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EKContentView.swift
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766 lines (636 loc) · 28.2 KB
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//
// EKScrollView.swift
// SwiftEntryKit
//
// Created by Daniel Huri on 4/19/18.
// Copyright (c) 2018 huri000@gmail.com. All rights reserved.
//
import UIKit
import QuickLayout
protocol EntryContentViewDelegate: class {
func changeToActive(withAttributes attributes: EKAttributes)
func changeToInactive(withAttributes attributes: EKAttributes, pushOut: Bool)
func didFinishDisplaying(entry: EKEntryView, keepWindowActive: Bool, dismissCompletionHandler: SwiftEntryKit.DismissCompletionHandler?)
}
class EKContentView: UIView {
enum OutTranslation {
case exit
case pop
case swipeDown
case swipeUp
}
struct OutTranslationAnchor {
var messageOut: QLAttribute
var screenOut: QLAttribute
init(_ messageOut: QLAttribute, to screenOut: QLAttribute) {
self.messageOut = messageOut
self.screenOut = screenOut
}
}
// MARK: Props
// Entry delegate
private weak var entryDelegate: EntryContentViewDelegate!
// Constraints and Offsets
private var entranceOutConstraint: NSLayoutConstraint!
private var exitOutConstraint: NSLayoutConstraint!
private var swipeDownOutConstraint: NSLayoutConstraint!
private var swipeUpOutConstraint: NSLayoutConstraint!
private var popOutConstraint: NSLayoutConstraint!
private var inConstraint: NSLayoutConstraint!
private var resistanceConstraint: NSLayoutConstraint!
private var inKeyboardConstraint: NSLayoutConstraint!
private var inOffset: CGFloat = 0
private var totalTranslation: CGFloat = 0
private var verticalLimit: CGFloat = 0
private let swipeMinVelocity: CGFloat = 60
private var outDispatchWorkItem: DispatchWorkItem!
private var keyboardState = KeyboardState.hidden
// Dismissal handler
var dismissHandler: SwiftEntryKit.DismissCompletionHandler?
// Data source
private var attributes: EKAttributes {
return contentView.attributes
}
// Content
private var contentView: EKEntryView!
// MARK: Setup
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
init(withEntryDelegate entryDelegate: EntryContentViewDelegate) {
self.entryDelegate = entryDelegate
super.init(frame: .zero)
}
// Called from outer scope with a presentable view and attributes
func setup(with contentView: EKEntryView) {
self.contentView = contentView
// Execute willAppear lifecycle action if needed
contentView.attributes.lifecycleEvents.willAppear?()
// Setup attributes
setupAttributes()
// Setup initial position
setupInitialPosition()
// Setup width, height and maximum width
setupLayoutConstraints()
// Animate in
animateIn()
// Setup tap gesture
setupTapGestureRecognizer()
// Generate haptic feedback
generateHapticFeedback()
setupKeyboardChangeIfNeeded()
}
// Setup the scrollView initial position
private func setupInitialPosition() {
// Determine the layout entrance type according to the entry type
let messageInAnchor: NSLayoutConstraint.Attribute
inOffset = 0
var totalEntryHeight: CGFloat = 0
// Define a spacer to catch top / bottom offsets
var spacerView: UIView!
