Skip to content

[Question] Yield FixedUpdate And Update #678

@stnaw

Description

@stnaw

Why is it that when setting FixedUpdate and Update to different frame rates, the execution time of await UniTask.Yield(PlayerLoopTiming.FixedUpdate) and await UniTask.Yield(PlayerLoopTiming.Update) is the same? It seems to rely on the Update frame rate.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions