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v28.30
1 parent 76d22ec commit 4243078

6 files changed

Lines changed: 334 additions & 30 deletions

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Modules/FortniteGame/Fortnite/Fortnite.digest.verse

Lines changed: 24 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
#################################################
33
# Generated Digest of Verse API
44
# DO NOT modify this manually!
5-
# Generated from build: ++Fortnite+Release-28.20-CL-31165234
5+
# Generated from build: ++Fortnite+Release-28.30-CL-31511038
66
#################################################
77

88
# Module import path: /Fortnite.com/AI
@@ -16,7 +16,7 @@ AI<public> := module {
1616
# Get the current fort_leashable interface for the specified character.
1717
(InCharacter: fort_character).GetFortLeashable<native><public>()<transacts><decides>: fort_leashable
1818

19-
# Get the navigatable interface for the specified character.
19+
# Get the navigatable interface for the specified character
2020
(InCharacter: fort_character).GetNavigatable<native><public>()<transacts><decides>: navigatable
2121

2222
# Generate a navigation_target from any position
@@ -25,15 +25,15 @@ AI<public> := module {
2525
# Generate a navigation_target from an agent
2626
MakeNavigationTarget<constructor><native><public>(Target: agent): navigation_target
2727

28-
focus_interface<native><public> := interface {
28+
focus_interface<native><public> := interface<epic_internal> {
2929
# Look At specified Agent. Will never complete unless interrupted.
3030
MaintainFocus<public>(Agent: agent)<suspends>: void
3131

3232
# Look At specified location. Will never complete unless interrupted.
3333
MaintainFocus<public>(Location: vector3)<suspends>: void
3434
}
3535

36-
fort_leashable<native><public> := interface {
36+
fort_leashable<native><public> := interface<epic_internal> {
3737
# Removes the current leash.
3838
ClearLeash<public>(): void
3939

@@ -48,17 +48,30 @@ AI<public> := module {
4848
SetLeashPosition<public>(Location: vector3, InnerRadius: float, OuterRadius: float): void
4949
}
5050

51-
navigatable<native><public> := interface {
52-
# Return the current destination of the NPC
51+
movement_type<native><public> := class<concrete><final><computes><epic_internal> {}
52+
53+
# Module import path: /Fortnite.com/AI/movement_types
54+
movement_types<public> := module {
55+
Running<public>: movement_type = external {}
56+
57+
Walking<public>: movement_type = external {}
58+
}
59+
60+
navigatable<native><public> := interface<epic_internal> {
61+
# Return the current destination of the character
5362
GetCurrentDestination<public>()<transacts><decides>: vector3
5463

5564
# Navigate toward the specified target
5665
NavigateTo<public>(
5766
Target: navigation_target,
67+
?MovementType: movement_type = external {},
5868
?ReachRadius: float = external {},
5969
?AllowPartialPath: logic = external {}
6070
)<suspends>: navigation_result
6171

72+
# Apply a multiplier on the movement speed (Multiplier is clamped between 0.5 and 2)
73+
SetMovementSpeedMultiplier<public>(Multiplier: float): void
74+
6275
# Stop navigation
6376
StopNavigation<public>(): void
6477

@@ -108,7 +121,7 @@ Animation<public> := module {
108121
(InCharacter: fort_character).GetPlayAnimationController<native><public>()<transacts><decides>: play_animation_controller
109122

110123
# An interface for playing an animation on an object.
111-
play_animation_controller<native><public> := interface {
124+
play_animation_controller<native><public> := interface<epic_internal> {
112125
# Start an animation sequence and obtain an instance to query and manipulate.
113126
Play<public>(
114127
AnimationSequence: animation_sequence,
@@ -2688,7 +2701,7 @@ Devices<public> := module {
26882701
SetButtonCount<public>(Count: int): void = external {}
26892702

26902703
# Sets the *Button Text* for a button at a specific index on this popup.
2691-
# * `Text` should be no more than `8` characters.
2704+
# * `Text` should be no more than `24` characters.
26922705
# * If `Text` is empty the button will show *OK* instead.
26932706
# * Button 1 uses `Index` 0.
26942707
SetButtonText<public>(Text: message, Index: int): void = external {}
@@ -4255,6 +4268,9 @@ Devices<public> := module {
42554268

42564269
# Enables this device.
42574270
Enable<public>(): void = external {}
4271+
4272+
# Restarts the VFX. Triggers the VFX if it's Burst VFX.
4273+
Restart<public>(): void = external {}
42584274
}
42594275

42604276
# Used to display curated videos onto in-game screens or player HUDs.

