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Vectorize (AVX2) JPEG Color Converter #1411
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JimBobSquarePants
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tkp1n:tkp1n/avx2-color-converter
Nov 7, 2020
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210d8f7
Add initial vectorized color converter implementation
tkp1n f421be2
Refactor JpegColorConverters
tkp1n 7cc953e
Refactor and add tests
tkp1n 89bb9fe
Add benchmarks
tkp1n d76dbaa
Drop FromGrayscaleVector8
tkp1n 82a2359
Polish benchmarks (fix new warnings)
tkp1n c7a7b50
Merge branch 'master' into tkp1n/avx2-color-converter
antonfirsov 8212e60
Respond to Anton fedback
JimBobSquarePants 7ecfab7
Merge branch 'tkp1n/avx2-color-converter' of https://github.com/tkp1n…
JimBobSquarePants c0ad228
Merge branch 'master' into tkp1n/avx2-color-converter
JimBobSquarePants 7a3bdf3
Add missing conditional
JimBobSquarePants da732b7
Merge branch 'tkp1n/avx2-color-converter' of https://github.com/tkp1n…
JimBobSquarePants 8f5ae2d
Micro-optimize grayscale converter
tkp1n 0aa3ba5
Remove useless branch
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145 changes: 145 additions & 0 deletions
145
...rp/Formats/Jpeg/Components/Decoder/ColorConverters/JpegColorConverter.FromCmykSimdAvx2.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,145 @@ | ||
| // Copyright (c) Six Labors. | ||
| // Licensed under the Apache License, Version 2.0. | ||
|
|
||
| using System; | ||
| using System.Numerics; | ||
| using System.Runtime.CompilerServices; | ||
| using System.Runtime.InteropServices; | ||
| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| using System.Runtime.Intrinsics; | ||
| using System.Runtime.Intrinsics.X86; | ||
| using static SixLabors.ImageSharp.SimdUtils; | ||
| #else | ||
| using SixLabors.ImageSharp.Tuples; | ||
| #endif | ||
|
|
||
| namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder.ColorConverters | ||
| { | ||
| internal abstract partial class JpegColorConverter | ||
| { | ||
| internal sealed class FromCmykVector8 : JpegColorConverter | ||
| { | ||
| public FromCmykVector8(int precision) | ||
| : base(JpegColorSpace.Cmyk, precision) | ||
| { | ||
| } | ||
|
|
||
| public static bool IsAvailable => Vector.IsHardwareAccelerated && SimdUtils.HasVector8; | ||
|
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| public override void ConvertToRgba(in ComponentValues values, Span<Vector4> result) | ||
| { | ||
| int remainder = result.Length % 8; | ||
| int simdCount = result.Length - remainder; | ||
| if (simdCount > 0) | ||
| { | ||
| ConvertCore(values.Slice(0, simdCount), result.Slice(0, simdCount), this.MaximumValue); | ||
| } | ||
|
|
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| FromCmykBasic.ConvertCore(values.Slice(simdCount, remainder), result.Slice(simdCount, remainder), this.MaximumValue); | ||
| } | ||
|
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| internal static void ConvertCore(in ComponentValues values, Span<Vector4> result, float maxValue) | ||
| { | ||
| // This implementation is actually AVX specific. | ||
| // An AVX register is capable of storing 8 float-s. | ||
| if (!IsAvailable) | ||
| { | ||
| throw new InvalidOperationException( | ||
| "JpegColorConverter.FromGrayscaleVector8 can be used only on architecture having 256 byte floating point SIMD registers!"); | ||
| } | ||
|
|
||
| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| ref Vector256<float> cBase = | ||
| ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component0)); | ||
| ref Vector256<float> mBase = | ||
| ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component1)); | ||
| ref Vector256<float> yBase = | ||
| ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component2)); | ||
| ref Vector256<float> kBase = | ||
| ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component3)); | ||
|
|
||
| ref Vector256<float> resultBase = | ||
| ref Unsafe.As<Vector4, Vector256<float>>(ref MemoryMarshal.GetReference(result)); | ||
|
|
||
| // Used for the color conversion | ||
| var scale = Vector256.Create(1 / maxValue); | ||
| var one = Vector256.Create(1F); | ||
|
|
||
| // Used for packing | ||
| ref byte control = ref MemoryMarshal.GetReference(HwIntrinsics.PermuteMaskEvenOdd8x32); | ||
| Vector256<int> vcontrol = Unsafe.As<byte, Vector256<int>>(ref control); | ||
|
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| int n = result.Length / 8; | ||
| for (int i = 0; i < n; i++) | ||
| { | ||
| Vector256<float> k = Avx2.PermuteVar8x32(Unsafe.Add(ref kBase, i), vcontrol); | ||
| Vector256<float> c = Avx2.PermuteVar8x32(Unsafe.Add(ref cBase, i), vcontrol); | ||
| Vector256<float> m = Avx2.PermuteVar8x32(Unsafe.Add(ref mBase, i), vcontrol); | ||
