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Updated Streams to override Memory and Span overloads #2333
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Given that we know
ReadOnlyMemory<byte>.GetArray()succeeds, what's the benefit of callingStream.WriteAsync(ReadOnlyMemory<byte>)?Uh oh!
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If the Stream implementation we're calling into doesn't call TryGetArray and wants to pin the memory then it's free here (avoids the GCHandle overhead). It also avoids the conversion from Memory<T> -> T[] (in theory) in a bunch of places. So for example, when writing through SSL Stream we can avoid the extra pinning required to call into SChannel and OpenSSL.