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Textures seem not to be deleted properly #63

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We found a memory leak in an app that creates a 2D texture about every second, 
and Destroy()'s the old ones.

I comfirmed that TextureObject.DestoryGl is called, which calls 
gl.glDeleteTextures(), so I don't understand what's happening. I should make a 
better test case and see what's going wrong.

Original issue reported on code.google.com by almar.klein@gmail.com on 29 Nov 2012 at 11:54

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