value from a variable that isn't declared.
    • Variables must always have a defined type, and aren't allowed to change type. This means, for example, that you can't store a string inside a variable that was declared as a number.
    • Variables also have a default value. As a result, variables are never allowed to be null.
    • Variable declarations can be in any part of a Yarn script. As long as they're somewhere in the file, they'll be used.
    • Variable declarations don't have to be in the same file as where they're used. If a script has a variable declaration, other scripts compiled with it can use the variable.
    • To declare a variable in a script, use the following syntax:
<<declare $variable_name = "hello">> // declares a string
<<declare $variable_name = 123>> // declares a number
<<declare $variable_name = true>> // declares a boolean
  • Added substitution support to Dialogue (previously, the game client had to do it)
  • Added support for markup.
  • Added an EditorConfig file to assist future contributions in following the .NET coding style (@Schroedingers-Cat)
  • Added Dialogue.prepareForLinesHandler, a delegate that is called when the Dialogue anticipates running certain lines; games can use this to pre-load content or take other actions to prepare to run lines.
    • Yarn Spinner will check the types of the delegate you provide. At present, parameters must be either ints, floats, doubles, bools, strings, or Yarn.Values.

Changed

  • Library.RegisterFunction no longer works with the Function and ReturningFunction classes, which have been removed. Instead, you provide a Func directly, which can take multiple individual parameters, rather than a single Value[] parameter.
  • The LineHandler, CommandHandler, and NodeCompleteHandler callbacks, used by the Dialogue class, no longer return a value that indicates whether the Dialogue should pause execution. Instead, the Dialogue will now always pause execution, which can be resumed by calling Dialogue.Continue(). (This method may be called from inside the line handler or command handler, or at any point after these handlers return.)
  • The Compiler class no longer compiles Yarn scripts using the CompileFile and CompileString methods. Instead, the Compile method accepts a CompilationJob struct that describes the work to do, and returns a CompilationResult struct containing the result. This method allows for the compilation of multiple files into a single program, as well as supplying variable and function declarations.
  • The Compiler class also supports doing only a partial compilation, returning only variable declarations or string table entries.
  • Yarn scripts are now all compiled into a single YarnProgram. This improves compilation performance, ensures that scripts don't have multiple nodes with the same name, and ensures that scripts are able to make use of variables declared in other scripts.

Removed

  • Functions registered with the Library class can no longer accept an unlimited number of parametes.

v1.2.0

04 Jun 05:31

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Yarn Spinner v1.2 adds a variety of bug fixes and quality-of-life improvements.

Important Note: Yarn Spinner for Unity is moving to a new, dedicated repository. Future releases of Yarn Spinner for Unity will be made at its repo, YarnSpinnerTool/YarnSpinner-Unity. The core Yarn Spinner compiler will continue to be worked on on this repo.

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

  • Yarn scripts now appear with Yarn Spinner icon. (@Schroedingers-Cat)
  • Documentation is updated to reflect the current version number (also to mention 2018.4 LTS as supported)
  • Added a button in the Inspector for .yarn files in Yarn Spinner for Unity, which updates localised .csv files when the .yarn file changes. (@stalhandske, #227)
  • Added handlers for when nodes begin executing (in addition to the existing handlers for when nodes complete.) (@arendhil, #222)
  • OptionSet.Option now includes the name of the node that an option will jump to if selected.
  • Added unit tests for Yarn Spinner for Unity (@Schroedingers-Cat)
  • Yarn Spinner for Unity: Added a menu item for creating new Yarn scripts (Assets -> Create -> Yarn Script)
  • Added Nuget package definitions for YarnSpinner and YarnSpinner.Compiler.

Changed

  • Fixed a crash in the compiler when parsing single-character commands (e.g. <<p>>) (#231)
  • Parse errors no longer show debugging information in non-debug builds.

v1.2.0 (beta 1)

28 May 06:39

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v1.2.0 (beta 1) Pre-release
Pre-release

Yarn Spinner v1.2 adds a variety of bug fixes and quality-of-life improvements.

NOTE: This release is a beta of v1.2. In addition to a higher risk of bugs, the features and APIs in this version may change in the final release without notice.

Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!

Added

  • Yarn scripts now appear with Yarn Spinner icon. (@Schroedingers-Cat)
  • Documentation is updated to reflect the current version number (also to mention 2018.4 LTS as supported)
  • Added a button in the Inspector for .yarn files in Yarn Spinner for Unity, which updates localised .csv files when the .yarn file changes. (@stalhandske, #227)
  • Added handlers for when nodes begin executing (in addition to the existing handlers for when nodes complete.) (@arendhil, #222)
  • OptionSet.Option now includes the name of the node that an option will jump to if selected.
  • Added unit tests for Yarn Spinner for Unity (@Schroedingers-Cat)
  • Yarn Spinner for Unity: Added a menu item for creating new Yarn scripts (Assets -> Create -> Yarn Script)

Changed

  • Fixed a crash in the compiler when parsing single-character commands (e.g. <<p>>) (#231)