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Raytracing In A Weekend(Rust)

Final image rendered using the raytracer

My initial attempt at implementing raytracing in rust (from Raytracing in A Weekend). This is an almost literal translation from C++ to Rust, which was a pain to write.

Things To-Do (later)

  1. Complete re-write in idiomatic rust (once i get a hang of it :/)
  2. Parallelism (the .ppm image takes too much time to render)
  3. Render more textures and different shapes