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Closes #66
(I think) Closes #57
Adds in two methods to the API,
void ResetCauseOfDeath(int playerId)andvoid ResetCauseOfDeath(PlayerControllerB player).SetCauseOfDeathis unchanged aside from wording in the summary. Currently, ifnullis passed toSetCauseOfDeaththen it will still correctly be rejected, asforceOverridewill never be true.The only issue I can forsee is that if there are existing mods that hook into
AdvancedDeathTrackerwithout using the public API, the issue you mentioned about accidentally passing null could arise. This would still requireforceOverrideto be true.This could be rectified by more extensively editing existing functionality, like straight up having a separate Rpc for
ResetCauseOfDeathto call, however I'm unsure if any mods DO use the privateAdvancedDeathTrackerin that way so I figured it would be best to preserve existing code as much as possible. Let me know if you want me to find another way instead though.I also need to do more testing just to make sure this works as expected, so will leave as a draft PR until I do so - but please let me know of any changes you'd want in the meantime in order to accept.