Hi, I'm Luc
I worked in machine learning and production backend between 2022 and 2025, and now do freelance and private contract work on a variety of projects.
Although I do most of my programming and research recreationally.
I full pivoted this year to language design and meta compilation. Register coloring is still broken in un but its coming around as a solid iteration in the metacompilation system. Currently the goal is to achieve constraints as a metacompiler library, for use in program synthesis, for the purpose of studying how combinations of constraint invariants break under real world adverarial stress.
This was a successful pilot year into this research topic and im going to start a "state of the system" like document soon to start proper research notes into the matured form of this subject.
un(ongoing): Meta Compiler Substrate.
Src: Bytecode Meta Computation Engine.
Chess Roguelike: Asynchronous Chess Roguelike game made in two weeks.
Ink Compiler: Working high level language compiler.
EVO: Rewrite and continuation of my bachelors thesis project (Neuromorph).
Typed Lambda calculus interpreter: Lambda calculus parser, interpreter, and optional type system. Written as an exercise.
prototext: A prototype forth-like language which mimics natural language, compiles to C.
Minimal media runtime: A tiny runtime for SDL2 with project support. Demo game available in repo.
protosrc: A prototype programmable programming language, compiles to a 64bit interpreted intermediate representation.
Compiler Project: An Unnamed first attempt at a high level compiler frontend and (most) of a backend. Needs a code generation pass still.
8Bit VM: An unnamed simple 8 bit virtual machine made as a learning exercise.
Neuromorph: My capstone project for university, a neural network framework built to allow neural architecture search systems to easily generate diverse model architectures through token sequence generation of a custom embedded model description language.
xui: a minimal gui library built for Ξ.
Ξ (Xi): A highly cache efficient generalized software development framework with compilation targets suitable for Linux, Windows and even Web Assembly.
Locality prototype predecessor to Xi, built with a different architecture.
I started programming when I was about 9. I didnt commit until I reached highschool, where I made a handful of small games, the better of which ended up on itch under a name I no longer use. After that I just studied and experimented for a few years.

