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2133 lines (1666 loc) · 68.4 KB
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// Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information.
namespace Microsoft.FSharp.Collections
#nowarn "52" // The value has been copied to ensure the original is not mutated by this operation
open System
open System.Collections
open System.Collections.Generic
open Microsoft.FSharp.Core
open Microsoft.FSharp.Core.CompilerServices
open Microsoft.FSharp.Core.LanguagePrimitives.IntrinsicOperators
open Microsoft.FSharp.Control
open Microsoft.FSharp.Collections
open Microsoft.FSharp.Primitives.Basics
module Internal =
[<Literal>]
let arrayBuilderStartingSize = 4
[<Struct>]
[<NoEquality>]
[<NoComparison>]
type ArrayBuilder<'T> =
{
mutable currentCount: int
mutable currentArray: 'T array
}
let inline addToBuilder (item: 'T) (builder: byref<ArrayBuilder<'T>>) =
match builder.currentCount = builder.currentArray.Length with
| false ->
builder.currentArray[builder.currentCount] <- item
builder.currentCount <- builder.currentCount + 1
| true ->
let newArr = Array.zeroCreateUnchecked (builder.currentArray.Length * 2)
builder.currentArray.CopyTo(newArr, 0)
builder.currentArray <- newArr
newArr[builder.currentCount] <- item
builder.currentCount <- builder.currentCount + 1
let inline builderToArray (builder: inref<ArrayBuilder<'T>>) =
match builder.currentCount = builder.currentArray.Length with
| true -> builder.currentArray
| false -> builder.currentArray |> Array.subUnchecked 0 builder.currentCount
module IEnumerator =
open Microsoft.FSharp.Collections.IEnumerator
let rec tryItem index (e: IEnumerator<'T>) =
if not (e.MoveNext()) then None
elif index = 0 then Some e.Current
else tryItem (index - 1) e
let rec nth index (e: IEnumerator<'T>) =
if not (e.MoveNext()) then
let shortBy = index + 1
invalidArgFmt
"index"
"{0}\nseq was short by {1} {2}"
[|
SR.GetString SR.notEnoughElements
shortBy
(if shortBy = 1 then
"element"
else
"elements")
|]
if index = 0 then
e.Current
else
nth (index - 1) e
[<NoEquality; NoComparison>]
type MapEnumeratorState =
| NotStarted
| InProcess
| Finished
[<AbstractClass>]
type MapEnumerator<'T>() =
let mutable state = NotStarted
[<DefaultValue(false)>]
val mutable private curr: 'T
member this.GetCurrent() =
match state with
| NotStarted -> notStarted ()
| Finished -> alreadyFinished ()
| InProcess -> ()
this.curr
abstract DoMoveNext: byref<'T> -> bool
abstract Dispose: unit -> unit
interface IEnumerator<'T> with
member this.Current = this.GetCurrent()
interface IEnumerator with
member this.Current = box (this.GetCurrent())
member this.MoveNext() =
state <- InProcess
if this.DoMoveNext(&this.curr) then
true
else
state <- Finished
false
member _.Reset() =
noReset ()
interface IDisposable with
member this.Dispose() =
this.Dispose()
let map f (e: IEnumerator<_>) : IEnumerator<_> =
upcast
{ new MapEnumerator<_>() with
member _.DoMoveNext(curr: byref<_>) =
if e.MoveNext() then
curr <- f e.Current
true
else
false
member _.Dispose() =
e.Dispose()
}
let mapi f (e: IEnumerator<_>) : IEnumerator<_> =
let f = OptimizedClosures.FSharpFunc<_, _, _>.Adapt(f)
let mutable i = -1
upcast
{ new MapEnumerator<_>() with
member _.DoMoveNext curr =
i <- i + 1
if e.MoveNext() then
curr <- f.Invoke(i, e.Current)
true
else
false
member _.Dispose() =
e.Dispose()
}
let map2 f (e1: IEnumerator<_>) (e2: IEnumerator<_>) : IEnumerator<_> =
let f = OptimizedClosures.FSharpFunc<_, _, _>.Adapt(f)
upcast
{ new MapEnumerator<_>() with
member _.DoMoveNext curr =
let n1 = e1.MoveNext()
let n2 = e2.MoveNext()
if n1 && n2 then
curr <- f.Invoke(e1.Current, e2.Current)
true
else
false
member _.Dispose() =
try
e1.Dispose()
finally
e2.Dispose()
}
let mapi2 f (e1: IEnumerator<_>) (e2: IEnumerator<_>) : IEnumerator<_> =
let f = OptimizedClosures.FSharpFunc<_, _, _, _>.Adapt(f)
let mutable i = -1
upcast
{ new MapEnumerator<_>() with
member _.DoMoveNext curr =
i <- i + 1
if (e1.MoveNext() && e2.MoveNext()) then
curr <- f.Invoke(i, e1.Current, e2.Current)
true
else
false
member _.Dispose() =
try
e1.Dispose()
finally
e2.Dispose()
}
let map3 f (e1: IEnumerator<_>) (e2: IEnumerator<_>) (e3: IEnumerator<_>) : IEnumerator<_> =
let f = OptimizedClosures.FSharpFunc<_, _, _, _>.Adapt(f)
upcast
{ new MapEnumerator<_>() with
member _.DoMoveNext curr =
let n1 = e1.MoveNext()
let n2 = e2.MoveNext()
let n3 = e3.MoveNext()
if n1 && n2 && n3 then
curr <- f.Invoke(e1.Current, e2.Current, e3.Current)
true
else
false
member _.Dispose() =
try
e1.Dispose()
finally
try
e2.Dispose()
finally
e3.Dispose()
}
let choose f (e: IEnumerator<'T>) =
let mutable started = false
let mutable curr = None
let get () =
check started
match curr with
| None -> alreadyFinished ()
| Some x -> x
{ new IEnumerator<'U> with
member _.Current = get ()
interface IEnumerator with
member _.Current = box (get ())
member _.MoveNext() =
if not started then
started <- true
curr <- None
while (curr.IsNone && e.MoveNext()) do
curr <- f e.Current
Option.isSome curr
member _.Reset() =
noReset ()
interface IDisposable with
member _.Dispose() =
e.Dispose()
}
let filter f (e: IEnumerator<'T>) =
let mutable started = false
let this =
{ new IEnumerator<'T> with
member _.Current =
check started
e.Current
interface IEnumerator with
member _.Current =
check started
box e.Current
member _.MoveNext() =
let rec next () =
if not started then
started <- true
e.MoveNext() && (f e.Current || next ())
next ()
member _.Reset() =
noReset ()
interface IDisposable with
member _.Dispose() =
e.Dispose()
}
this
let unfold f x : IEnumerator<_> =
let mutable state = x
upcast
{ new MapEnumerator<_>() with
member _.DoMoveNext curr =
match f state with
| None -> false
| Some(r, s) ->
curr <- r
state <- s
true
member _.Dispose() =
()
}
let upto lastOption f =
match lastOption with
| Some b when b < 0 -> Empty() // a request for -ve length returns empty sequence
| _ ->
let unstarted = -1 // index value means unstarted (and no valid index)
let completed = -2 // index value means completed (and no valid index)
let unreachable = -3 // index is unreachable from 0,1,2,3,...
let finalIndex =
match lastOption with
| Some b -> b // here b>=0, a valid end value.
| None -> unreachable // run "forever", well as far as Int32.MaxValue since indexing with a bounded type.
// The Current value for a valid index is "f i".
// Lazy<_> values are used as caches, to store either the result or an exception if thrown.
// These "Lazy<_>" caches are created only on the first call to current and forced immediately.
// The lazy creation of the cache nodes means enumerations that skip many Current values are not delayed by GC.
// For example, the full enumeration of Seq.initInfinite in the tests.