Modules/FortniteGame/UnrealEngine/UnrealEngine.digest.verse

Lines changed: 7 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -2,9 +2,12 @@
22
#################################################
33
# Generated Digest of Verse API
44
# DO NOT modify this manually!
5-
# Generated from build: ++Fortnite+Release-28.20-CL-31165234
5+
# Generated from build: ++Fortnite+Release-28.30-CL-31511038
66
#################################################
77

8+
# Module import path: /UnrealEngine.com/Assets
9+
Assets<public> := module {}
10+
811
Temporary<public> := module {
912
# Module import path: /UnrealEngine.com/Temporary/Curves
1013
Curves<public> := module {
@@ -492,7 +495,7 @@ Temporary<public> := module {
492495
}
493496

494497
# 2-dimensional vector with `float` components.
495-
vector2<native><public> := struct<concrete><computes> {
498+
vector2<native><public> := struct<concrete><computes><persistable> {
496499
@editable
497500
X<native><public>: float = external {}
498501

@@ -501,7 +504,7 @@ Temporary<public> := module {
501504
}
502505

503506
# 2-dimensional vector with `int` components.
504-
vector2i<native><public> := struct<concrete><computes> {
507+
vector2i<native><public> := struct<concrete><computes><persistable> {
505508
@editable
506509
X<native><public>: int = external {}
507510

@@ -510,7 +513,7 @@ Temporary<public> := module {
510513
}
511514

512515
# 3-dimensional vector with `float` components.
513-
vector3<native><public> := struct<concrete><computes> {
516+
vector3<native><public> := struct<concrete><computes><persistable> {
514517
@editable
515518
X<native><public>: float = external {}
516519

Modules/FortniteGame/Verse/Verse.digest.verse

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
#################################################
33
# Generated Digest of Verse API
44
# DO NOT modify this manually!
5-
# Generated from build: ++Fortnite+Release-28.20-CL-31165234
5+
# Generated from build: ++Fortnite+Release-28.30-CL-31511038
66
#################################################
77

88
# Module import path: /Verse.org/Assets
@@ -355,7 +355,7 @@ Colors<public> := module {
355355

356356
# Represents colors as RGB triples in the ACES 2065-1 color space.
357357
# Component values are linear (i.e. `*gamma* = 1.0`).
358-
color<native><public> := struct<concrete><computes> {
358+
color<native><public> := struct<concrete><computes><persistable> {
359359
@editable
360360
# Blue component of this `color`.
361361
B<native><public>: float = external {}

Plugins/ValkyrieFortnite/Config/ValkyrieFortniteEditorInternalPermissions.json

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -744,6 +744,9 @@
744744
]
745745
}
746746
},
747+
"ValkyrieAudioSettings": {
748+
"bEnableLoadingBehaviorForceInline": true
749+
},
747750
"ValkyrieEditorSettings": {
748751
"AllowedAssetTypes": {
749752
"/Script/Engine.AnalysisProperties": { "Rules": ["View","Create"] },