let safeAreaInsets = EKWindowProvider.safeAreaInsets
let overrideSafeArea = attributes.positionConstraints.safeArea.isOverridden
if !overrideSafeArea && safeAreaInsets.hasVerticalInsets && !attributes.position.isCenter {
spacerView = UIView()
addSubview(spacerView)
spacerView.set(.height, of: safeAreaInsets.top)
spacerView.layoutToSuperview(.width, .centerX)
totalEntryHeight += safeAreaInsets.top
}
switch attributes.position {
case .top:
messageInAnchor = .top
inOffset = overrideSafeArea ? 0 : safeAreaInsets.top
inOffset += attributes.positionConstraints.verticalOffset
spacerView?.layout(.bottom, to: .top, of: self)
case .bottom:
messageInAnchor = .bottom
inOffset = overrideSafeArea ? 0 : -safeAreaInsets.bottom
inOffset -= attributes.positionConstraints.verticalOffset
spacerView?.layout(.top, to: .bottom, of: self)
case .center:
messageInAnchor = .centerY
}
// Layout the content view inside the scroll view
addSubview(contentView)
contentView.layoutToSuperview(.left, .right, .top, .bottom)
contentView.layoutToSuperview(.width, .height)
inConstraint = layout(to: messageInAnchor, of: superview!, offset: inOffset, priority: .defaultLow)
// Set position constraints
setupOutConstraints(messageInAnchor: messageInAnchor)
totalTranslation = inOffset
switch attributes.position {
case .top:
verticalLimit = inOffset
case .bottom, .center:
verticalLimit = UIScreen.main.bounds.height + inOffset
}
// Setup keyboard constraints
switch attributes.positionConstraints.keyboardRelation {
case .bind(offset: let offset):
fallthrough
case .bindAlways(offset: let offset):
if let screenEdgeResistance = offset.screenEdgeResistance {
resistanceConstraint = layoutToSuperview(.top, relation: .greaterThanOrEqual, offset: screenEdgeResistance, priority: .defaultLow)
}
inKeyboardConstraint = layoutToSuperview(.bottom, priority: .defaultLow)
default:
break
}
}
private func setupOutConstraint(animation: EKAttributes.Animation?, messageInAnchor: QLAttribute, priority: QLPriority) -> NSLayoutConstraint {
let constraint: NSLayoutConstraint
if let translation = animation?.translate {
var anchor: OutTranslationAnchor
switch translation.anchorPosition {
case .top:
anchor = OutTranslationAnchor(.bottom, to: .top)
case .bottom:
anchor = OutTranslationAnchor(.top, to: .bottom)
case .automatic where attributes.position.isTop:
anchor = OutTranslationAnchor(.bottom, to: .top)
case .automatic: // attributes.position.isBottom:
anchor = OutTranslationAnchor(.top, to: .bottom)
}
constraint = layout(anchor.messageOut, to: anchor.screenOut, of: superview!, priority: priority)!
} else {
constraint = layout(to: messageInAnchor, of: superview!, offset: inOffset, priority: priority)!
}
return constraint
}
// Setup out constraints - taking into account the full picture and all the possible use-cases
private func setupOutConstraints(messageInAnchor: QLAttribute) {
// Setup entrance and exit out constraints
entranceOutConstraint = setupOutConstraint(animation: attributes.entranceAnimation, messageInAnchor: messageInAnchor, priority: .must)
exitOutConstraint = setupOutConstraint(animation: attributes.exitAnimation, messageInAnchor: messageInAnchor, priority: .defaultLow)
swipeDownOutConstraint = layout(.top, to: .bottom, of: superview!, priority: .defaultLow)!
swipeUpOutConstraint = layout(.bottom, to: .top, of: superview!, priority: .defaultLow)!
// Setup pop out constraint
var popAnimation: EKAttributes.Animation?