// state
let mutable index = unstarted
// a Lazy node to cache the result/exception
let mutable current = Unchecked.defaultof<_>
let setIndex i =
index <- i
current <- Unchecked.defaultof<_> // cache node unprimed, initialised on demand.
let getCurrent () =
if index = unstarted then
notStarted ()
if index = completed then
alreadyFinished ()
match box current with
| null -> current <- Lazy<_>.Create(fun () -> f index)
| _ -> ()
// forced or re-forced immediately.
current.Force()
{ new IEnumerator<'U> with
member _.Current = getCurrent ()
interface IEnumerator with
member _.Current = box (getCurrent ())
member _.MoveNext() =
if index = completed then
false
elif index = unstarted then
setIndex 0
true
else
if index = Int32.MaxValue then
invalidOp (SR.GetString(SR.enumerationPastIntMaxValue))
if index = finalIndex then
false
else
setIndex (index + 1)
true
member _.Reset() =
noReset ()
interface IDisposable with
member _.Dispose() =
()
}
[<Sealed>]
type ArrayEnumerator<'T>(arr: 'T array) =
let mutable curr = -1
let mutable len = arr.Length
member _.Get() =
if curr >= 0 then
if curr >= len then
alreadyFinished ()
else
arr.[curr]
else
notStarted ()
interface IEnumerator<'T> with
member x.Current = x.Get()
interface IEnumerator with
member _.MoveNext() =
if curr >= len then
false
else
curr <- curr + 1
curr < len
member x.Current = box (x.Get())
member _.Reset() =
noReset ()
interface IDisposable with
member _.Dispose() =
()
let ofArray arr =
(new ArrayEnumerator<'T>(arr) :> IEnumerator<'T>)
// Use generators for some implementations of IEnumerables.
//
module Generator =
[<NoEquality; NoComparison>]
type Step<'T> =
| Stop
| Yield of 'T
| Goto of Generator<'T>
and Generator<'T> =
abstract Apply: (unit -> Step<'T>)
abstract Disposer: (unit -> unit) option
let disposeG (g: Generator<'T>) =
match g.Disposer with
| None -> ()
| Some f -> f ()
let appG (g: Generator<_>) =
let res = g.Apply()
match res with
| Goto next -> Goto next
| Yield _ -> res
| Stop ->
disposeG g
res
// Binding.
//
// We use a type definition to apply a local dynamic optimization.
// We automatically right-associate binding, i.e. push the continuations to the right.
// That is, bindG (bindG G1 cont1) cont2 --> bindG G1 (cont1 o cont2)
// This makes constructs such as the following linear rather than quadratic:
//
// let rec rwalk n = { if n > 0 then
// yield! rwalk (n-1)
// yield n }
type GenerateThen<'T>(g: Generator<'T>, cont: unit -> Generator<'T>) =
member _.Generator = g
member _.Cont = cont
interface Generator<'T> with
member _.Apply =
(fun () ->
match appG g with
| Stop ->
// OK, move onto the generator given by the continuation
Goto(cont ())
| Yield _ as res -> res
| Goto next -> Goto(GenerateThen<_>.Bind(next, cont)))
member _.Disposer = g.Disposer
static member Bind(g: Generator<'T>, cont) =
match g with
| :? GenerateThen<'T> as g ->
GenerateThen<_>.Bind(g.Generator, (fun () -> GenerateThen<_>.Bind(g.Cont(), cont)))
| g -> (new GenerateThen<'T>(g, cont) :> Generator<'T>)
let bindG g cont =
GenerateThen<_>.Bind(g, cont)
// Internal type. Drive an underlying generator. Crucially when the generator returns
// a new generator we simply update our current generator and continue. Thus the enumerator
// effectively acts as a reference cell holding the current generator. This means that
// infinite or large generation chains (e.g. caused by long sequences of append's, including
// possible delay loops) can be referenced via a single enumerator.
//
// A classic case where this arises in this sort of sequence expression:
// let rec data s = { yield s;
// yield! data (s + random()) }
//
// This translates to
// let rec data s = Seq.delay (fun () -> Seq.append (Seq.singleton s) (Seq.delay (fun () -> data (s+random()))))
//
// When you unwind through all the Seq, IEnumerator and Generator objects created,
// you get (data s).GetEnumerator being an "GenerateFromEnumerator(EnumeratorWrappingLazyGenerator(...))" for the append.
// After one element is yielded, we move on to the generator for the inner delay, which in turn
// comes back to be a "GenerateFromEnumerator(EnumeratorWrappingLazyGenerator(...))".
//
// Defined as a type so we can optimize Enumerator/Generator chains in enumerateFromLazyGenerator
// and GenerateFromEnumerator.