| Vector256<float> y = Avx2.PermuteVar8x32(Unsafe.Add(ref yBase, i), vcontrol); | ||
|
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| k = Avx.Multiply(k, scale); | ||
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| c = Avx.Multiply(Avx.Multiply(c, k), scale); | ||
| m = Avx.Multiply(Avx.Multiply(m, k), scale); | ||
| y = Avx.Multiply(Avx.Multiply(y, k), scale); | ||
|
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| Vector256<float> cmLo = Avx.UnpackLow(c, m); | ||
| Vector256<float> yoLo = Avx.UnpackLow(y, one); | ||
| Vector256<float> cmHi = Avx.UnpackHigh(c, m); | ||
| Vector256<float> yoHi = Avx.UnpackHigh(y, one); | ||
|
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| ref Vector256<float> destination = ref Unsafe.Add(ref resultBase, i * 4); | ||
|
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| destination = Avx.Shuffle(cmLo, yoLo, 0b01_00_01_00); | ||
| Unsafe.Add(ref destination, 1) = Avx.Shuffle(cmLo, yoLo, 0b11_10_11_10); | ||
| Unsafe.Add(ref destination, 2) = Avx.Shuffle(cmHi, yoHi, 0b01_00_01_00); | ||
| Unsafe.Add(ref destination, 3) = Avx.Shuffle(cmHi, yoHi, 0b11_10_11_10); | ||
| } | ||
| #else | ||
| ref Vector<float> cBase = | ||
| ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(values.Component0)); | ||
| ref Vector<float> mBase = | ||
| ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(values.Component1)); | ||
| ref Vector<float> yBase = | ||
| ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(values.Component2)); | ||
| ref Vector<float> kBase = | ||
| ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(values.Component3)); | ||
|
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| ref Vector4Octet resultBase = | ||
| ref Unsafe.As<Vector4, Vector4Octet>(ref MemoryMarshal.GetReference(result)); | ||
|
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| Vector4Pair cc = default; | ||
| Vector4Pair mm = default; | ||
| Vector4Pair yy = default; | ||
| ref Vector<float> ccRefAsVector = ref Unsafe.As<Vector4Pair, Vector<float>>(ref cc); | ||
| ref Vector<float> mmRefAsVector = ref Unsafe.As<Vector4Pair, Vector<float>>(ref mm); | ||
| ref Vector<float> yyRefAsVector = ref Unsafe.As<Vector4Pair, Vector<float>>(ref yy); | ||
|
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| var scale = new Vector<float>(1 / maxValue); | ||
|
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| // Walking 8 elements at one step: | ||
| int n = result.Length / 8; | ||
| for (int i = 0; i < n; i++) | ||
| { | ||
| Vector<float> c = Unsafe.Add(ref cBase, i); | ||
| Vector<float> m = Unsafe.Add(ref mBase, i); | ||
| Vector<float> y = Unsafe.Add(ref yBase, i); | ||
| Vector<float> k = Unsafe.Add(ref kBase, i) * scale; | ||
|
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| c = (c * k) * scale; | ||
| m = (m * k) * scale; | ||
| y = (y * k) * scale; | ||
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| ccRefAsVector = c; | ||
| mmRefAsVector = m; | ||
| yyRefAsVector = y; | ||
|
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| // Collect (c0,c1...c8) (m0,m1...m8) (y0,y1...y8) vector values in the expected (r0,g0,g1,1), (r1,g1,g2,1) ... order: | ||
| ref Vector4Octet destination = ref Unsafe.Add(ref resultBase, i); | ||
| destination.Pack(ref cc, ref mm, ref yy); | ||
| } | ||
| #endif | ||
| } | ||
| } | ||
| } | ||
| } | ||
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109 changes: 109 additions & 0 deletions
109
...rmats/Jpeg/Components/Decoder/ColorConverters/JpegColorConverter.FromGrayScaleSimdAvx2.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,109 @@ | ||
| // Copyright (c) Six Labors. | ||
| // Licensed under the Apache License, Version 2.0. | ||
|
|
||
| using System; | ||
| using System.Numerics; | ||
| using System.Runtime.CompilerServices; | ||
| using System.Runtime.InteropServices; | ||
| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| using System.Runtime.Intrinsics; | ||
| using System.Runtime.Intrinsics.X86; | ||
| using static SixLabors.ImageSharp.SimdUtils; | ||
| #else | ||
| using SixLabors.ImageSharp.Tuples; | ||
| #endif | ||
|
|
||
| namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder.ColorConverters | ||
| { | ||
| internal abstract partial class JpegColorConverter | ||
| { | ||
| internal sealed class FromGrayscaleVector8 : JpegColorConverter | ||
| { | ||
| public FromGrayscaleVector8(int precision) | ||
| : base(JpegColorSpace.Grayscale, precision) | ||
| { | ||
| } | ||
|
|
||
| public static bool IsAvailable => Vector.IsHardwareAccelerated && SimdUtils.HasVector8; | ||
|
|
||
| public override void ConvertToRgba(in ComponentValues values, Span<Vector4> result) | ||
| { | ||
| int remainder = result.Length % 8; | ||
