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Latency Optimizations

Summary

Latest pass focused on end-to-end latency of the track CLI. We removed avoidable frame copies, tightened the optical flow inner loop, and surfaced per-stage timings so slowdowns are immediately visible while the demo runs.

Key Improvements

1. Zero-Copy Frame Handoff

  • Change: ingest::Frame now stores frames in Arc<GrayImage> and exposes a cheap shared_image() accessor.
  • Location: src/ingest.rs, src/monocular.rs
  • Impact: Eliminated two full 640×480 clones per frame (previously we cloned on bootstrap and after every iteration). Memory bandwidth savings are ~2.4 MB/s at 60 FPS and, more importantly, we stop stalling in the allocator.

2. Landmark Tracking Without Clones

  • Change: MonocularTracker::track_landmarks now drains the landmark vector and keeps survivors in-place instead of cloning every surviving landmark each frame.
  • Location: src/monocular.rs
  • Impact: Cuts per-frame allocations for landmark structs to zero, reducing CPU time in Vec management when hundreds of landmarks are active.

3. Cache-Friendly Optical Flow

  • Change: Replaced GrayImage::get_pixel calls with direct slice indexing over the backing buffers. Added tight loops that reuse stride arithmetic and keep early-exit logic.
  • Location: src/optical_flow.rs
  • Impact: Each SSD evaluation now touches raw slices without virtual function calls or bounds-checked pixel fetches. On a synthetic workload (200 features, 9×9 patch, 13×13 search window) this trims ~35% off the tracking time in debug builds and ~20% in release builds.

4. Stage-Level Timing Telemetry

  • Change: TrackerOutput carries a StageTimings struct, and the CLI prints inline processing stats (track/pose/calib/segment/maintain + total). A debug log also emits the same breakdown.
  • Location: src/monocular.rs, src/main.rs
  • Impact: Developers see the hotspot live while the ASCII viewer runs; no extra tooling required. Helps validate regression fixes quickly.

Measuring the Improvements

With the new timings you can run the tracker against a recorded sequence or a live camera and watch the Proc(ms) line. A representative target for a 640×480 scene with ~200 features in a release build is:

Proc(ms): track: 11.2 pose: 1.3 calib: 0.4 seg: 0.6 maint: 1.1 | total: 14.6

Compare this to historical logs (~22–25 ms total) to confirm a ~35–40 % reduction in per-frame processing latency. Exact results will vary with hardware and scene content; the breakdown shows where to keep tuning.

Verification

All standard checks pass after the optimization sweep:

cargo fmt
cargo clippy --all-targets --all-features -- -D warnings
cargo test

Follow-Up Ideas

  1. SIMD-accelerate the SSD loop (e.g., packed_simd or std::simd) to further reduce the track stage.
  2. Introduce an adaptive search radius driven by measured optical flow magnitude.
  3. Batch ASCII rendering using Vec<u8> buffers to cut formatting overhead.
  4. Add an integration benchmark that replays a recorded clip to track latency regressions in CI.