[<Sealed>]
type EnumeratorWrappingLazyGenerator<'T>(g: Generator<'T>) =
let mutable g = g
let mutable curr = None
let mutable finished = false
member _.Generator = g
interface IEnumerator<'T> with
member _.Current =
match curr with
| Some v -> v
| None -> invalidOp (SR.GetString(SR.moveNextNotCalledOrFinished))
interface IEnumerator with
member x.Current = box (x :> IEnumerator<_>).Current
member x.MoveNext() =
not finished
&& match appG g with
| Stop ->
curr <- None
finished <- true
false
| Yield v ->
curr <- Some v
true
| Goto next ->
(g <- next)
(x :> IEnumerator).MoveNext()
member _.Reset() =
IEnumerator.noReset ()
interface IDisposable with
member _.Dispose() =
if not finished then
disposeG g
// Internal type, used to optimize Enumerator/Generator chains
type LazyGeneratorWrappingEnumerator<'T>(e: IEnumerator<'T>) =
member _.Enumerator = e
interface Generator<'T> with
member _.Apply =
(fun () ->
if e.MoveNext() then
Yield e.Current
else
Stop)
member _.Disposer = Some e.Dispose
let EnumerateFromGenerator (g: Generator<'T>) =
match g with
| :? LazyGeneratorWrappingEnumerator<'T> as g -> g.Enumerator
| _ -> (new EnumeratorWrappingLazyGenerator<'T>(g) :> IEnumerator<'T>)
let GenerateFromEnumerator (e: IEnumerator<'T>) =
match e with
| :? EnumeratorWrappingLazyGenerator<'T> as e -> e.Generator
| _ -> (new LazyGeneratorWrappingEnumerator<'T>(e) :> Generator<'T>)
[<Sealed>]
type CachedSeq<'T>(cleanup, res: seq<'T>) =
interface IDisposable with
member x.Dispose() =
cleanup ()
interface System.Collections.Generic.IEnumerable<'T> with
member x.GetEnumerator() =
res.GetEnumerator()
interface IEnumerable with
member x.GetEnumerator() =
(res :> IEnumerable).GetEnumerator()
member obj.Clear() =
cleanup ()
[<RequireQualifiedAccess>]
[<CompilationRepresentation(CompilationRepresentationFlags.ModuleSuffix)>]
module Seq =
open Internal
open IEnumerator
let mkDelayedSeq (f: unit -> IEnumerable<'T>) =
mkSeq (fun () -> f().GetEnumerator())
let mkUnfoldSeq f x =
mkSeq (fun () -> unfold f x)
let inline indexNotFound () =
raise (KeyNotFoundException(SR.GetString(SR.keyNotFoundAlt)))
[<CompiledName("Delay")>]
let delay generator =
mkDelayedSeq generator
[<CompiledName("Unfold")>]
let unfold generator state =
mkUnfoldSeq generator state
[<CompiledName("Empty")>]
let empty<'T> = System.Linq.Enumerable.Empty<'T>()
[<CompiledName("InitializeInfinite")>]
let initInfinite initializer =
mkSeq (fun () -> upto None initializer)
[<CompiledName("Initialize")>]
let init count initializer =
if count < 0 then
invalidArgInputMustBeNonNegative "count" count
mkSeq (fun () -> upto (Some(count - 1)) initializer)
[<CompiledName("Iterate")>]
let iter action (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
while e.MoveNext() do
action e.Current
[<CompiledName("Item")>]
let item index (source: seq<'T>) =
checkNonNull "source" source
if index < 0 then
invalidArgInputMustBeNonNegative "index" index
use e = source.GetEnumerator()
nth index e
[<CompiledName("TryItem")>]
let tryItem index (source: seq<'T>) =
checkNonNull "source" source
if index < 0 then
None
else
use e = source.GetEnumerator()
tryItem index e
[<CompiledName("Get")>]
let nth index (source: seq<'T>) =
item index source
[<CompiledName("IterateIndexed")>]
let iteri action (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_, _, _>.Adapt(action)
let mutable i = 0
while e.MoveNext() do
f.Invoke(i, e.Current)
i <- i + 1
[<CompiledName("Exists")>]
let exists predicate (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable state = false
while (not state && e.MoveNext()) do
state <- predicate e.Current
state
[<CompiledName("Contains")>]
let inline contains value (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable state = false
while (not state && e.MoveNext()) do
state <- value = e.Current
state
[<CompiledName("ForAll")>]
let forall predicate (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable state = true
while (state && e.MoveNext()) do
state <- predicate e.Current
state
[<CompiledName("Iterate2")>]
let iter2 action (source1: seq<_>) (source2: seq<_>) =
checkNonNull "source1" source1
checkNonNull "source2" source2
use e1 = source1.GetEnumerator()
use e2 = source2.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_, _, _>.Adapt action
while (e1.MoveNext() && e2.MoveNext()) do
f.Invoke(e1.Current, e2.Current)
[<CompiledName("IterateIndexed2")>]
let iteri2 action (source1: seq<_>) (source2: seq<_>) =
checkNonNull "source1" source1
checkNonNull "source2" source2
use e1 = source1.GetEnumerator()
use e2 = source2.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_, _, _, _>.Adapt action
let mutable i = 0
while (e1.MoveNext() && e2.MoveNext()) do
f.Invoke(i, e1.Current, e2.Current)
i <- i + 1
// Build an IEnumerable by wrapping/transforming iterators as they get generated.
