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The Erdtree

An attempt to re-create The Erdtree, the massive golden world tree central to the lore of the video game Elden Ring, with three.js.

The Erdtree

✨ Features

  • Volumetric God Rays - Screen-space radial blur with depth-based fog
  • Custom Particle Systems - GPU-accelerated flowfield particles with sparkle effects
  • Layered Tree Shader - Fresnel-based rim lighting with scrolling energy textures
  • Falling Leaves System - Physics-based leaf particles with wind displacement
  • Advanced Post-Processing - Bloom, glow passes, and composite effects
  • Atmospheric Smoke - Volumetric fog with noise-based animation
  • Audio Integration - Ambient soundscape with spatial audio controls

🚀 Quick Start

# Clone the repository
git clone <repository-url>
cd the-erdtree

# Install dependencies
npm install

# Start development server
npm run dev

# Build for production
npm run build

# Preview production build
npm run preview

🛠️ Tech Stack

  • Three.js (v0.182.0) - 3D graphics and WebGL rendering
  • GLSL - Custom vertex and fragment shaders for advanced visual effects
  • Vite (v7.0.0) - Lightning-fast build tool and development server
  • Tweakpane (v4.0.5) - Real-time debug GUI controls
  • lil-gui (v0.20.0) - Alternative debug interface
  • three-perf (v1.0.11) - Performance monitoring and optimization
  • vite-plugin-glsl (v1.5.1) - GLSL shader imports with hot reload
  • Sass (v1.89.2) - CSS preprocessing

🎯 Inspiration

This project is a technical exploration of the rendering techniques used in Elden Ring's Erdtree. The implementation focuses on:

  • Volumetric light shafts and atmospheric scattering
  • Multi-layered holographic shader effects
  • GPU-based particle simulation systems
  • Advanced post-processing pipelines

For detailed technical breakdown, see research documentation.

🙏 Credits

Music

3D Models

Shaders

  • Loader Shader by Jan Mróz (jaszunio15) - Licensed under CC BY 3.0

📄 License

This project is for educational and demonstration purposes.


Built with 💛 using Three.js and GLSL

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An attempt to re-create The Erdtree, the massive golden world tree central to the lore of the video game Elden Ring, with three.js.

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