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9 changes: 4 additions & 5 deletions client/src/game/entities/layers.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,14 +5,13 @@ import { useJigsStore } from '../../stores/jigs';

export default class Layers {
jigs: any;
colliderMap: any;

constructor() {
this.jigs = useJigsStore();
}

loadLayers(self) {
var map = self.make.tilemap({ key: self.jigs.city + "_" + self.jigs.tiled, tileWidth: 32, tileHeight: 32 });
loadLayers(scene) {
var map = scene.make.tilemap({ key: scene.jigs.city + "_" + scene.jigs.tiled, tileWidth: 32, tileHeight: 32 });

this.jigs.tilesetArray_1.forEach(function loader(image: any) {
map.addTilesetImage(image);
Expand All @@ -30,11 +29,11 @@ export default class Layers {
map.addTilesetImage(image);
}, this);

self.colliderMap = map.createLayer('Tile Layer 1', this.jigs.tilesetArray_1).setDepth(1);
scene.colliderMap = map.createLayer('Tile Layer 1', this.jigs.tilesetArray_1).setDepth(1);
map.createLayer('Tile Layer 2', this.jigs.tilesetArray_2).setDepth(2).setPipeline('Light2D');
map.createLayer('Tile Layer 3', this.jigs.tilesetArray_3).setDepth(3).setPipeline('Light2D');
map.createLayer('Tile Layer 4', this.jigs.tilesetArray_4).setDepth(5).setPipeline('Light2D');
self.animatedTiles.init(map);
scene.animatedTiles.init(map);

}
}
6 changes: 2 additions & 4 deletions client/src/game/entities/player.ts
Original file line number Diff line number Diff line change
Expand Up @@ -47,12 +47,10 @@ export default class Player {
.setScale(.85)
}

add(colliderMap) {
add() {

this.x = this.player.x;
this.y = this.player.y;

this.colliderMap = colliderMap
this.light = new Light(this.scene, this.player.x, this.player.y, null);
this.gun = new Gun(this.scene, this.player.x, this.player.y, 'gun');
this.sword = new Sword(this.scene, this.player.x, this.player.y, null);
Expand Down Expand Up @@ -131,7 +129,7 @@ export default class Player {
return;
}
this.scene.physics.world.collide(this.scene.localPlayer.entity, this.scene.Walls.walls);
this.playerMovement.move(this.scene.currentPlayer, velocity, this.colliderMap);
this.playerMovement.move(this.scene.currentPlayer, velocity, this.scene.colliderMap);
this.jigs.mobClick = 0;

///////////////////////////////////////////////////////////////////////
Expand Down
14 changes: 0 additions & 14 deletions src/Entities/MapGrid.php
Original file line number Diff line number Diff line change
Expand Up @@ -280,20 +280,6 @@ function getAllMissionBosses($userMG)
return $switchesArray;
}















function getSwitches($type)
{
switch ($type) {
Expand Down