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Clean up.
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examples/webgl_batch_lod_bvh.html

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//
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scene = new THREE.Scene();
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// scene.fog = new THREE.Fog( 0x000000, 500, 600 );
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const pmremGenerator = new THREE.PMREMGenerator( renderer );
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scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;

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