Description
I Would like an option to manually edit playtime within the emulator or using a text editor.
Reason
I have accidentally reset my playtime countless times, Not being able to edit it means it would become inaccurate to the game. If i beat a game like re4. Then i accidentally reset the time, it wouldn't be accurate to the gametime.
Examples
This is how pcsx2 time is stored.
Pcsx2 Format.txt
This is how Rpcs3 time is stored.
Rpcs3 Format.txt
I think rpcs3 has a pretty nice way of storing time, it stores it in milliseconds from what i have researched. Its much more readable and editable then pcsx2. The way pcsx2 handles it is unreadable to me, I have tried to edit it in a text editor like nano, and it would only reset the playtime all together. It would be a lot easier to edit if it was reworked, or if it was handled like rpcs3 I have no clue how hard it would be to rework it to a more readable and editable format. But i do hope it at least becomes easier to edit.
Description
I Would like an option to manually edit playtime within the emulator or using a text editor.
Reason
I have accidentally reset my playtime countless times, Not being able to edit it means it would become inaccurate to the game. If i beat a game like re4. Then i accidentally reset the time, it wouldn't be accurate to the gametime.
Examples
This is how pcsx2 time is stored.
Pcsx2 Format.txt
This is how Rpcs3 time is stored.
Rpcs3 Format.txt
I think rpcs3 has a pretty nice way of storing time, it stores it in milliseconds from what i have researched. Its much more readable and editable then pcsx2. The way pcsx2 handles it is unreadable to me, I have tried to edit it in a text editor like nano, and it would only reset the playtime all together. It would be a lot easier to edit if it was reworked, or if it was handled like rpcs3 I have no clue how hard it would be to rework it to a more readable and editable format. But i do hope it at least becomes easier to edit.