I'm using GMSE to simulate deforestation with real-world spatially explicit populations and forests. To make this work, ideally there would be a feature where users who don't own land make a decision to 'cull' trees which are close to them. We discussed a potential three-step process:
- Users find the closest tree by searching the landscape near them
- The cost to cull a tree would be a function (tbd) of the distance between the user and the tree
- If the tree is too far away to be profitable to cull, the user would move towards the nearest tree for the next time step
I'm very happy to have an initial go at the C code for implementing this?
Cheers, Chris
I'm using GMSE to simulate deforestation with real-world spatially explicit populations and forests. To make this work, ideally there would be a feature where users who don't own land make a decision to 'cull' trees which are close to them. We discussed a potential three-step process:
I'm very happy to have an initial go at the C code for implementing this?
Cheers, Chris