if case .animated(animation: let animation) = attributes.popBehavior {
popAnimation = animation
}
popOutConstraint = setupOutConstraint(animation: popAnimation, messageInAnchor: messageInAnchor, priority: .defaultLow)
}
private func setupSize() {
// Layout the scroll view horizontally inside the screen
switch attributes.positionConstraints.size.width {
case .offset(value: let offset):
layoutToSuperview(axis: .horizontally, offset: offset, priority: .must)
case .ratio(value: let ratio):
layoutToSuperview(.width, ratio: ratio, priority: .must)
case .constant(value: let constant):
set(.width, of: constant, priority: .must)
case .intrinsic:
break
}
// Layout the scroll view vertically inside the screen
switch attributes.positionConstraints.size.height {
case .offset(value: let offset):
layoutToSuperview(.height, offset: -offset * 2, priority: .must)
case .ratio(value: let ratio):
layoutToSuperview(.height, ratio: ratio, priority: .must)
case .constant(value: let constant):
set(.height, of: constant, priority: .must)
case .intrinsic:
break
}
}
private func setupMaxSize() {
// Layout the scroll view according to the maximum width (if given any)
switch attributes.positionConstraints.maxSize.width {
case .offset(value: let offset):
layout(to: .left, of: superview!, relation: .greaterThanOrEqual, offset: offset)
layout(to: .right, of: superview!, relation: .lessThanOrEqual, offset: -offset)
case .ratio(value: let ratio):
layoutToSuperview(.centerX)
layout(to: .width, of: superview!, relation: .lessThanOrEqual, ratio: ratio)
case .constant(value: let constant):
set(.width, of: constant, relation: .lessThanOrEqual)
break
case .intrinsic:
break
}
// Layout the scroll view according to the maximum width (if given any)
switch attributes.positionConstraints.maxSize.height {
case .offset(value: let offset):
layout(to: .height, of: superview!, relation: .lessThanOrEqual, offset: -offset * 2)
case .ratio(value: let ratio):
layout(to: .height, of: superview!, relation: .lessThanOrEqual, ratio: ratio)
case .constant(value: let constant):
set(.height, of: constant, relation: .lessThanOrEqual)
break
case .intrinsic:
break
}
}
// Setup layout constraints according to EKAttributes.PositionConstraints
private func setupLayoutConstraints() {
layoutToSuperview(.centerX)
setupSize()
setupMaxSize()
}
// Setup general attributes
private func setupAttributes() {
clipsToBounds = false
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(panGestureRecognized(gr:)))
panGestureRecognizer.isEnabled = attributes.scroll.isEnabled
addGestureRecognizer(panGestureRecognizer)
}
// Setup tap gesture
private func setupTapGestureRecognizer() {
switch attributes.entryInteraction.defaultAction {
case .forward:
return
default:
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapGestureRecognized))
tapGestureRecognizer.numberOfTapsRequired = 1
tapGestureRecognizer.cancelsTouchesInView = false
addGestureRecognizer(tapGestureRecognizer)
}
}
// Generate a haptic feedback if needed
private func generateHapticFeedback() {
guard #available(iOS 10.0, *) else {
return
}
HapticFeedbackGenerator.notification(type: attributes.hapticFeedbackType)
}
// MARK: Animations
// Schedule out animation
private func scheduleAnimateOut(withDelay delay: TimeInterval? = nil) {
outDispatchWorkItem?.cancel()
outDispatchWorkItem = DispatchWorkItem { [weak self] in
self?.animateOut(pushOut: false)
}
let delay = attributes.entranceAnimation.totalDuration + (delay ?? attributes.displayDuration)
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: outDispatchWorkItem)
}
// Animate out
func animateOut(pushOut: Bool) {
// Execute willDisappear action if needed
contentView.attributes.lifecycleEvents.willDisappear?()
if attributes.positionConstraints.keyboardRelation.isBound {
endEditing(true)
}
outDispatchWorkItem?.cancel()
entryDelegate?.changeToInactive(withAttributes: attributes, pushOut: pushOut)
if case .animated(animation: let animation) = attributes.popBehavior, pushOut {
animateOut(with: animation, outTranslationType: .pop)
