Commit 3fc2bd7
authored
Cosmetic tweaks to
# Objective
This example is really confusing to look at and tell at a glance whether
it's broken or not.
It's displaying a strange shape -- a cube with two vertices stretched in
a couple dimensions at an odd angle, and doing its vertex position
modification in a way where the intent isn't obvious.
## Solution
- Change the gltf geometry so that the object is a recognizable regular
shape
- Change the vertex modification so that the entire cube top is being
"lifted" from the cube
- Adjust colors, lighting, and camera location so we can see what's
going on
- Also remove some irrelevant shadow and environment map setup
## Before

## After
<img width="1280" alt="image"
src="https://github.com/user-attachments/assets/59cab60d-efbc-47c3-8688-e4544b462421">query_gltf_primitives (bevyengine#16102)1 parent 7451900 commit 3fc2bd7
2 files changed
Lines changed: 17 additions & 44 deletions
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