Based on the minimal documentation we have, if I want to create a TriMesh floor made of a single triangle, this should I think look like this:
let triMeshVerts = new Float32Array(9);
triMeshVerts[0] = -9; triMeshVerts[1] = 0; triMeshVerts[2] = 9; //point 1 x,y,z
triMeshVerts[3] = 9; triMeshVerts[4] = 0; triMeshVerts[5] = 9; //point 2 x,y,z
triMeshVerts[6] = 0; triMeshVerts[7] = 0; triMeshVerts[8] = -9; //point 3 x,y,z
let triMeshIndices = new Uint32Array(9);
for (let i=0;i<triMeshIndices.length;i++){
triMeshIndices[i] = 0; //all points used for single triangle
}
let groundColliderDesc = RAPIER.ColliderDesc.trimesh(triMeshVerts,triMeshIndices).setTranslation(0,0,0);
However, objects fall right through this. Is there some other step that needs to be done or is this function broken?
By contrast, if I make a triangle with the same points it works properly and stops objects from going through it:
let groundColliderDesc = RAPIER.ColliderDesc.triangle(new RAPIER.Vector3(-9,0,9), new RAPIER.Vector3(9,0,9), new RAPIER.Vector3(0,0,-9)).setTranslation(0,0,0);
world.createCollider(groundColliderDesc);
Thanks for any help.
Based on the minimal documentation we have, if I want to create a TriMesh floor made of a single triangle, this should I think look like this:
However, objects fall right through this. Is there some other step that needs to be done or is this function broken?
By contrast, if I make a triangle with the same points it works properly and stops objects from going through it:
Thanks for any help.