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Description
When instantiating an object at a location, despawn pooling it, and then respawning it at a new location, the client sees the object spawned at the old location instead of the new one.
Unity_H6QzUW2nrc.mp4
Replication
Steps to reproduce the behavior:
Import example
Run 1 host and 1 client
Press "F" in host and see spawned cube is correctly placed in server and client.
Press "F" again in host to despawn and pool the cube.
Press "F" in host a last time to respawn the cube at a new position, client doesn't correctly spawn it there.
Expected behavior
The client should get the initial transform details synced with it, even from the pool.
General
Unity version: 6
Fish-Networking version: 4.6.12R
Discord link: https://discord.com/channels/424284635074134018/1400089668040528062
Description
When instantiating an object at a location, despawn pooling it, and then respawning it at a new location, the client sees the object spawned at the old location instead of the new one.
Unity_H6QzUW2nrc.mp4
Replication
Steps to reproduce the behavior:
Expected behavior
The client should get the initial transform details synced with it, even from the pool.
Example
PooledPosBug.zip