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Geargrafx MCP Server

A Model Context Protocol server for the Geargrafx emulator, enabling AI-assisted debugging and development of TurboGrafx-16 / PC Engine / SuperGrafx games.

This server provides tools for game development, rom hacking, reverse engineering, and debugging through standardized MCP protocols compatible with AI agents like GitHub Copilot, Claude, ChatGPT and others.

Downloads

Platform Architecture Download Link
Windows x64 Geargrafx-1.7.4-mcpb-windows-x64.mcpb
ARM64 Geargrafx-1.7.4-mcpb-windows-arm64.mcpb
macOS x64 Geargrafx-1.7.4-mcpb-macos-x64.mcpb
ARM64 Geargrafx-1.7.4-mcpb-macos-arm64.mcpb
Linux x64 Geargrafx-1.7.4-mcpb-linux-x64.mcpb
ARM64 Geargrafx-1.7.4-mcpb-linux-arm64.mcpb

Features

  • Full Debugger Access: CPU registers, memory inspection, breakpoints, and execution control
  • Multiple Memory Areas: Access RAM, VRAM, ROM, CD-ROM RAM, Arcade Card RAM, and more
  • Disassembly: View disassembled code around PC or any address
  • Hardware Inspection: HuC6280 CPU, HuC6270 VDC, HuC6260 VCE, HuC6202 VPC, PSG, CD-ROM subsystems
  • Sprite Viewer: List and inspect all 64 sprites with images
  • Symbol Support: Add, remove, and list debug symbols
  • Bookmarks: Memory and disassembler bookmarks for navigation
  • Call Stack: View function call hierarchy
  • Trace Logger: CPU instruction trace with interleaved hardware events (VDC, VCE, PSG, timer, CD-ROM, SCSI, ADPCM, input)
  • Screenshot Capture: Get current frame as PNG image
  • Rewind: Time-travel debugging with snapshot status and seek tools
  • Documentation Resources: Built-in hardware and programming documentation for AI context
  • GUI Integration: MCP server runs alongside the emulator GUI, sharing the same state

Transport Modes

The Geargrafx MCP server supports two transport modes:

STDIO Transport (Recommended)

The default mode uses standard input/output for communication. The emulator is launched by the AI client and communicates through stdin/stdout pipes.

HTTP Transport

The HTTP transport mode runs the emulator with an embedded web server on localhost:7777/mcp. The emulator stays running independently while the AI client connects via HTTP.

Headless Mode

Add --headless to run without a GUI window. This is useful for servers, CLI agents, or any machine without a display. All MCP tools work identically in headless mode. Requires --mcp-stdio or --mcp-http.

Quick Start

STDIO Mode with VS Code

  1. Install GitHub Copilot extension in VS Code

  2. Configure VS Code settings:

    Add to your workspace folder a file named .vscode/mcp.json with:

    {
      "servers": {
        "geargrafx": {
          "command": "/path/to/geargrafx",
          "args": ["--mcp-stdio"]
        }
      }
    }

    Important: Update the command path to match your build location:

    • macOS: /path/to/geargrafx
    • Linux: /path/to/geargrafx
    • Windows: C:/path/to/geargrafx.exe
  3. Restart VS Code may be necessary for settings to take effect

  4. Open GitHub Copilot Chat and start debugging:

    • The emulator will auto-start with MCP server enabled
    • Load a game ROM
    • Start chatting with Copilot about the game state
    • You can add context from "MCP Resources" if needed

STDIO Mode with Claude Desktop

Option 1: Desktop Extension (Recommended)

The easiest way to install Geargrafx MCP server on Claude Desktop is using the MCPB package:

  1. Download the latest MCPB package for your platform from the releases page.

  2. Install the extension:

    • Open Claude Desktop
    • Navigate to Settings > Extensions
    • Click Advanced settings
    • In the Extension Developer section, click Install Extension…
    • Select the downloaded .mcpb file
  3. Start debugging: The extension is now available in your conversations. The emulator will automatically launch when the tool is enabled.

Option 2: Manual Configuration

If you prefer to build from source or configure manually:

  1. Edit Claude Desktop config file:

    Follow these instructions to access Claude's config file, then edit it to include:

    {
      "mcpServers": {
        "geargrafx": {
          "command": "/path/to/geargrafx/platforms/macos/geargrafx",
          "args": ["--mcp-stdio"]
        }
      }
    }

    Config file locations:

    • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
    • Windows: %APPDATA%\Claude\claude_desktop_config.json
    • Linux: ~/.config/Claude/claude_desktop_config.json

    Important: Update the command path to match your build location.

  2. Restart Claude Desktop

STDIO Mode with Claude Code

  1. Add the Geargrafx MCP server using the CLI:

    claude mcp add --transport stdio geargrafx -- /path/to/geargrafx --mcp-stdio

    Important: Update the path to match your build location.

  2. Verify the server was added:

    claude mcp list
  3. Start debugging: Open Claude Code and start chatting about the game state. The emulator will auto-start when tools are invoked.

