InkHUD Map improvements#8397
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Pull Request Overview
This PR enhances the InkHUD Map visualization by replacing vague node size indicators with exact hop counts, adding visual markers for unreachable nodes, and implementing a current node bullseye indicator. It also introduces dual scale bars to provide distance context for the map view.
- Displays actual hop counts instead of cross sizes for better mesh planning
- Adds "X" markers for out-of-range nodes and "?" for unknown hop status
- Implements bullseye marker for current node with crosshairs
- Adds horizontal and vertical scale bars with distance labels
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makes sense, applying did not cause any visible issues. Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
better for clarity Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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What about nodes that are 0 hops away? |
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This PR adds a more intuitive and useful way to visualize node hops on the map, along with a few other improvements to make the view easier to understand at a glance.
Actual hop counts: Instead of showing nodes as X’s of different sizes, we now display the exact number of hops away each node is. This makes it much easier to plan out your mesh and spot potential dead zones.
Out-of-range indicator: Nodes beyond the configured hop limit are marked with an “X” to make it clear they can’t be reached.
Current node marker: Your own node is now shown with a bullseye, so you can quickly see where you are on the map.
Scale marker: We also added a small size marker to show how much area the current map view covers, which helps put distances in context.
This is what the screen looks like with this PR

here's a comparison from the webclient.