Ability to update repos without a game instance#4161
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Background
The
ckan updatecommand retrieves fresh metadata from repositories, but currently it requires a game instance to work. Since #3904, repositories and game instances have been decoupled somewhat, so this should not be strictly necessary anymore.Motivation
For https://github.com/KSP-CKAN/CKAN-ModInstaller, it would be nice to be able to pre-load the Docker image with metadata so a mod's build wouldn't have to wait for a
ckan updatecommand to run. Ideally we could do this without creating a temporary game instance during the docker build.Changes
Now the
ckan updatecommand has several new flags:-g KSP -u URL [URL2 ...]will update the repos with the given URLs, using the-gparameter to determine the game to use-g KSP/-g KSP2without-uwill update the default repo for the given game (limit one per command)-fwill force an update to be performed even if the repo's ETags haven't changed-lis now an alias for--list-changesThis will allow us to add these commands to the ModInstaller's Dockerfile to pre-load it with metadata: