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Remake PR #23567: CompressedImageSaver revamp #24130
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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
I think this is merged too quickly. The assets have not moved to bevy asset repo. Even if we delete these files later, the git history is permanently bloated unless you force push to rewrite history.
Originally posted by @beicause in #23567 (comment)
This PR was force-reverted due to the accidental inclusion of large asset files. @mockersf also reports that it broke (or at least changed) parallax mapping: https://discord.com/channels/691052431525675048/1500880505959092345/1500969107078778960