Plugins/ValkyrieFortnite/Config/ValkyrieFortniteEditorPermissions.json

Lines changed: 44 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -118,6 +118,7 @@
118118
"/Script/ControlRig.SphericalPoseReaderDebugSettings",
119119
"/Script/ControlRig.RigUnit_RotationConstraint_AdvancedSettings",
120120
"/Script/ControlRigSpline.ControlRigSpline",
121+
"/Script/FortniteAI.NPCCustomEffect",
121122
"/Script/IKRig.IKRigInputSkeleton",
122123
"/Script/IKRig.IKRigSkeleton",
123124
"/Script/IKRig.AnimNode_IKRig",
@@ -178,7 +179,9 @@
178179
},
179180
"_comment_ValkyrieAudioSettings": "Properties related to Audio including SoundWaves, SoundCues, Metasounds, etc.",
180181
"ValkyrieAudioSettings": {
181-
"MaxSoundWaveImportLengthSeconds": 300
182+
"MaxSoundWaveImportLengthSeconds": 300,
183+
"bEnableLoadingBehaviorForceInline": false
184+
182185
},
183186
"_comment_ValkyrieUMGSettings": "Properties related to UMG, including the UMG editor and MVVM framework",
184187
"ValkyrieUMGSettings": {
@@ -420,12 +423,14 @@
420423
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Awareness.CharacterModifier_Awareness_C": { "Visible": true },
421424
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_CosmeticSpawn.CharacterModifier_CosmeticSpawn_C": { "Visible": true },
422425
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_DefaultBehavior.CharacterModifier_DefaultBehavior_C": { "Visible": true },
426+
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Effects.CharacterModifier_Effects_C": { "Visible": true },
423427
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_GuardBehavior.CharacterModifier_GuardBehavior_C": { "Visible": true },
424428
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_GuardInventory.CharacterModifier_GuardInventory_C": { "Visible": true },
425429
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_GuardPerception.CharacterModifier_GuardPerception_C": { "Visible": true },
426430
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_GuardSpawn.CharacterModifier_GuardSpawn_C": { "Visible": true },
427431
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_GuardVerseBehavior.CharacterModifier_GuardVerseBehavior_C": { "Visible": true },
428432
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Health.CharacterModifier_Health_C": { "Visible": true },
433+
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Movement.CharacterModifier_Movement_C": { "Visible": true },
429434
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_PatrolPath.CharacterModifier_PatrolPath_C": { "Visible": true },
430435
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Perception.CharacterModifier_Perception_C": { "Visible": true },
431436
"/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Taming.CharacterModifier_Taming_C": { "Visible": true },
@@ -467,6 +472,7 @@
467472
"/CreativeCoreDevices/Device_Trigger_Parent_V2.Device_Trigger_Parent_V2_C": { },
468473
"/CreativeCoreDevices/HUDMessage/MVVM_UEFN_HUDMessage.MVVM_UEFN_HUDMessage_C": { "Visible": true },
469474
"/CreativeCoreDevices/Beacon/UEFN_BeaconBadge_ViewModel.UEFN_BeaconBadge_ViewModel_C": { "Visible": true },
475+
"/CreativeCoreDevices/PowerUp/LastActiveCustomPlayerFXComponent.LastActiveCustomPlayerFXComponent_C": { },
470476
"/FMInWorldKnobs/Gameplay/Components/BP_FabricNoteLabelComponent.BP_FabricNoteLabelComponent_C": { },