} else {
animateOut(with: attributes.exitAnimation, outTranslationType: .exit)
}
}
// Animate out
private func animateOut(with animation: EKAttributes.Animation, outTranslationType: OutTranslation) {
superview?.layoutIfNeeded()
if let translation = animation.translate {
performAnimation(out: true, with: translation) { [weak self] in
self?.translateOut(withType: outTranslationType)
}
}
if let fade = animation.fade {
performAnimation(out: true, with: fade, preAction: { self.alpha = fade.start }) {
self.alpha = fade.end
}
}
if let scale = animation.scale {
performAnimation(out: true, with: scale, preAction: { self.transform = CGAffineTransform(scaleX: scale.start, y: scale.start) }) {
self.transform = CGAffineTransform(scaleX: scale.end, y: scale.end)
}
}
if animation.containsAnimation {
DispatchQueue.main.asyncAfter(deadline: .now() + animation.maxDuration) {
self.removeFromSuperview(keepWindow: false)
}
} else {
translateOut(withType: outTranslationType)
removeFromSuperview(keepWindow: false)
}
}
// Animate in
private func animateIn() {
let animation = attributes.entranceAnimation
superview?.layoutIfNeeded()
if let translation = animation.translate {
performAnimation(out: false, with: translation, action: translateIn)
} else {
translateIn()
}
if let fade = animation.fade {
performAnimation(out: false, with: fade, preAction: { self.alpha = fade.start }) {
self.alpha = fade.end
}
}
if let scale = animation.scale {
performAnimation(out: false, with: scale, preAction: { self.transform = CGAffineTransform(scaleX: scale.start, y: scale.start) }) {
self.transform = CGAffineTransform(scaleX: scale.end, y: scale.end)
}
}
entryDelegate?.changeToActive(withAttributes: attributes)
// Execute didAppear action if needed
if animation.containsAnimation {
DispatchQueue.main.asyncAfter(deadline: .now() + animation.maxDuration) {
self.contentView.attributes.lifecycleEvents.didAppear?()
}
} else {
contentView.attributes.lifecycleEvents.didAppear?()
}
scheduleAnimateOut()
}
// Translate in
private func translateIn() {
entranceOutConstraint.priority = .defaultLow
exitOutConstraint.priority = .defaultLow
popOutConstraint.priority = .defaultLow
inConstraint.priority = .must
superview?.layoutIfNeeded()
}
// Translate out
private func translateOut(withType type: OutTranslation) {
inConstraint.priority = .defaultLow
entranceOutConstraint.priority = .defaultLow
switch type {
case .exit:
exitOutConstraint.priority = .must
case .pop:
popOutConstraint.priority = .must
case .swipeUp:
swipeUpOutConstraint.priority = .must
case .swipeDown:
swipeDownOutConstraint.priority = .must
}
superview?.layoutIfNeeded()
}
// Perform animation - translate / scale / fade
private func performAnimation(out: Bool, with animation: EKAnimation, preAction: @escaping () -> () = {}, action: @escaping () -> ()) {
let curve: UIView.AnimationOptions = out ? .curveEaseIn : .curveEaseOut
let options: UIView.AnimationOptions = [curve, .beginFromCurrentState]
preAction()
if let spring = animation.spring {
UIView.animate(withDuration: animation.duration, delay: animation.delay, usingSpringWithDamping: spring.damping, initialSpringVelocity: spring.initialVelocity, options: options, animations: {
action()
}, completion: nil)
} else {
UIView.animate(withDuration: animation.duration, delay: animation.delay, options: options, animations: {
action()
}, completion: nil)
}
}
// MARK: Remvoe entry
// Removes the view promptly - DOES NOT animate out
func removePromptly(keepWindow: Bool = true) {
outDispatchWorkItem?.cancel()
entryDelegate?.changeToInactive(withAttributes: attributes, pushOut: false)
contentView.content.attributes.lifecycleEvents.willDisappear?()
removeFromSuperview(keepWindow: keepWindow)
}
// Remove self from superview
func removeFromSuperview(keepWindow: Bool) {
guard superview != nil else {
return
}
// Execute didDisappear action if needed
let didDisappear = contentView.content.attributes.lifecycleEvents.didDisappear
// Remove the view from its superview and in a case of a view controller, from its parent controller.