HTTP Mode

  1. Start the emulator manually with HTTP transport:

    ./geargrafx --mcp-http
    # Server will start on http://localhost:7777/mcp
    
    # Or specify a custom port:
    ./geargrafx --mcp-http --mcp-http-port 3000
    # Server will start on http://localhost:3000/mcp

    You can optionally start the server using the "MCP" menu in the GUI.

  2. Configure VS Code .vscode/mcp.json:

    {
      "servers": {
        "geargrafx": {
          "type": "http",
          "url": "http://localhost:7777/mcp",
          "headers": {}
        }
      }
    }
  3. Or configure Claude Desktop:

    {
      "mcpServers": {
        "geargrafx": {
          "type": "http",
          "url": "http://localhost:7777/mcp"
        }
      }
    }
  4. Or configure Claude Code:

    claude mcp add --transport http geargrafx http://localhost:7777/mcp
  5. Restart your AI client and start debugging

Note: The MCP HTTP Server must be running standalone before connecting the AI client.

Usage Examples

Once configured, you can ask your AI assistant:

Basic Commands

  • "What game is currently loaded?"
  • "Load the ROM at /path/to/game.pce"
  • "Show me the current CPU registers"
  • "Read 16 bytes from RAM starting at 0x2000"
  • "Set a breakpoint at address 0x8000"
  • "Pause execution and show me all sprites"
  • "Step through the next 5 instructions"
  • "Capture a screenshot of the current frame"
  • "Tap the up button on player 1 controller"
  • "Set player 1 controller to avenue pad 6 type"

Advanced Debugging Workflows

  • "Find the VBlank interrupt handler, analyze what it does, and add symbols for all the subroutines it calls"

  • "Locate the sprite update routine. Study how this game manages its sprite system, explain the algorithm, and add bookmarks to key sections. Also add watches for any sprite-related variables you find"

  • "There's a data decompression routine around address 0xC000. Step through it instruction by instruction, reverse engineer the compression algorithm, and explain how it works with examples"

  • "Find where the game stores its level data in ROM. Analyze the data structure format, create a memory map showing each section, and add symbols for the data tables"

  • "The game is rendering corrupted graphics. Examine the VDC registers, check the VRAM contents, inspect the sprite attribute table, and diagnose what's causing the corruption. Set up watches on relevant memory addresses"

Available MCP Tools

The server exposes tools organized in the following categories:

Execution Control

  • debug_pause - Pause emulation
  • debug_continue - Resume emulation
  • debug_step_into - Step one instruction
  • debug_step_over - Step over subroutine calls
  • debug_step_out - Step out of current subroutine
  • debug_step_frame - Step one frame
  • debug_run_to_cursor - Continue execution until reaching specified address
  • debug_reset - Reset emulation
  • debug_get_status - Get debug status (paused, at_breakpoint, pc address)

CPU & Registers

  • write_huc6280_register - Set register value
  • get_huc6280_status - Get complete HuC6280 CPU status (registers, MPR, timer, interrupts, I/O, speed)

Memory Operations

  • list_memory_areas - List all available memory areas
  • read_memory - Read from specific memory area
  • write_memory - Write to specific memory area
  • get_memory_selection - Get current memory selection range
  • select_memory_range - Select a range of memory addresses
  • set_memory_selection_value - Set all bytes in selection to specified value
  • add_memory_bookmark - Add bookmark in memory area
  • remove_memory_bookmark - Remove memory bookmark
  • list_memory_bookmarks - List all bookmarks in memory area
  • add_memory_watch - Add watch (tracked memory location)
  • remove_memory_watch - Remove memory watch
  • list_memory_watches - List all watches in memory area
  • memory_search_capture - Capture memory snapshot for search comparison
  • memory_search - Search memory with operators (<, >, ==, !=, <=, >=), compare types (previous, value, address), and data types (hex, signed, unsigned)

Disassembly & Debugging

  • get_disassembly - Get disassembly for specified address range
  • add_symbol - Add symbol (label) at specified address
  • remove_symbol - Remove symbol
  • list_symbols - List all defined symbols
  • add_disassembler_bookmark - Add bookmark in disassembler
  • remove_disassembler_bookmark - Remove disassembler bookmark
  • list_disassembler_bookmarks - List all disassembler bookmarks
  • get_call_stack - View function call hierarchy
  • get_trace_log - Read trace logger entries (CPU + hardware events). Use set_trace_log to start/stop the logger
  • set_trace_log - Start or stop the trace logger. Records CPU instructions and hardware events into a ring buffer. Filter event types with optional booleans

Breakpoints

  • set_breakpoint - Set execution, read, or write breakpoint (supports 5 memory areas: rom_ram, vram, palette, huc6270_reg, huc6260_reg)
  • set_breakpoint_range - Set breakpoint for an address range (supports 5 memory areas)
  • remove_breakpoint - Remove breakpoint
  • list_breakpoints - List all breakpoints

