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Windows Examples have misplaced transforms #24117
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WindowsSpecific to the Windows desktop operating systemSpecific to the Windows desktop operating systemS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WindowsSpecific to the Windows desktop operating systemSpecific to the Windows desktop operating systemS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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Bevy version and features
Current Main 1a21cbe
What went wrong
Pixel eagle started reporting weird example results for windows with respect to the position of meshes on the screen. This seems to be the first instance of it (April 19 2026): https://pixel-eagle.com/project/b25a040a-a980-4602-b90c-d480ab84076d/run/16656/compare/16646
(Ignore the meshes being dark since that is a wgpu separate problem that has since been resolved)
The previous run was only five hours prior, so it’s a narrow commit window that could be the culprit?
Additional information
In the pixel eagle link, it lists the commits it could be between, however none of them look like they would obviously break Windows transforms…
https://github.com/bevyengine/bevy/commits/main/?since=2026-04-18&until=2026-04-19