super.removeFromSuperview()
contentView.content.viewController?.removeFromParent()
entryDelegate.didFinishDisplaying(entry: contentView, keepWindowActive: keepWindow, dismissCompletionHandler: dismissHandler)
// Lastly, perform the Dismiss Completion Handler as the entry is no longer displayed
didDisappear?()
}
deinit {
NotificationCenter.default.removeObserver(self)
}
}
// MARK: Keyboard Logic
extension EKContentView {
private enum KeyboardState {
case visible
case hidden
var isVisible: Bool {
return self == .visible
}
var isHidden: Bool {
return self == .hidden
}
}
private struct KeyboardAttributes {
let duration: TimeInterval
let curve: UIView.AnimationOptions
let begin: CGRect
let end: CGRect
init?(withRawValue rawValue: [AnyHashable: Any]?) {
guard let rawValue = rawValue else {
return nil
}
duration = rawValue[UIResponder.keyboardAnimationDurationUserInfoKey] as! TimeInterval
curve = .init(rawValue: rawValue[UIResponder.keyboardAnimationCurveUserInfoKey] as! UInt)
begin = (rawValue[UIResponder.keyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
end = (rawValue[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
}
var height: CGFloat {
return end.maxY - end.minY
}
}
private func setupKeyboardChangeIfNeeded() {
guard attributes.positionConstraints.keyboardRelation.isBound else {
return
}
let notificationCenter = NotificationCenter.default
notificationCenter.addObserver(self, selector: #selector(keyboardWillShow(_:)), name: UIResponder.keyboardWillShowNotification, object: nil)
notificationCenter.addObserver(self, selector: #selector(keyboardWillHide(_:)), name: UIResponder.keyboardWillHideNotification, object: nil)
notificationCenter.addObserver(self, selector: #selector(keyboardDidHide(_:)), name: UIResponder.keyboardDidHideNotification, object: nil)
notificationCenter.addObserver(self, selector: #selector(keyboardWillChangeFrame(_:)), name: UIResponder.keyboardWillChangeFrameNotification, object: nil)
}
private func animate(by userInfo: [AnyHashable: Any]?, entrance: Bool) {
// Guard that the entry is bound to the keyboard and has offset
guard
attributes.positionConstraints.keyboardRelation.isBound,
let offset = attributes.positionConstraints.keyboardRelation.offset
else {
return
}
// Convert the user info into keyboard attributes
guard let keyboardAtts = KeyboardAttributes(withRawValue: userInfo) else {
return
}
if entrance {
inKeyboardConstraint.constant = -(keyboardAtts.height + offset.bottom)
inKeyboardConstraint.priority = .must
resistanceConstraint?.priority = .must
inConstraint.priority = .defaultLow
} else {
inKeyboardConstraint.priority = .defaultLow
resistanceConstraint?.priority = .defaultLow
inConstraint.priority = .must
}
UIView.animate(withDuration: keyboardAtts.duration, delay: 0, options: keyboardAtts.curve, animations: {
self.superview?.layoutIfNeeded()
}, completion: nil)
}
@objc func keyboardWillShow(_ notification: Notification) {
guard shouldAnimateOnKeyboardChanges() else {
return
}
keyboardState = .visible
animate(by: notification.userInfo, entrance: true)
}
@objc func keyboardWillHide(_ notification: Notification) {
animate(by: notification.userInfo, entrance: false)
}
@objc func keyboardDidHide(_ notification: Notification) {
keyboardState = .hidden
}
@objc func keyboardWillChangeFrame(_ notification: Notification) {
guard shouldAnimateOnKeyboardChanges() else {
return
}
animate(by: notification.userInfo, entrance: true)
}
private func shouldAnimateOnKeyboardChanges() -> Bool {
switch attributes.positionConstraints.keyboardRelation {
case .unbind: return false
case .bindAlways(offset: _): return true
case .bind(offset: _): return containsFirstResponder
}
}
}
// MARK: Responds to user interactions (tap / pan / swipe / touches)
extension EKContentView {
// Tap gesture handler
@objc func tapGestureRecognized() {
switch attributes.entryInteraction.defaultAction {
case .delayExit(by: _) where attributes.displayDuration.isFinite:
scheduleAnimateOut()
case .dismissEntry:
animateOut(pushOut: false)
default:
break
}
attributes.entryInteraction.customTapActions.forEach { $0() }
}
// Pan gesture handler
@objc func panGestureRecognized(gr: UIPanGestureRecognizer) {
guard keyboardState.isHidden else {
return
}
// Delay the exit of the entry if needed
handleExitDelayIfNeeded(byPanState: gr.state)
let translation = gr.translation(in: superview!).y
if shouldStretch(with: translation) {
if attributes.scroll.isEdgeCrossingEnabled {
totalTranslation += translation
calculateLogarithmicOffset(forOffset: totalTranslation, currentTranslation: translation)
switch gr.state {
case .ended, .failed, .cancelled:
animateRubberBandPullback()
default:
break
}
}
} else {
switch gr.state {
case .ended, .failed, .cancelled:
let velocity = gr.velocity(in: superview!).y
swipeEnded(withVelocity: velocity)
case .changed:
inConstraint.constant += translation
default:
break
}
}
gr.setTranslation(.zero, in: superview!)