471477
"/FMInWorldKnobs/Gameplay/Components/BP_FabricPageInfoComponent.BP_FabricPageInfoComponent_C": { },
472478
"/FMInWorldKnobs/Gameplay/Components/BP_FabricPipsComponent.BP_FabricPipsComponent_C": { },
@@ -526,6 +532,7 @@
526532
"/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_InteractVisualizationComponent_C": { },
527533
"/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponent_C": { },
528534
"/Game/Creative/Devices/MapMarker/CreativeMapMarkerComponent.CreativeMapMarkerComponent_C": { },
535+
"/Game/Creative/Devices/Quests/MVVM_UEFN_Tracker.MVVM_UEFN_Tracker_C": { },
529536
"/Game/Creative/Devices/Team_Selector/Components/Creative_TeamSelection_Component.Creative_TeamSelection_Component_C":{ },
530537
"/Game/Creative/Devices/VolumeMutator/GE_Creative_MutatorSpeedMinZero.GE_Creative_MutatorSpeedMinZero_C": { },
531538
"/Game/Creative/Items/Atmospheric_Particles/CP_P_Atmospheric_Parent.CP_P_Atmospheric_Parent_C": { },
@@ -1112,6 +1119,24 @@
11121119
"/Script/InterchangePipelines.InterchangeGenericMaterialPipeline": { },
11131120
"/Script/InterchangePipelines.InterchangeGenericMeshPipeline": { },
11141121
"/Script/InterchangePipelines.InterchangeGenericTexturePipeline": { },
1122+
"/Script/ItemizationCoreRuntime.InventoryCollection": { },
1123+
"/Script/ItemizationCoreRuntime.InventoryDefinition": { },
1124+
"/Script/ItemizationCoreRuntime.InventorySetupData": { },
1125+
"/Script/ItemizationCoreRuntime.ItemAbilityCooldown": { },
1126+
"/Script/ItemizationCoreRuntime.ItemAbilityConfigurationAsset": { },
1127+
"/Script/ItemizationCoreRuntime.ItemAbilityCost": { },
1128+
"/Script/ItemizationCoreRuntime.ItemAttachmentDefinition": { },
1129+
"/Script/ItemizationCoreRuntime.ItemComponentBase": { },
1130+
"/Script/ItemizationCoreRuntime.ItemDefinition": { },
1131+
"/Script/ItemizationCoreRuntime.ItemInputAction": { },
1132+
"/Script/ItemizationCoreRuntime.ItemInputMappingContext": { },
1133+
"/Script/ItemizationCoreRuntime.ItemOwnerPoseAsset": { },
1134+
"/Script/ItemizationCoreRuntime.ItemRarity": { },
1135+
"/Script/ItemizationCoreRuntime.ItemRequirements": { },
1136+
"/Script/ItemizationCoreRuntime.ItemType": { },
1137+
"/Script/ItemizationCoreUI.InventoryCollectionViewModel": { },
1138+
"/Script/ItemizationCoreUI.InventoryItemEntryViewModel": { },
1139+
"/Script/ItemizationCoreUI.InventoryViewModel": { },
11151140
"/Script/Landscape.ControlPointMeshActor": { },
11161141
"/Script/Landscape.ControlPointMeshComponent": { },
11171142
"/Script/Landscape.Landscape": { },
@@ -1397,7 +1422,6 @@
13971422
"/Script/UMG.MovieSceneMarginSection": { },
13981423
"/Script/UMG.MovieSceneMarginTrack": { "Visible": true },
13991424
"/Script/UMG.MovieSceneWidgetMaterialTrack": { "Visible": true },
1400-
"/Script/UMG.NamedSlot": { "Visible": true },
14011425
"/Script/UMG.Overlay": { "Visible": true },
14021426
"/Script/UMG.OverlaySlot": { },
14031427
"/Script/UMG.ScaleBox": { "Visible": true },
@@ -2390,7 +2414,7 @@
23902414
},
23912415
{
23922416
"Type": "/CreativeCoreDevices/Device_AirVent_V2.Device_AirVent_V2_C",
2393-
