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- Removed unneded updateMatrix in Camera
- Simplified lookAt in Matrix4 - Added cross() in Vector3
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README.md

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[![Flattr this](http://api.flattr.com/button/button-compact-static-100x17.png)](http://flattr.com/thing/287/three-js)
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This project is work in progress. Before using it in a project be aware that the syntax may change from revision to revision without being backwards compatible. Currently there is no documentation, feel free to use the demos as a reference and/or read the source code. The engine can render using <canvas> and <svg> so far. WebGL renderer coming soon.
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The aim of this project is to create a 3D engine with a very low level of abstraction (aka for dummies). Currently there is no documentation available but feel free to use the examples as a reference and/or read the source code. However, be aware that the syntax may change from revision to revision breaking compatibility.
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The engine can render using <canvas> and <svg> by now and WebGL renderer will be available soon.
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[More info...](http://mrdoob.com/blog/post/693)
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</script>
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If you are interested on messing with the actual library, instead of importing the three.js compressed file, you can include the original files in this order:
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For creating a customised version of the library, including the source files in this order would be a good way to start:
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<script type="text/javascript" src="js/three/Three.js"></script>
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<script type="text/javascript" src="js/three/core/Color.js"></script>
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### Change Log ###
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2010 06 22 - **r10** (23.908 kb)
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2010 06 22 - **r10** (23.959 kb)
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* Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
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* Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.

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