}
private func swipeEnded(withVelocity velocity: CGFloat) {
let distance = Swift.abs(inOffset - inConstraint.constant)
var duration = max(0.3, TimeInterval(distance / Swift.abs(velocity)))
duration = min(0.7, duration)
if attributes.scroll.isSwipeable && testSwipeVelocity(with: velocity) && testSwipeInConstraint() {
stretchOut(usingSwipe: velocity > 0 ? .swipeDown : .swipeUp, duration: duration)
} else {
animateRubberBandPullback()
}
}
private func stretchOut(usingSwipe type: OutTranslation, duration: TimeInterval) {
outDispatchWorkItem?.cancel()
entryDelegate?.changeToInactive(withAttributes: attributes, pushOut: false)
contentView.content.attributes.lifecycleEvents.willDisappear?()
UIView.animate(withDuration: duration, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 4, options: [.allowUserInteraction, .beginFromCurrentState], animations: {
self.translateOut(withType: type)
}, completion: { finished in
self.removeFromSuperview(keepWindow: false)
})
}
private func calculateLogarithmicOffset(forOffset offset: CGFloat, currentTranslation: CGFloat) {
guard verticalLimit != 0 else { return }
if attributes.position.isTop {
inConstraint.constant = verticalLimit * (1 + log10(offset / verticalLimit))
} else {
let offset = Swift.abs(offset) + verticalLimit
let addition: CGFloat = abs(currentTranslation) < 2 ? 0 : 1
inConstraint.constant -= (addition + log10(offset / verticalLimit))
}
}
private func shouldStretch(with translation: CGFloat) -> Bool {
if attributes.position.isTop {
return translation > 0 && inConstraint.constant >= inOffset
} else {
return translation < 0 && inConstraint.constant <= inOffset
}
}
private func animateRubberBandPullback() {
totalTranslation = verticalLimit
let animation: EKAttributes.Scroll.PullbackAnimation
if case .enabled(swipeable: _, pullbackAnimation: let pullbackAnimation) = attributes.scroll {
animation = pullbackAnimation
} else {
animation = .easeOut
}
UIView.animate(withDuration: animation.duration, delay: 0, usingSpringWithDamping: animation.damping, initialSpringVelocity: animation.initialSpringVelocity, options: [.allowUserInteraction, .beginFromCurrentState], animations: {
self.inConstraint?.constant = self.inOffset
self.superview?.layoutIfNeeded()
}, completion: nil)
}
private func testSwipeInConstraint() -> Bool {
if attributes.position.isTop {
return inConstraint.constant < inOffset
} else {
return inConstraint.constant > inOffset
}
}
private func testSwipeVelocity(with velocity: CGFloat) -> Bool {
if attributes.position.isTop {
return velocity < -swipeMinVelocity
} else {
return velocity > swipeMinVelocity
}
}
private func handleExitDelayIfNeeded(byPanState state: UIGestureRecognizer.State) {
guard attributes.entryInteraction.isDelayExit && attributes.displayDuration.isFinite else {
return
}
switch state {
case .began:
outDispatchWorkItem?.cancel()
case .ended, .failed, .cancelled:
scheduleAnimateOut()
default:
break
}
}
// MARK: UIResponder
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if attributes.entryInteraction.isDelayExit && attributes.displayDuration.isFinite {
outDispatchWorkItem?.cancel()
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if attributes.entryInteraction.isDelayExit && attributes.displayDuration.isFinite {
scheduleAnimateOut()
}
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
touchesEnded(touches, with: event)
}
}