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Description
Mods (complete and add to the following information):
- Arma 3:
2.20(stable) - CBA:
3.18.5 - ACE3:
3.20.2
- Reproducible with only CBA and ACE on a newly created mission
Description:
When using Mk6 mortar with ACE Artillery air resistance setting enabled, using the "fire on load" feature causes rounds to significantly overshoot target.
Steps to reproduce:
Follow this flowchart!
- Load CSW round into mortar to enable charge adjustments
- Get in mortar
- Set appropriate elevation and charges for distance using range table and Kestrel 4500NV
- Exit mortar, remove loaded round, enable "fire on load"
- Re-load round, observe mortar fires
- Observe splash; shot overshoots target by about 1.25x
Expected behavior:
Rounds fired with the "fire on load" function should land in the same place as when fired manually.
Where did the issue occur?
- Singleplayer / Editor (Singleplayer) / Virtual Arsenal
Log Files:
- Link to (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found here.
Additional context:
Issue does not occur when ACE Artillery air resistance is disabled.
I believe the issue may be caused by fired shots in autofire mode not properly respecting the air friction applied by ACE's air resistance addon.
Screenshots:
If applicable, add screenshots to help explain your problem.
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