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Unified workspace layout: merge Grid and Dispatch into one stage-over-fleet workspace #992
Two layout modes (Grid tile trees, Dispatch) with two placement authorities, two focus truths, two spawn/close paths, and mode-split command surfaces (grid / dispatch). New users must pick a mode before they can work; command titles are mode-relative; every layout bug class on record came from one system mirroring the other.
Evidence: owner's live workspace runs 12 lanes in 2 rows, 14 detached sessions, and project tabs each holding a single pane — tabs are used as project buckets, not split trees. Nested splits are never used.
Proposal
One layout, per docs/superpowers/plans/2026-09-17-unified-stage-layout.md:
Fleet pool is the only home for sessions (agents, terminals, extension views); "detached" becomes the default state.
Stage = ragged rows of lanes (today's Grid Dispatch promoted from mode to workspace). Lanes are space; only the user names occupants; two sanctioned continuity writes (entry seed, context-places spawn).
Projects are labels, not layouts — chips, not tabs; own no placement.
One focus truth (focusedLane); Spotlight/Reader/Focus stay as lenses.
Vocabulary: "Dispatch"/mode names retire from all user-facing language; grid+dispatch surfaces merge into one workspace surface; command ids stay stable so bindings never orphan.
Onboarding: first run is one row x one lane, focused; Neovim-style starter card (registry-driven live keybinds) on fresh agents and empty lanes.
Migration: workspace.json v2 -> v3 read-time pure function (tabs -> projects, detached/buried folded into pool, dispatchMode.tiled -> stage, accepted loss: multi-pane tab arrangements are pooled, not reconstructed).
Execution: 8 stages in the plan, each leaving npm run check green.
Activity
Merge origin/main into feat/unified-stage-layout
Merge origin/main into feat/unified-stage-layout
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