| int simdCount = result.Length - remainder; | ||
| if (simdCount > 0) | ||
| { | ||
| ConvertCore(values.Slice(0, simdCount), result.Slice(0, simdCount), this.MaximumValue); | ||
| } | ||
|
|
||
| FromGrayscaleBasic.ConvertCore(values.Slice(simdCount, remainder), result.Slice(simdCount, remainder), this.MaximumValue); | ||
| } | ||
|
|
||
| internal static void ConvertCore(in ComponentValues values, Span<Vector4> result, float maxValue) | ||
| { | ||
| // This implementation is actually AVX specific. | ||
| // An AVX register is capable of storing 8 float-s. | ||
| if (!IsAvailable) | ||
| { | ||
| throw new InvalidOperationException( | ||
| "JpegColorConverter.FromGrayscaleVector8 can be used only on architecture having 256 byte floating point SIMD registers!"); | ||
| } | ||
|
|
||
| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| ref Vector256<float> gBase = | ||
| ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component0)); | ||
|
|
||
| ref Vector256<float> resultBase = | ||
| ref Unsafe.As<Vector4, Vector256<float>>(ref MemoryMarshal.GetReference(result)); | ||
|
|
||
| // Used for the color conversion | ||
| var scale = Vector256.Create(1 / maxValue); | ||
| var one = Vector256.Create(1F); | ||
|
|
||
| // Used for packing | ||
| ref byte control = ref MemoryMarshal.GetReference(HwIntrinsics.PermuteMaskEvenOdd8x32); | ||
| Vector256<int> vcontrol = Unsafe.As<byte, Vector256<int>>(ref control); | ||
|
|
||
| int n = result.Length / 8; | ||
| for (int i = 0; i < n; i++) | ||
| { | ||
| Vector256<float> g = Avx2.PermuteVar8x32(Unsafe.Add(ref gBase, i), vcontrol); | ||
|
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| g = Avx.Multiply(g, scale); | ||
|
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| ref Vector256<float> destination = ref Unsafe.Add(ref resultBase, i * 4); | ||
|
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| destination = Avx.Blend(Avx.Permute(g, 0b00_00_00_00), one, 0b1000_1000); | ||
| Unsafe.Add(ref destination, 1) = Avx.Blend(Avx.Permute(g, 0b01_01_01_01), one, 0b1000_1000); | ||
| Unsafe.Add(ref destination, 2) = Avx.Blend(Avx.Permute(g, 0b10_10_10_10), one, 0b1000_1000); | ||
| Unsafe.Add(ref destination, 3) = Avx.Blend(Avx.Permute(g, 0b11_11_11_11), one, 0b1000_1000); | ||
| } | ||
| #else | ||
| ref Vector<float> gBase = | ||
| ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(values.Component0)); | ||
|
|
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| ref Vector4Octet resultBase = | ||
| ref Unsafe.As<Vector4, Vector4Octet>(ref MemoryMarshal.GetReference(result)); | ||
|
|
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| Vector4Pair gg = default; | ||
| ref Vector<float> ggRefAsVector = ref Unsafe.As<Vector4Pair, Vector<float>>(ref gg); | ||
|
|
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| var scale = new Vector<float>(1 / maxValue); | ||
|
|
||
| // Walking 8 elements at one step: | ||
| int n = result.Length / 8; | ||
| for (int i = 0; i < n; i++) | ||
| { | ||
| Vector<float> g = Unsafe.Add(ref gBase, i); | ||
| g *= scale; | ||
|
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| ggRefAsVector = g; | ||
|
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| // Collect (g0,g1...g7) vector values in the expected (g0,g0,g0,1), (g1,g1,g1,1) ... order: | ||
| ref Vector4Octet destination = ref Unsafe.Add(ref resultBase, i); | ||
| destination.Pack(ref gg); | ||
| } | ||
| #endif | ||
| } | ||
| } | ||
| } | ||
| } |
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Didn't have chance to react, but I'm not entirely happy with the practice established in #1402. I would try putting the different paths into different classes (
FromCmykVector8VSFromCmykVectorAvx2).FromCmykVectorAvx2can derive fromFromCmykVector8for convenience.There was a problem hiding this comment.
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Yeah, that was a stopgap. I’d like to revisit
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If we don't shy away from inheritance here, I would suggest a hierarchy like this:
We could then instantiate all converters initially into a static array and determine which one to use based on
ColorSpace,PrecisionandIsAvailable. This would address your point and maximize code re-use at the cost of some virtual method calls.Let me know what you think. I didn't want to refactor to much for the initial draft-PR and just add the vectorized logic into the existing code structure.
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@tkp1n I like the concept, go for it! Hopefully the runtime costs of the virtual dispatches are be still negligible.
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I refactored as discussed above, PTAL...
Next up: Benchmarks 🚀