Hardware Status

  • get_huc6270_status - Get VDC status (position, state, control, interrupts)
  • get_huc6270_registers - Get all 20 VDC registers (0x00-0x13), Address Register (AR), and Status Register (SR)
  • write_huc6270_register - Write to a VDC register (0-19) or Address Register (20=AR). Status Register is read-only. Use vdc parameter (1 or 2) for SuperGrafx
  • get_huc6260_status - Get VCE status (position, sync signals, control)
  • get_huc6202_status - Get VPC status (SuperGrafx only)
  • get_psg_status - Get PSG status for all 6 channels
  • get_cdrom_status - Get CD-ROM drive status (CD games only)
  • get_cdrom_audio_status - Get CD-ROM audio playback status
  • get_adpcm_status - Get ADPCM audio status
  • get_arcade_card_status - Get Arcade Card status

Sprites

  • list_sprites - List all 64 sprites with position, size, pattern, palette
  • get_sprite_image - Get sprite image as base64 PNG

Screen Capture

  • get_screenshot - Capture current screen frame as base64 PNG

Media & State Management

  • get_media_info - Get loaded ROM/CD info
  • load_media - Load ROM file or CD-ROM image (.pce, .sgx, .hes, .cue, .zip). Automatically loads .sym symbol file if present
  • load_bios - Load a BIOS file for CD-ROM emulation. Two types: 'syscard' (System Card, 256KB) and 'gameexpress' (Game Express, 32KB)
  • load_symbols - Load debug symbols from file (.sym format with 'BANK:ADDRESS LABEL' entries)
  • list_save_state_slots - List all 5 save state slots with information (rom name, timestamp, validity)
  • select_save_state_slot - Select active save state slot (1-5) for save/load operations
  • save_state - Save emulator state to currently selected slot
  • load_state - Load emulator state from currently selected slot
  • set_fast_forward_speed - Set fast forward speed multiplier (0: 1.5x, 1: 2x, 2: 2.5x, 3: 3x, 4: Unlimited)
  • toggle_fast_forward - Toggle fast forward mode on/off
  • get_rewind_status - Get rewind buffer status (enabled, snapshots, capacity, buffered seconds)
  • rewind_seek - Seek to a specific rewind snapshot while paused

Controller Input

  • controller_button - Control a button on a controller (player 1-5). Use action 'press' to hold the button, 'release' to let it go, or 'press_and_release' to simulate a quick tap. Buttons: up, down, left, right, select, run, I, II, III, IV, V, VI
  • controller_set_type - Set controller type for a player: standard (2 buttons), avenue_pad_3 (3 buttons), avenue_pad_6 (6 buttons)
  • controller_get_type - Get the current controller type for a player (returns: standard, avenue_pad_3, or avenue_pad_6)
  • controller_set_turbo_tap - Enable or disable Turbo Tap (multitap) for 5-player support

Available MCP Resources

In addition to tools, the MCP server provides documentation resources that AI assistants can access to better understand the PC Engine / TurboGrafx-16 hardware and programming.

MCP clients usually offer resources in the "Add context..." section of the chat interface. You may need to manually add them when you think they are relevant.

Hardware Documentation Resources

Complete technical reference documentation for all PC Engine / TurboGrafx-16 hardware components:

  • HuC6280 CPU — 8-bit CMOS Microprocessor (geargrafx://hardware/huc6280_cpu)
  • HuC6280 Instruction Set Reference (geargrafx://hardware/huc6280_instructions)
  • HuC6280 PSG — Programmable Sound Generator (geargrafx://hardware/huc6280_psg)
  • HuC6270 VDC — Video Display Controller (geargrafx://hardware/huc6270_vdc)
  • HuC6260 VCE — Video Color Encoder (geargrafx://hardware/huc6260_vce)
  • HuC6202 VPC — Video Priority Controller (geargrafx://hardware/huc6202_vpc)
  • PC Engine Memory Map (geargrafx://hardware/memory_map)

How MCP Works in Geargrafx

  • The MCP server runs alongside the GUI in a background thread
  • The emulator GUI remains fully functional (you can play/debug normally while using MCP)
  • Commands from the AI are queued and executed on the GUI thread
  • Both GUI and MCP share the same emulator state
  • Changes made through MCP are instantly reflected in the GUI and vice versa

Architecture

STDIO Transport

┌─────────────────┐                    ┌──────────────────┐
│   VS Code /     │       stdio        │    Geargrafx     │
│ Claude Desktop  │◄──────────────────►│    MCP Server    │
│   (AI Client)   │       pipes        │   (background)   │
└─────────────────┘                    └──────────────────┘
        │                                       │
        └───► Launches ►────────────────────────┘
                                                │
                                                │ Shared State
                                                ▼
                                       ┌──────────────────┐
                                       │   Emulator Core  │
                                       │   + GUI Window   │
                                       └──────────────────┘

HTTP Transport

┌─────────────────┐                    ┌──────────────────┐
│   VS Code /     │  HTTP (port 7777)  │    Geargrafx     │
│ Claude Desktop  │◄──────────────────►│ MCP HTTP Server  │
│   (AI Client)   │                    │    (listener)    │
└─────────────────┘                    └──────────────────┘
                                                │
                                                │ Shared State
                                                ▼
                                       ┌──────────────────┐
                                       │   Emulator Core  │
                                       │   + GUI Window   │
                                       └──────────────────┘