From c0cea55d20ef403e1c0420875a50f60c1d57ddf7 Mon Sep 17 00:00:00 2001 From: Niels Laute Date: Thu, 24 Jul 2025 13:11:46 +0200 Subject: [PATCH 1/3] Ensuring that the button can scale --- .../AccessibilityKeyboardPage.xaml | 44 ++++++++++--------- 1 file changed, 23 insertions(+), 21 deletions(-) diff --git a/WinUIGallery/Samples/ControlPages/Accessibility/AccessibilityKeyboardPage.xaml b/WinUIGallery/Samples/ControlPages/Accessibility/AccessibilityKeyboardPage.xaml index 7ded9132f..012400eee 100644 --- a/WinUIGallery/Samples/ControlPages/Accessibility/AccessibilityKeyboardPage.xaml +++ b/WinUIGallery/Samples/ControlPages/Accessibility/AccessibilityKeyboardPage.xaml @@ -34,7 +34,7 @@ Accessibility is about building experiences that make your Windows application usable by people of - all abilities. For more information about designing accessible apps: Accessibility overview + all abilities. For more information about designing accessible apps:Accessibility overview . If your app does not provide good keyboard access, users who are blind or have mobility issues can have difficulty using your app or may not be able to use it at all. @@ -48,18 +48,20 @@ - To use the keyboard with a control, the control must have focus. The most common way to receive focus is via Tab navigation, - which cycles through controls that are tab stops. - The order of these tab stops is called the tab order. - + To use the keyboard with a control, the control must have focus. The most common way to receive focus is viaTab navigation + , + which cycles through controls that aretab stops + . + The order of these tab stops is called thetab order + . All interactive controls, like buttons, should be tab stops (unless they are in a group that's accessible in some other way), but non-interactive controls, like labels, should not. Try to put initial focus on the most useful or logical element. - See Keyboard interactions - and Keyboard accessibility + SeeKeyboard interactions + andKeyboard accessibility . @@ -153,7 +155,6 @@