22#################################################
33# Generated Digest of Verse API
44# DO NOT modify this manually!
5- # Generated from build: ++Fortnite+Release-29.30 -CL-32982357
5+ # Generated from build: ++Fortnite+Release-29.40 -CL-33291686
66#################################################
77
88# Module import path: /Fortnite.com/AI
@@ -2981,7 +2981,7 @@ Devices<public> := module {
29812981
29822982 # A device used to damage players who collide with it. Can also be used as a trigger to activate other devices.
29832983 pulse_trigger_device<public> := class<concrete><final>(creative_device_base) {
2984- # Starts the damage sequence .
2984+ # Starts the damage pulse .
29852985 Begin<public>(): void = external {}
29862986
29872987 # Disables this device.
@@ -2990,30 +2990,35 @@ Devices<public> := module {
29902990 # Enables this device.
29912991 Enable<public>(): void = external {}
29922992
2993- # Stops the damage sequence .
2993+ # Stops the damage pulse .
29942994 End<public>(): void = external {}
29952995
2996- # Returns the damage to be applied to those hit by an active wave . Clamped between `0 <= GetDamage <= 100000`.
2996+ # Returns the damage to be applied to those hit by an active pulse . Clamped between `0 <= GetDamage <= 100000`.
29972997 GetDamage<public>()<transacts>: float = external {}
29982998
2999- # Returns the total number of waves this sequence will complete before ending its sequence .
3000- # `0` indicates the sequence will continue indefinitely.
2999+ # Returns the total number of times this pulse will complete before ending.
3000+ # `0` indicates the pulse will continue indefinitely.
30013001 GetLoopCount<public>()<transacts>: int = external {}
30023002
3003- # Returns the speed (in meters per second) at which the waves generated by this sequencer will travel.
3003+ # Returns the speed (in meters per second) at which the pulses generated by this pulse trigger will travel.
30043004 GetWaveSpeed<public>()<transacts>: float = external {}
30053005
3006+ # Resumes the damage pulse from the last position where it was stopped.
3007+ ResumePulse<public>(): void = external {}
3008+
3009+ @deprecated
3010+ # This function is deprecated. Use `ResumePulse` instead of this.
30063011 # Resumes the damage sequence from the last position where it was stopped.
30073012 ResumeSequence<public>(): void = external {}
30083013
3009- # Sets the damage to be applied to those hit by an active wave . Clamped between `0 <= GetDamage <= 100000`.
3010- # Wave visuals will change to reflect whether the wave causes damage or not.
3014+ # Sets the damage to be applied to those hit by an active pulse . Clamped between `0 <= GetDamage <= 100000`.
3015+ # Pulse visuals will change to reflect whether the pulse causes damage or not.
30113016 SetDamage<public>(Damage: float): void = external {}
30123017
3013- # Sets the total number of waves this sequence will complete before ending its sequence . `LoopCount = 0` indicates the sequence should continue indefinitely.
3018+ # Sets the total number of times this pulse will complete before ending. `LoopCount = 0` indicates the pulse should continue indefinitely.
30143019 SetLoopCount<public>(LoopCount: int): void = external {}
30153020
3016- # Sets the speed (in meters per second) at which the waves generated by this sequencer will travel.
3021+ # Sets the speed (in meters per second) at which the pulses generated by this pulse trigger will travel.
30173022 SetWaveSpeed<public>(Speed: float): void = external {}
30183023 }
30193024
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