-
-
Notifications
You must be signed in to change notification settings - Fork 36.4k
Expand file tree
/
Copy pathImageBitmapLoader.js
More file actions
225 lines (155 loc) · 5.41 KB
/
ImageBitmapLoader.js
File metadata and controls
225 lines (155 loc) · 5.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
import { Cache } from './Cache.js';
import { Loader } from './Loader.js';
import { warn } from '../utils.js';
const _errorMap = new WeakMap();
/**
* A loader for loading images as an [ImageBitmap](https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap).
* An `ImageBitmap` provides an asynchronous and resource efficient pathway to prepare
* textures for rendering.
*
* Note that {@link Texture#flipY} and {@link Texture#premultiplyAlpha} are ignored with image bitmaps.
* These options need to be configured via {@link ImageBitmapLoader#setOptions} prior to loading,
* unlike regular images which can be configured on the Texture to set these options on GPU upload instead.
*
* To match the default behaviour of {@link Texture}, the following options are needed:
*
* ```js
* { imageOrientation: 'flipY', premultiplyAlpha: 'none' }
* ```
*
* Also note that unlike {@link FileLoader}, this loader will only avoid multiple concurrent requests to the same URL if {@link Cache} is enabled.
*
* ```js
* const loader = new THREE.ImageBitmapLoader();
* loader.setOptions( { imageOrientation: 'flipY' } ); // set options if needed
* const imageBitmap = await loader.loadAsync( 'image.png' );
*
* const texture = new THREE.Texture( imageBitmap );
* texture.needsUpdate = true;
* ```
*
* @augments Loader
*/
class ImageBitmapLoader extends Loader {
/**
* Constructs a new image bitmap loader.
*
* @param {LoadingManager} [manager] - The loading manager.
*/
constructor( manager ) {
super( manager );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isImageBitmapLoader = true;
if ( typeof createImageBitmap === 'undefined' ) {
warn( 'ImageBitmapLoader: createImageBitmap() not supported.' );
}
if ( typeof fetch === 'undefined' ) {
warn( 'ImageBitmapLoader: fetch() not supported.' );
}
/**
* Represents the loader options.
*
* @type {Object}
* @default {premultiplyAlpha:'none'}
*/
this.options = { premultiplyAlpha: 'none' };
/**
* Used for aborting requests.
*
* @private
* @type {AbortController}
*/
this._abortController = new AbortController();
}
/**
* Sets the given loader options. The structure of the object must match the `options` parameter of
* [createImageBitmap](https://developer.mozilla.org/en-US/docs/Web/API/Window/createImageBitmap).
*
* @param {Object} options - The loader options to set.
* @return {ImageBitmapLoader} A reference to this image bitmap loader.
*/
setOptions( options ) {
this.options = options;
return this;
}
/**
* Starts loading from the given URL and pass the loaded image bitmap to the `onLoad()` callback.
*
* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
* @param {function(ImageBitmap)} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Unsupported in this loader.
* @param {onErrorCallback} onError - Executed when errors occur.
* @return {ImageBitmap|undefined} The image bitmap.
*/
load( url, onLoad, onProgress, onError ) {
if ( url === undefined ) url = '';
if ( this.path !== undefined ) url = this.path + url;
url = this.manager.resolveURL( url );
const scope = this;
const cached = Cache.get( `image-bitmap:${url}` );
if ( cached !== undefined ) {
scope.manager.itemStart( url );
// If cached is a promise, wait for it to resolve
if ( cached.then ) {
cached.then( imageBitmap => {
// check if there is an error for the cached promise
if ( _errorMap.has( cached ) === true ) {
if ( onError ) onError( _errorMap.get( cached ) );
scope.manager.itemError( url );
scope.manager.itemEnd( url );
} else {
if ( onLoad ) onLoad( imageBitmap );
scope.manager.itemEnd( url );
return imageBitmap;
}
} );
return;
}
// If cached is not a promise (i.e., it's already an imageBitmap)
setTimeout( function () {
if ( onLoad ) onLoad( cached );
scope.manager.itemEnd( url );
}, 0 );
return cached;
}
const fetchOptions = {};
fetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include';
fetchOptions.headers = this.requestHeader;
fetchOptions.signal = ( typeof AbortSignal.any === 'function' ) ? AbortSignal.any( [ this._abortController.signal, this.manager.abortController.signal ] ) : this._abortController.signal;
const promise = fetch( url, fetchOptions ).then( function ( res ) {
return res.blob();
} ).then( function ( blob ) {
return createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) );
} ).then( function ( imageBitmap ) {
Cache.add( `image-bitmap:${url}`, imageBitmap );
if ( onLoad ) onLoad( imageBitmap );
scope.manager.itemEnd( url );
return imageBitmap;
} ).catch( function ( e ) {
if ( onError ) onError( e );
_errorMap.set( promise, e );
Cache.remove( `image-bitmap:${url}` );
scope.manager.itemError( url );
scope.manager.itemEnd( url );
} );
Cache.add( `image-bitmap:${url}`, promise );
scope.manager.itemStart( url );
}
/**
* Aborts ongoing fetch requests.
*
* @return {ImageBitmapLoader} A reference to this instance.
*/
abort() {
this._abortController.abort();
this._abortController = new AbortController();
return this;
}
}
export { ImageBitmapLoader };