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This repository was archived by the owner on Apr 29, 2020. It is now read-only.
This repository was archived by the owner on Apr 29, 2020. It is now read-only.

Current claim system differs from retail #2109

@TeoTwawki

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@TeoTwawki

In retail a 2 man party cannot hold claim over 12 mobs. 1 claim per character, and if in a party any one member switches targets to a different monster, claim gets lost (I think of that part more as feature, not a bug >.> hated losing claim via stupid in retail). For the purposes this issue, consider pets as if they were their master: a single bst+pet gets 1 claim and pet changing target would lose claim, last I knew.

Claim should remain as long as:

  1. somebody has non zero enmity with the mob
  2. Nobody from the party has switched to another mob
  3. Possibly things I have forgotten will hold a mob.

An unclaimed mob (smn astral burn party anyone?) would still give exp / gold / drops to the party that caused its death as long as:

  1. The reason is isn't claimed is _not_ from claim _loss_ (monster lost interest / lack of enmity).
  2. Their party got the killing blow.
  3. they were still in exp range.
  4. exp wasn't "dirtied" by non party members attacking it - this applied to the exp part only, not loot. (saw that check in the core already, so I believe this part is implemented)

That's everything I can think of right now. Unless retail nerfed both astral burns and fell cleave burns after I quit, that should be how it works.

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