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Release contains a stable version of the script along with an image pack created at this time of publication. Updated images may be available from libretro-thumbnails if you use the script to build an image library yourself.
For the pre-made image sets, each ZIP contains box art, title, and gameplay images (snaps) for your Library. Decide which type of image library you want, then copy all of the .bin files under that folder to one of the following folders on your Analogue OS SD card:
Game Boy/Game Boy Color: /System/Library/Images/GB
Game Boy Advance: /System/Library/Images/GBA
Game Gear: /System/Library/Images/GG
What changed
Titles and Snaps now retain their original resolutions, only BoxArts are scaled to fit
Follow symlinks for game revisions which point to images for a different revision
Some game revisions were not getting images generated because their "image" file was really just a pointer to a different file. In other words, the script now follows the pointer when encountering these "symbolic links".
You can now provide a file path to an image archive if you obtain it through other means
This was provided as a workaround when console image libraries made available through libretro-thumbnails takes too long to download, and GitHub terminates the connection.
New instructions are provided for creating the export yourself if you are unable to download using a browser or different network. See create-local-archive.md for instructions. This process requires that git be installed on your PC.
The script has been updated to recognize the slight change in ZIP structure when exporting the archive yourself.
If you experience timeouts while downloading one of the libretro-thumbnails repository archives
Downloading code archives on GitHub may time out on Github's side if it takes longer than 20 minutes to download the archive. This happens because code archives are exported on-the-fly, and are only cached for a short period. If you hit this consistently, you can try one of the following:
Download the code archive in your browser
Download the code archive from another network, and copy it to your PC later
Follow the instructions in create-local-archive.md to clone and export the repo as a zip file
This process requires git to be installed on your PC
Once you have the image archive available on your PC, you can then pass the file path instead of a URL to use it when selecting Download Console Image Library (Manual).
create-local-archive.md will be included with each release from here on.
This discussion was created from the release v1.1.
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Release Information
Release contains a stable version of the script along with an image pack created at this time of publication. Updated images may be available from libretro-thumbnails if you use the script to build an image library yourself.
For the pre-made image sets, each ZIP contains box art, title, and gameplay images (snaps) for your Library. Decide which type of image library you want, then copy all of the
.binfiles under that folder to one of the following folders on your Analogue OS SD card:/System/Library/Images/GB/System/Library/Images/GBA/System/Library/Images/GGWhat changed
TitlesandSnapsnow retain their original resolutions, onlyBoxArtsare scaled to fitlibretro-thumbnailstakes too long to download, and GitHub terminates the connection.create-local-archive.mdfor instructions. This process requires thatgitbe installed on your PC.If you experience timeouts while downloading one of the
libretro-thumbnailsrepository archivesDownloading code archives on GitHub may time out on Github's side if it takes longer than 20 minutes to download the archive. This happens because code archives are exported on-the-fly, and are only cached for a short period. If you hit this consistently, you can try one of the following:
create-local-archive.mdto clone and export the repo as azipfilegitto be installed on your PCOnce you have the image archive available on your PC, you can then pass the file path instead of a URL to use it when selecting
Download Console Image Library (Manual).create-local-archive.mdwill be included with each release from here on.This discussion was created from the release v1.1.
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