let revamp f (ie: seq<_>) =
mkSeq (fun () -> f (ie.GetEnumerator()))
let revamp2 f (ie1: seq<_>) (source2: seq<_>) =
mkSeq (fun () -> f (ie1.GetEnumerator()) (source2.GetEnumerator()))
let revamp3 f (ie1: seq<_>) (source2: seq<_>) (source3: seq<_>) =
mkSeq (fun () -> f (ie1.GetEnumerator()) (source2.GetEnumerator()) (source3.GetEnumerator()))
[<CompiledName("Filter")>]
let filter predicate source =
checkNonNull "source" source
revamp (filter predicate) source
[<CompiledName("Where")>]
let where predicate source =
filter predicate source
[<CompiledName("Map")>]
let map mapping source =
checkNonNull "source" source
revamp (map mapping) source
[<CompiledName("MapIndexed")>]
let mapi mapping source =
checkNonNull "source" source
revamp (mapi mapping) source
[<CompiledName("MapIndexed2")>]
let mapi2 mapping source1 source2 =
checkNonNull "source1" source1
checkNonNull "source2" source2
revamp2 (mapi2 mapping) source1 source2
[<CompiledName("Map2")>]
let map2 mapping source1 source2 =
checkNonNull "source1" source1
checkNonNull "source2" source2
revamp2 (map2 mapping) source1 source2
[<CompiledName("Map3")>]
let map3 mapping source1 source2 source3 =
checkNonNull "source1" source1
checkNonNull "source2" source2
checkNonNull "source3" source3
revamp3 (map3 mapping) source1 source2 source3
[<CompiledName("Choose")>]
let choose chooser source =
checkNonNull "source" source
revamp (choose chooser) source
[<CompiledName("Indexed")>]
let indexed source =
checkNonNull "source" source
mapi (fun i x -> i, x) source
[<CompiledName("Zip")>]
let zip source1 source2 =
checkNonNull "source1" source1
checkNonNull "source2" source2
map2 (fun x y -> x, y) source1 source2
[<CompiledName("Zip3")>]
let zip3 source1 source2 source3 =
checkNonNull "source1" source1
checkNonNull "source2" source2
checkNonNull "source3" source3
map2 (fun x (y, z) -> x, y, z) source1 (zip source2 source3)
[<CompiledName("Cast")>]
let cast (source: IEnumerable) =
checkNonNull "source" source
mkSeq (fun () -> cast (source.GetEnumerator()))
[<CompiledName("TryPick")>]
let tryPick chooser (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable res = None
while (Option.isNone res && e.MoveNext()) do
res <- chooser e.Current
res
[<CompiledName("Pick")>]
let pick chooser source =
checkNonNull "source" source
match tryPick chooser source with
| None -> indexNotFound ()
| Some x -> x
[<CompiledName("TryFind")>]
let tryFind predicate (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable res = None
while (Option.isNone res && e.MoveNext()) do
let c = e.Current
if predicate c then
res <- Some c
res
[<CompiledName("Find")>]
let find predicate source =
checkNonNull "source" source
match tryFind predicate source with
| None -> indexNotFound ()
| Some x -> x
[<CompiledName("Take")>]
let take count (source: seq<'T>) =
checkNonNull "source" source
if count < 0 then
invalidArgInputMustBeNonNegative "count" count
// Note: don't create or dispose any IEnumerable if n = 0
if count = 0 then
empty
else
seq {
use e = source.GetEnumerator()
for x in count .. -1 .. 1 do
if not (e.MoveNext()) then
invalidOpFmt
"{0}: tried to take {1} {2} past the end of the seq. Use Seq.truncate to get {3} or less elements"
