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egraphs: don't let rematerialization override LICM.
This reworks the way that remat and LICM interact during aegraph
elaboration. In principle, both happen during the same single-pass "code
placement" algorithm: we decide where to place pure instructions (those
that are eligible for movement), and remat pushes them one way while
LICM pushes them the other.
The interaction is a little more subtle than simple heuristic priority,
though -- it's really a decision ordering issue. A remat'd value wants to sink
as deep into the loop nest as it can (to the use's block), but we don't
know *where* the uses go until we process them (and make LICM-related
choices), and we process uses after defs during elaboration. Or more
precisely, we have some work at the use before recursively processing
the def, and some work after the recursion returns; and the LICM
decision happens after recursion returns, because LICM wants to know
where the defs are to know how high we can hoist. (The recursion is
itself unrolled into a state machine on an explicit stack so that's a
little hard to see but that's what is happening in principle.)
The solution here is to make remat a separate just-in-time thing, once
we have arg values. Just before we plug the final arg values into the
elaborated instruction, we ask: is this a remat'd value, and if so, do
we have a copy of the computation in this block yet. If not, we make
one. This has to happen in two places (the main elab loop and the
toplevel driver from the skeleton).
The one downside of this solution is that it doesn't handle *recursive*
rematerialization by default. This means that if we, for example, decide
to remat single-constant-arg adds (as we actually do in our current
rules), we won't then also recursively remat the constant arg to those
adds. This can be seen in the `licm.clif` test case. This doesn't seem
to be a dealbreaker to me because most such cases will be able to fold
the constants anyway (they happen mostly because of pointer
pre-computations: a loop over structs in Wasm computes heap_base + p +
offset, and naive LICM pulls a `heap_base + offset` out of the loop for
every struct field accessed in the loop, with horrible register pressure
resulting; that's why we have that remat rule. Most such offsets are
pretty small.).
Fixes#7283.
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