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Blue Spell Modifications & Mob Skill Correction.#3
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teschnei merged 9 commits intoDarkstarProject:masterfrom Jan 19, 2014
Merged
Blue Spell Modifications & Mob Skill Correction.#3teschnei merged 9 commits intoDarkstarProject:masterfrom
teschnei merged 9 commits intoDarkstarProject:masterfrom
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… in item_mods.sql and item_latents.sql. Added comments indicating modifications to player stats based on which blue spell was set in blue magic to match what I have been doing in item_mods.sql and item_latents.sql. Corrected stats to the following spells: 1) Cocoon (Corrected Stat, was DEX, should be VIT) Added stats to the following spells: 1) Maelstrom 2) MP Drainkiss 3) Self-Destruct 4) Blood Drain 5) Jettatura 6) Magic Fruit 7) Soporific
Original work done by gedads.
teschnei
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Blue Spell Modifications & Mob Skill Correction.
whasf
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Apr 21, 2014
teschnei
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Jun 20, 2014
teschnei
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Aug 25, 2014
TeoTwawki
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Jun 28, 2015
Axis-Aligned Bounding Box implementation to block aggro/linking through walls, an alternative to navmeshes.
takhlaq
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May 22, 2016
takhlaq
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Oct 15, 2016
merging dsp commits into my fork
UnknownX7
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bn7
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Aug 7, 2017
* CORE: fixes DarkstarProject#2391 * CORE: add 0x10A packet: seller's confirmation of bazaar purchase, fixes DarkstarProject#1475 * CORE: fix players not being removed from bazaar customer list when leaving bazaar * Lottery pop conditions for Sagittarius X-XIII * added missing alchemy recipes * Fixed coordinates for Halvung mining points. * Etoile Casaque fixes Etoile Casaque and Etoile Casaque + 1 should use MOD_VFLOURISH_MACC = 493, // Violent Flourish accuracy bonus Instead of 494 that they were using. Etoile Casaque +2 was not using this mod at all, which it should be using. * Added warp ring to conquest vendors for all 3 nations Added warp ring to conquest vendors for all 3 nations * wrong itemId for Autumn's End * Increased Wanderer hpScale to match other Promyvion mobs. * make crescent fang fail paralysis if it misses (DarkstarProject#3688) make crescent fang fail paralysis if it misses checked summon.lua global and found that AvatarPhysicalMove() returninfo contains hitslanded, and the current system applies paralysis even during a miss, so this should correct it. * added missing bonecraft recipes * New items from Feb 10th 2017 Update * Remove : symbols * Mass correct wrong values of hast (we don't round up on that fraction of 1024) and clarify comments * adjusted drop rate on ix'aern(drg) * Dynamis zones reset mobs when all players leave Dynamis unique ID is now set to os.time() Player variable Dynamis_Status is now set using bitwise OR to account for old code that set this variable to unexpected values. Four starting Dynamis zones check and set 1's bit of Dynamis_Status rather than writing the whole var. Fixed checked status bit on Beaucedine. Added first visit cutscenes to remaining Dynamises. Players can no longer force d/c to reset zones. GMs goto'ing Dynamis zones will now be placed at the entrance. * made SAM AF3 battlefield demons immune to sleep and silence (again). * GoV reward for higher-than-cap regimes adjusts down * Update some issues with DNC Horos gear (DarkstarProject#3717) * Update Maxixi gear, adding in female set for some, and fixing some mods where wrong. Update: Updated comments and removed improper waltz recast mod * Fixed a trade exploit * Fixed some Pummeler's gear mods For some reason, someone put ENMITY + (ID 27) as RATT + (ID 24). These are fixed. Also, some trim trailing and save magic. * Fix some mistakes in Agoge gear item mods * Added missing Aqueduct Spider drops added missing drops Mourning Crawler, King Crawler, and Champion Crawler Mourning Crawler is now aggressive and links with respective flag changes. * Corrected some Maculele set values. Also did a batch replace of incorrect haste values, changing ,384,60); to ,384,61); * CORE: change some alliance party removal logic * Fully implemented Community Service quest luautils::onGameHour now pushes zone players with membership card now receive a recruiting message at 8PM players lighting lamps are now informed how many lamps remain * when u tryin to debug but u actually bug * Fix some issues with the Ravager's and Boii Empyrean Sets. Also mass find/replace of mistaken haste values. * CORE: remove players from BCNM player list on zone/logout regardless of whether their PBCNM pointer is valid (e.g. they haven't yet entered the battlefield) * cleanly removing wyrm 2hrs so they act correctly * Fixed various item mods mistaken for Velocity Shot Bonus Fixed item mods where ranged % was used mistakenly Fixed values on some items that were incorrect according to retail Added comments to all items that were corrected * Cleanup: local not global vars. Single letters make crappy varnames. Use name of KI not magic numbers. * Modify comment to make usage more obvious. Todo: make core just do the dang math so you can just say "5" when you want whatever fraction works out to 5%.. ..and then re-adjust alllll the haste values trunk wide. Oh goody, what fun that will be. -_- * Fixed: missing blue mods on items Added missing blue magic skill to Assimilator's Jubbah Added missing blue magic skill to Assimilator's Jubbah +1 Added missing item mods for Fea's Cuffs * Adjust Om'Aern(MNK) combat delay for issue DarkstarProject#3733 * More monk mob delay adjustments * Made Gigas garrison mobs Gigas models (instead of Goblins) * Adjust armor mods for mnk specific armor. Add dodge effect + to Anchorite's Gaiters +2 Add Magic defense bonus to Anch. Gloves +1 Adjusted Mel. Gaiters & Mel. Gaiters +1 to 5%. ffxicyclopedia states 10% for nq gaiters, but only 5% for +1 gaiters. bg shows 5% for both nq and +1, so going with bg information. Add magic defense bonus to Hes. Gloves +1 Change the incorrect str and vit + for Tantra Tathlum Tantra Gaiters +2: Unsure if the base is 256 base or 1024 base. If it is 256 base, tantra gaiters were using the wrong number. If it is 1024 base, then gaiters +1 is using the wrong number. Going with base 256, since this is what is present in bg-wiki. Bhikku Gaiters/+1: Fix many issues with the item mods applied. Bhikku Gloves /+1: Someone put tactical guard mod as guard. Since there is no tactical guard mod currently, removed the incorrect mod. Bhikku Crown /+1: Someone put the perfect counter att bonus as a standard att bonus. It has been properly fixed. * Added Cooking woodworking and Goldsmithing Recipes * Adjusted incorrect BLU gear values. Added some, removed one incorrect one that increased breath damage received by player, rather than breath damage inflicted by player... * cleaned up some invalid or duplicated recipes * Fixed RecastContainer::Del with ability id resetting all abilities Fixes DarkstarProject#3738 * Missing clothcraft recipes * Added support for pet mods for specific pet types * Die tabs, die! * add petType column to item_mods_pet.sql * Adding in and adjusting missing or wrong item mods. Update: Fixed the type of pet per the recent submission: All = 0, Avatar = 1, Wyvern = 2, Automaton = 3 Also fixed spacing and comments to the comments showed if it was pet, avatar, wyvern, or automaton. Fix: Well, shit, didn't realize that the upgrade from Evoker's Doublet to +1 causes you to lose, well, all pet mods. Removed the +1 completely. * Fixed an issue when removing items from trades Fixes DarkstarProject#3746
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TeoTwawki
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Jun 21, 2019
Re-sequence mob_groups by new primary key, add name column for human readability. …
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Added and commented on Blue Spell Modifications and corrected an error in the Mob Skill.