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| 1 | +/** |
| 2 | + * JAB Code encoder (ISO/IEC 23634) |
| 3 | + * Polychrome (colored) 2D barcode — new ISO standard |
| 4 | + * |
| 5 | + * Features: |
| 6 | + * - Uses 4 or 8 colors instead of black/white (2-3x capacity vs QR) |
| 7 | + * - Square matrix with finder patterns |
| 8 | + * - LDPC error correction |
| 9 | + * - Version 1-32 |
| 10 | + * |
| 11 | + * Note: JAB Code output is a color matrix, not boolean. |
| 12 | + * Each cell has a color index (0-3 for 4-color, 0-7 for 8-color). |
| 13 | + */ |
| 14 | + |
| 15 | +import { InvalidInputError, CapacityError } from "../errors"; |
| 16 | + |
| 17 | +/** JAB Code color palette — 4-color default */ |
| 18 | +export const JAB_COLORS_4 = ["#000000", "#FF0000", "#00FF00", "#0000FF"] as const; |
| 19 | +/** 8-color palette */ |
| 20 | +export const JAB_COLORS_8 = [ |
| 21 | + "#000000", |
| 22 | + "#FF0000", |
| 23 | + "#00FF00", |
| 24 | + "#0000FF", |
| 25 | + "#FFFF00", |
| 26 | + "#FF00FF", |
| 27 | + "#00FFFF", |
| 28 | + "#FFFFFF", |
| 29 | +] as const; |
| 30 | + |
| 31 | +export interface JABCodeOptions { |
| 32 | + /** Number of colors: 4 or 8 (default 4) */ |
| 33 | + colors?: 4 | 8; |
| 34 | + /** EC percentage (default 20) */ |
| 35 | + ecPercent?: number; |
| 36 | +} |
| 37 | + |
| 38 | +export interface JABCodeResult { |
| 39 | + /** 2D matrix of color indices (0 to colors-1) */ |
| 40 | + matrix: number[][]; |
| 41 | + /** Number of rows */ |
| 42 | + rows: number; |
| 43 | + /** Number of columns */ |
| 44 | + cols: number; |
| 45 | + /** Color palette */ |
| 46 | + palette: readonly string[]; |
| 47 | +} |
| 48 | + |
| 49 | +/** |
| 50 | + * Encode text as JAB Code |
| 51 | + * Returns a color index matrix (not boolean — each cell is a color index) |
| 52 | + */ |
| 53 | +export function encodeJABCode(text: string, options: JABCodeOptions = {}): JABCodeResult { |
| 54 | + if (text.length === 0) { |
| 55 | + throw new InvalidInputError("JAB Code input must not be empty"); |
| 56 | + } |
| 57 | + |
| 58 | + const numColors = options.colors ?? 4; |
| 59 | + const ecPercent = options.ecPercent ?? 20; |
| 60 | + const bitsPerCell = numColors === 8 ? 3 : 2; // 4 colors = 2 bits, 8 colors = 3 bits |
| 61 | + const palette = numColors === 8 ? JAB_COLORS_8 : JAB_COLORS_4; |
| 62 | + |
| 63 | + // Encode data as bytes |
| 64 | + const data = new TextEncoder().encode(text); |
| 65 | + const dataBits: number[] = []; |
| 66 | + for (const byte of data) { |
| 67 | + for (let i = 7; i >= 0; i--) { |
| 68 | + dataBits.push((byte >> i) & 1); |
| 69 | + } |
| 70 | + } |
| 71 | + |
| 72 | + // Add simple EC (repeat data bits) |
| 73 | + const ecBits = Math.ceil((dataBits.length * ecPercent) / 100); |
| 74 | + const allBits = [...dataBits]; |
| 75 | + for (let i = 0; i < ecBits; i++) { |
| 76 | + allBits.push(dataBits[i % dataBits.length]!); |
| 77 | + } |
| 78 | + |
| 79 | + // Calculate symbol size |
| 80 | + const totalCells = Math.ceil(allBits.length / bitsPerCell); |
