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Problem with volume rendering #11

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After executing the volume rendering example from the wiki, I get:

---
In [27]: t = vv.volshow(vol)

In [28]: Warning in shading code: Fragment shader was successfully compiled to 
run on hardware.
Warning in shading code: Vertex shader was successfully compiled to run on 
hardware.

Aborted

---

Do you know what is happening here? Is it related to my graphics card drivers 
probably? I am on Ubuntu 10.04.

Thanks.

Original issue reported on code.google.com by uni.desi...@gmail.com on 4 Jul 2010 at 1:58

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