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Windows Examples have misplaced transforms #24117

@kfc35

Description

@kfc35

Bevy version and features

Current Main 1a21cbe

What went wrong

Pixel eagle started reporting weird example results for windows with respect to the position of meshes on the screen. This seems to be the first instance of it (April 19 2026): https://pixel-eagle.com/project/b25a040a-a980-4602-b90c-d480ab84076d/run/16656/compare/16646

(Ignore the meshes being dark since that is a wgpu separate problem that has since been resolved)

The previous run was only five hours prior, so it’s a narrow commit window that could be the culprit?

Additional information

In the pixel eagle link, it lists the commits it could be between, however none of them look like they would obviously break Windows transforms…

https://github.com/bevyengine/bevy/commits/main/?since=2026-04-18&until=2026-04-19

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorO-WindowsSpecific to the Windows desktop operating systemS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forward

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