We have an app that sometimes crashes if a visualizatio containing a Mesh is
shown too soon. The error lies in the Shader that is created in the
Mesh.__init__.
Maybe we can delay the creation of the shader (lazy programming) or do
something similar in the Shader object.
Original issue reported on code.google.com by almar.klein@gmail.com on 15 Aug 2012 at 3:05
Original issue reported on code.google.com by
almar.klein@gmail.comon 15 Aug 2012 at 3:05