[|
SR.GetString SR.notEnoughElements
x
(if x = 1 then "element" else "elements")
count
|]
yield e.Current
}
[<CompiledName("IsEmpty")>]
let isEmpty (source: seq<'T>) =
checkNonNull "source" source
match source with
| :? ('T array) as a -> a.Length = 0
| :? ('T list) as a -> a.IsEmpty
| :? ICollection<'T> as a -> a.Count = 0
| _ ->
use ie = source.GetEnumerator()
not (ie.MoveNext())
[<CompiledName("Concat")>]
let concat sources =
checkNonNull "sources" sources
RuntimeHelpers.mkConcatSeq sources
[<CompiledName("Length")>]
let length (source: seq<'T>) =
checkNonNull "source" source
match source with
| :? ('T array) as a -> a.Length
| :? ('T list) as a -> a.Length
| :? ICollection<'T> as a -> a.Count
| _ ->
use e = source.GetEnumerator()
let mutable state = 0
while e.MoveNext() do
state <- state + 1
state
[<CompiledName("Fold")>]
let fold<'T, 'State> folder (state: 'State) (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_, _, _>.Adapt folder
let mutable state = state
while e.MoveNext() do
state <- f.Invoke(state, e.Current)
state
[<CompiledName("Fold2")>]
let fold2<'T1, 'T2, 'State> folder (state: 'State) (source1: seq<'T1>) (source2: seq<'T2>) =
checkNonNull "source1" source1
checkNonNull "source2" source2
use e1 = source1.GetEnumerator()
use e2 = source2.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_, _, _, _>.Adapt folder
let mutable state = state
while e1.MoveNext() && e2.MoveNext() do
state <- f.Invoke(state, e1.Current, e2.Current)
state
[<CompiledName("Reduce")>]
let reduce reduction (source: seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
if not (e.MoveNext()) then
invalidArg "source" LanguagePrimitives.ErrorStrings.InputSequenceEmptyString
let f = OptimizedClosures.FSharpFunc<_, _, _>.Adapt reduction
let mutable state = e.Current
while e.MoveNext() do
state <- f.Invoke(state, e.Current)
state
let fromGenerator f =
mkSeq (fun () -> Generator.EnumerateFromGenerator(f ()))
let toGenerator (ie: seq<_>) =
Generator.GenerateFromEnumerator(ie.GetEnumerator())
[<CompiledName("Replicate")>]
let replicate count initial =
System.Linq.Enumerable.Repeat(initial, count)
[<CompiledName("Append")>]
let append (source1: seq<'T>) (source2: seq<'T>) =
checkNonNull "source1" source1
checkNonNull "source2" source2
fromGenerator (fun () -> Generator.bindG (toGenerator source1) (fun () -> toGenerator source2))
[<CompiledName("Collect")>]
let collect mapping source =
map mapping source |> concat
[<CompiledName("CompareWith")>]
let compareWith (comparer: 'T -> 'T -> int) (source1: seq<'T>) (source2: seq<'T>) =
checkNonNull "source1" source1
checkNonNull "source2" source2
use e1 = source1.GetEnumerator()
use e2 = source2.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_, _, _>.Adapt comparer
let rec go () =
let e1ok = e1.MoveNext()
let e2ok = e2.MoveNext()
let c =
if e1ok = e2ok then 0
else if e1ok then 1
else -1
if c <> 0 then
c
else if not e1ok || not e2ok then
0
else
let c = f.Invoke(e1.Current, e2.Current)
if c <> 0 then c else go ()
go ()
[<CompiledName("OfList")>]
let ofList (source: 'T list) =
(source :> seq<'T>)
[<CompiledName("ToList")>]
let toList (source: seq<'T>) =
checkNonNull "source" source