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Added enum for player teams in portal_man.nut
Added
PortalGunclass to store information about what portals the portal gun can shoot with method to apply it to an actualweapon_portalgunNo longer waits 2.5 seconds to find players as this method does not work for published maps
Added
on_blue_spawn()andon_oran_spawn()which gets called by trigger created by compiler (see here). Calls_find_players()once both bots have spawned for the first time, or sets that bot's portal gun's keyvalues if that bot has already spawned._find_players()will now callin_hover_phase(), which waits until bots are able to move, then callson_blue_spawn()andon_oran_spawn()to set up portal gun keyvaluesinit(blue, orange, has_onoffinitializes PortalGun classes for both botsreturn_pgun()will set the bots' portal gun's keyvaluesAdded
set_gun(pgun, team)to set a bot's portal gun to matchpgunpgun_btn_deact()andpgun_btn_act()now update bots' portal gunsAdded
set_pgun_keys(gun)to set keyvalues on spawned portal guns in singleplayer