@@ -840,6 +840,7 @@ namespace
840840 text.set ( _ ( " Attack:" ), smallWhite );
841841 dst_pt.x = cur_rt.x + 10 ;
842842 dst_pt.y += heroPortraitFrame.height ();
843+ text.fitToOneRow ( statNumberColumn );
843844 text.draw ( dst_pt.x , dst_pt.y , display );
844845
845846 text.set ( std::to_string ( hero.GetAttack () ), smallWhite );
@@ -850,6 +851,7 @@ namespace
850851 text.set ( _ ( " Defense:" ), smallWhite );
851852 dst_pt.x = cur_rt.x + 10 ;
852853 dst_pt.y += statRow;
854+ text.fitToOneRow ( statNumberColumn );
853855 text.draw ( dst_pt.x , dst_pt.y , display );
854856
855857 text.set ( std::to_string ( hero.GetDefense () ), smallWhite );
@@ -860,6 +862,7 @@ namespace
860862 text.set ( _ ( " Spell Power:" ), smallWhite );
861863 dst_pt.x = cur_rt.x + 10 ;
862864 dst_pt.y += statRow;
865+ text.fitToOneRow ( statNumberColumn );
863866 text.draw ( dst_pt.x , dst_pt.y , display );
864867
865868 text.set ( std::to_string ( hero.GetPower () ), smallWhite );
@@ -870,6 +873,7 @@ namespace
870873 text.set ( _ ( " Knowledge:" ), smallWhite );
871874 dst_pt.x = cur_rt.x + 10 ;
872875 dst_pt.y += statRow;
876+ text.fitToOneRow ( statNumberColumn );
873877 text.draw ( dst_pt.x , dst_pt.y , display );
874878
875879 text.set ( std::to_string ( hero.GetKnowledge () ), smallWhite );
@@ -880,6 +884,7 @@ namespace
880884 text.set ( _ ( " Spell Points:" ), smallWhite );
881885 dst_pt.x = cur_rt.x + 10 ;
882886 dst_pt.y += statRow;
887+ text.fitToOneRow ( statNumberColumn );
883888 text.draw ( dst_pt.x , dst_pt.y , display );
884889
885890 text.set ( std::to_string ( hero.GetSpellPoints () ) + " /" + std::to_string ( hero.GetMaxSpellPoints () ), smallWhite );
@@ -891,6 +896,7 @@ namespace
891896 text.set ( _ ( " Move Points:" ), smallWhite );
892897 dst_pt.x = cur_rt.x + 10 ;
893898 dst_pt.y += statRow;
899+ text.fitToOneRow ( statNumberColumn );
894900 text.draw ( dst_pt.x , dst_pt.y , display );
895901
896902 text.set ( std::to_string ( activeHero->GetMovePoints () ) + " /" + std::to_string ( activeHero->GetMaxMovePoints () ), smallWhite );
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