I have been using visvis for a while now, but I get the impression I must be
doing something wrong.
Rendering performance has always been low; but it is starting to become an
issue. A simple mesh plot from any of the examples for instance, will update
with at most a few (<10) fps. I am running on a 2012 retina mbp. My graphics
card is working fine for any other application. What gives? I have the same
behavior on my work computer (win7, gtx680, hardware otherwise not the issue
either), and my old mbp.
I don't get any errors initializing ogl on startup or anything. But even if it
was software rendering, id be disappointed. There are fewer triangles onscreen
than in duke3d; and that's running buttery smooth on my android phone. Looking
at the visvis code, I don't see anything suspicious.
Is it just me? There seems to be a fillrate-dependency; if I shrink the window,
framerates become tolerable. But seriously...
Original issue reported on code.google.com by
hoogendo...@gmail.comon 16 Apr 2013 at 1:42