"DenyList": [ "TextureData", "bMirrored", "bPlayBounce", "bPropagateBounce", "bPropagatesBounceEffects","bForciblyStructurallySupported", "bRegisterWithStructuralGrid", "bAllowWeakSpots", "bUseComplexForWeakSpots", "BuildingAttachmentPointOffset", "BuildingAttachmentRadius", "BuildingAttachmentSlot", "BuildingAttachmentType", "BuildingPlacementType", "ParentActorToAttachTo", "StaticMesh", "bNoPhysicsCollision", "bNoCameraCollision", "bNoPawnCollision", "bBlocksCeilingPlacement", "bBlocksAttachmentPlacement", "bUsePhysicalSurfaceForFootstep", "bRandomYawOnPlacement", "bRandomScaleOnPlacement", "RandomScaleRange", "bNoCollision", "bCameraOnlyCollision", "bNoWeaponCollision", "bNoRangedWeaponCollision", "bNoProjectileCollision", "bDoNotBlockInteract", "bAllowCustomMaterial", "BuildingPlacementDistance", "ResourceType", "bAllowResourceDrop", "BuildingResourceAmountOverride", "BreakEffect", "DeathParticles", "DeathNiagaraSystemAsset", "DeathParticleSocketName", "DeathSound", "ConstructedEffect", "PlayerGridSnapSize", "bHideOnDeath", "bSuppressSimpleInteractionWidgetForTouch", "bCanBeMarked", "bBlockMarking", "MarkerDisplay", "MarkerPositionOffset", "bDoNotBlockMarkerTraceWhenOverlappingPlayer", "DynamicBuildingPlacementType", "IncomingDamageFilterQuery", "bPlayerPlaced", "bForceDamagePing", "bIsNavigationIndestructible", "bAllowInteract", "bShowFirstInteractPrompt", "bShowSecondInteractPrompt", "bAllowHostileBlueprintInteraction", "DisplayName", "Description", "InteractionText", "InteractionSpeed", "Definitions", "Team", "bAllowTeamDamage", "bSuppressInteractionWidget", "bShouldClearMarkerOnInteract", "bIsPlayerBuildable", "PlayHitSound", "bSurpressHealthBar", "PrimarySurfaceType", "WeaponResponseType", "HealthBarIndicatorWidth", "HealthBarIndicatorVerticalOffset", "HealthBarIndicatorSocketName", "bUseFortHealthBarIndicator", "bDestroyOnPlayerBuildingPlacement", "bUseCentroidForBlockBuildingsCheck", "bIgnoreCollisionWithCriticalActors", "bDoNotBlockBuildings", "bForceBlockBuildings", "BuildingType", "bStructurallySupportOverlappingActors", "bDestroyFoliageWhenPlaced", "AttributeInitKeys", "AttributeInitLevelSource", "bActorHiddenInGame", "NetCullDistanceSquared", "bActorEnableCollision", "bIsSpatiallyLoaded", "bEnableAutoLODGeneration", "LODSyncComponent", "bHidden", "SavedHealthPct" ]
2417+
"DenyList": [ "TextureData", "bMirrored", "bPlayBounce", "bPropagateBounce", "bPropagatesBounceEffects","bForciblyStructurallySupported", "bRegisterWithStructuralGrid", "bAllowWeakSpots", "bUseComplexForWeakSpots", "BuildingAttachmentPointOffset", "BuildingAttachmentRadius", "BuildingAttachmentSlot", "BuildingAttachmentType", "BuildingPlacementType", "ParentActorToAttachTo", "StaticMesh", "bNoPhysicsCollision", "bNoCameraCollision", "bNoPawnCollision", "bBlocksCeilingPlacement", "bBlocksAttachmentPlacement", "bUsePhysicalSurfaceForFootstep", "bRandomYawOnPlacement", "bRandomScaleOnPlacement", "RandomScaleRange", "bNoCollision", "bCameraOnlyCollision", "bNoWeaponCollision", "bNoRangedWeaponCollision", "bNoProjectileCollision", "bDoNotBlockInteract", "bAllowCustomMaterial", "BuildingPlacementDistance", "ResourceType", "bAllowResourceDrop", "BuildingResourceAmountOverride", "BreakEffect", "DeathParticles", "DeathNiagaraSystemAsset", "DeathParticleSocketName", "DeathSound", "ConstructedEffect", "PlayerGridSnapSize", "bHideOnDeath", "bSuppressSimpleInteractionWidgetForTouch", "bCanBeMarked", "bBlockMarking", "MarkerDisplay", "MarkerPositionOffset", "bDoNotBlockMarkerTraceWhenOverlappingPlayer", "bCanBeDamaged", "DynamicBuildingPlacementType", "IncomingDamageFilterQuery", "bPlayerPlaced", "bForceDamagePing", "bIsNavigationIndestructible", "bAllowInteract", "bShowFirstInteractPrompt", "bShowSecondInteractPrompt", "bAllowHostileBlueprintInteraction", "DisplayName", "Description", "InteractionText", "InteractionSpeed", "Definitions", "Team", "bAllowTeamDamage", "bSuppressInteractionWidget", "bShouldClearMarkerOnInteract", "bIsPlayerBuildable", "PlayHitSound", "bSurpressHealthBar", "PrimarySurfaceType", "WeaponResponseType", "HealthBarIndicatorWidth", "HealthBarIndicatorVerticalOffset", "HealthBarIndicatorSocketName", "bUseFortHealthBarIndicator", "bDestroyOnPlayerBuildingPlacement", "bUseCentroidForBlockBuildingsCheck", "bIgnoreCollisionWithCriticalActors", "bDoNotBlockBuildings", "bForceBlockBuildings", "BuildingType", "bStructurallySupportOverlappingActors", "bDestroyFoliageWhenPlaced", "AttributeInitKeys", "AttributeInitLevelSource", "bActorHiddenInGame", "NetCullDistanceSquared", "bActorEnableCollision", "bIsSpatiallyLoaded", "bEnableAutoLODGeneration", "LODSyncComponent", "bHidden", "SavedHealthPct" ]
23942418
},
23952419
{
23962420
"Type": "/Script/FortniteGame.BuildingProp_SwitchDevice",
@@ -2789,11 +2813,22 @@
27892813
"bAllowListAllProperties": true,
27902814
"bAllowListAllSubclassProperties": true
27912815
},
2816+
{
2817+
"Type": "/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Effects.CharacterModifier_Effects_C",
2818+
"bAllowListAllProperties": false,
2819+
"bAllowListAllSubclassProperties": false,
2820+
"AllowList": [ "SpawnEffect", "DeathEffect" ]
2821+
},
27922822
{
27932823
"Type": "/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Health.CharacterModifier_Health_C",
27942824
"bAllowListAllProperties": true,
27952825
"bAllowListAllSubclassProperties": true
27962826
},
2827+
{
2828+
"Type": "/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Movement.CharacterModifier_Movement_C",
2829+
"bAllowListAllProperties": true,
2830+
"bAllowListAllSubclassProperties": true
2831+
},
27972832
{
27982833
"Type": "/CRD_AISpawner/SpawnDefinitions/Modifiers/CharacterModifier_Taming.CharacterModifier_Taming_C",
27992834
"bAllowListAllProperties": true,
@@ -2932,6 +2967,11 @@
29322967
"Type": "/Script/Engine.SoundModulationDefaultRoutingSettings",
29332968
"AllowList": [ "VolumeRouting", "VolumeModulationDestination" ]
29342969
},
2970+
{
2971+
"Type": "/Script/FortniteAI.NPCCustomEffect",
2972+
"AllowList": [ "VisualEffect", "VisualEffectSocket", "SoundEffect", "SoundEffectSocket" ],
2973+
"DenyList": [ "EffectTag" ]
2974+
},
29352975
{
29362976
"Type": "/Script/PhysicsUtilities.PhysAssetCreateParams",
29372977
"AllowList": [ "MinBoneSize", "MinWeldSize", "GeomType", "VertWeight", "bAutoOrientToBone", "bWalkPastSmall", "bBodyForAll", "bDisableCollisionsByDefault", "HullCount", "MaxHullVerts", "LevelSetResolution" ]
@@ -2993,7 +3033,7 @@
29933033
},
29943034
{
29953035
"Type": "/Script/Engine.InstancedStaticMeshComponent",
2996-
"AllowList": ["InstancingRandomSeed", "InstanceStartCullDistance", "InstanceEndCullDistance", "InstanceReorderTable", ],
3036+
"AllowList": ["InstancingRandomSeed", "InstanceStartCullDistance", "InstanceEndCullDistance", "InstanceReorderTable" ],
29973037
"bAllowListAllSubclassProperties": true
29983038
},
29993039
{

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