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Creating a Mesh object while there is no OpenGl context raises an error #48

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We have an app that sometimes crashes if a visualizatio containing a Mesh is 
shown too soon. The error lies in the Shader that is created in the 
Mesh.__init__. 

Maybe we can delay the creation of the shader (lazy programming) or do 
something similar in the Shader object.

Original issue reported on code.google.com by almar.klein@gmail.com on 15 Aug 2012 at 3:05

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