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Unity6; Automatic Android migration #778
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41 changes: 41 additions & 0 deletions
41
com.onesignal.unity.android/Editor/Migration/MigrateAndroidResources.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,41 @@ | ||
| using System.IO; | ||
| using UnityEditor; | ||
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| namespace OneSignalSDK { | ||
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| [InitializeOnLoad] | ||
| sealed class MigrateAndroidResources { | ||
| static MigrateAndroidResources() { | ||
| UpdateBuildDotGradleContains(); | ||
| } | ||
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| /// <summary> | ||
| /// Updates Assets/Plugins/Android/OneSignalConfig.androidlib/build.gradle | ||
| /// with contains provided by OneSignal-Unity-SDK 5.1.13. | ||
| /// Includes compatibility with Unity 6, as it's Gradle version has new | ||
| /// requirements. | ||
| /// </summary> | ||
| private static void UpdateBuildDotGradleContains() { | ||
| if (!Directory.Exists(ExportAndroidResourcesStep._pluginExportPath)) | ||
| return; | ||
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| string exportedFilename = Path.Combine( | ||
| ExportAndroidResourcesStep._pluginExportPath, | ||
| "build.gradle" | ||
| ); | ||
| string exportedContains = File.ReadAllText(exportedFilename); | ||
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| string packageFilename = Path.Combine( | ||
| ExportAndroidResourcesStep._pluginPackagePath, | ||
| "build.gradle" | ||
| ); | ||
| string packageContains = File.ReadAllText(packageFilename); | ||
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| // We want to copy only when needed, otherwise it can reset file | ||
| // properties, such as permissions and timestamps | ||
| if (exportedContains != packageContains) { | ||
| File.Copy(packageFilename, exportedFilename, true); | ||
| } | ||
| } | ||
| } | ||
| } | ||
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I am not familiar with our Unity SDK process, is my understanding below correct?
I don’t see where this new class is being called, so this class is automatically initialized due to
InitializeOnLoad?The main logic effectively takes the contents that is in
com.onesignal.unity.android/Editor/OneSignalConfig.androidlib/build.gradleand replaces the contents in the fileOneSignalExample/Assets/Plugins/Android/OneSignalConfig.androidlib/build.gradle, for example, if they are different. This is because the fileOneSignalExample/Assets/Plugins/Android/OneSignalConfig.androidlib/build.gradleis automatically generated and consumers wouldn’t manipulate this file themselves, but this file may not automatically update whencom.onesignal.unity.android/Editor/OneSignalConfig.androidlib/build.gradlechanges. Hence, why we need to do this migration step to save the client a hassle and questions?There was a problem hiding this comment.
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[InitializeOnLoad]means Unity will call the static constructor in a few scenarios; A. the SDK is added; B. The SDK is updated;