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LUTPass: Remove redundant precision qualifier. (#27945)
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examples/jsm/postprocessing/LUTPass.js

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@@ -29,8 +29,6 @@ const LUTShader = {
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fragmentShader: /* glsl */`
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uniform float lutSize;
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precision highp sampler3D;
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uniform sampler3D lut;
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varying vec2 vUv;

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