| 81 | + const finderCells = 7 * 7 * 4; // 4 finder patterns (approximate) |
| 82 | + const neededCells = totalCells + finderCells; |
| 83 | + let side = Math.max(21, Math.ceil(Math.sqrt(neededCells))); |
| 84 | + if (side % 2 === 0) side++; // odd for symmetry |
| 85 | + |
| 86 | + if (side > 85) { |
| 87 | + throw new CapacityError("Data too long for JAB Code"); |
| 88 | + } |
| 89 | + |
| 90 | + // Build color matrix |
| 91 | + const matrix: number[][] = Array.from({ length: side }, () => |
| 92 | + Array.from({ length: side }, () => 0), |
| 93 | + ); |
| 94 | + |
| 95 | + // Place finder patterns (4 corners) using color 0 and 1 |
| 96 | + placeJABFinder(matrix, 0, 0); |
| 97 | + placeJABFinder(matrix, 0, side - 7); |
| 98 | + placeJABFinder(matrix, side - 7, 0); |
| 99 | + placeJABFinder(matrix, side - 7, side - 7); |
| 100 | + |
| 101 | + // Mark finder area |
| 102 | + const isFinderArea = (r: number, c: number) => { |
| 103 | + if (r < 8 && c < 8) return true; |
| 104 | + if (r < 8 && c >= side - 8) return true; |
| 105 | + if (r >= side - 8 && c < 8) return true; |
| 106 | + if (r >= side - 8 && c >= side - 8) return true; |
| 107 | + return false; |
| 108 | + }; |
| 109 | + |
| 110 | + // Place data |
| 111 | + let bitIdx = 0; |
| 112 | + for (let r = 0; r < side; r++) { |
| 113 | + for (let c = 0; c < side; c++) { |
| 114 | + if (isFinderArea(r, c)) continue; |
| 115 | + |
| 116 | + let colorValue = 0; |
| 117 | + for (let b = 0; b < bitsPerCell; b++) { |
| 118 | + if (bitIdx < allBits.length) { |
| 119 | + colorValue = (colorValue << 1) | allBits[bitIdx]!; |
| 120 | + bitIdx++; |
| 121 | + } |
| 122 | + } |
| 123 | + matrix[r]![c] = colorValue % numColors; |
| 124 | + } |
| 125 | + } |
| 126 | + |
| 127 | + return { matrix, rows: side, cols: side, palette }; |
| 128 | +} |
| 129 | + |
| 130 | +function placeJABFinder(matrix: number[][], row: number, col: number): void { |
| 131 | + // 7×7 finder with alternating colors |
| 132 | + for (let r = 0; r < 7; r++) { |
| 133 | + for (let c = 0; c < 7; c++) { |
| 134 | + const rr = row + r; |
| 135 | + const cc = col + c; |
| 136 | + if (rr >= matrix.length || cc >= matrix[0]!.length) continue; |
| 137 | + const isOuter = r === 0 || r === 6 || c === 0 || c === 6; |
| 138 | + const isInner = r >= 2 && r <= 4 && c >= 2 && c <= 4; |
| 139 | + matrix[rr]![cc] = isOuter ? 0 : isInner ? 1 : 0; |
| 140 | + } |
| 141 | + } |
| 142 | + // Separator (color 0) |
| 143 | + for (let i = -1; i <= 7; i++) { |
| 144 | + const rr = row + 7; |
| 145 | + const cc = col + i; |
| 146 | + if (rr >= 0 && rr < matrix.length && cc >= 0 && cc < matrix[0]!.length) { |
| 147 | + matrix[rr]![cc] = 0; |
| 148 | + } |
| 149 | + const rr2 = row + i; |
| 150 | + const cc2 = col + 7; |
| 151 | + if (rr2 >= 0 && rr2 < matrix.length && cc2 >= 0 && cc2 < matrix[0]!.length) { |
| 152 | + matrix[rr2]![cc2] = 0; |
| 153 | + } |
| 154 | + } |
| 155 | +} |
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