Add a benchmark for spawn_batch#22439
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mockersf merged 4 commits intobevyengine:mainfrom Jan 11, 2026
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I'm not sure I follow this logic. We could iter map over a range to avoid the allocation of the vec in this case or use an array on the stack. Are most of the real world cases going to allocate? Does 100,000 show a bigger difference between the two benches? |
alice-i-cecile
approved these changes
Jan 9, 2026
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agreed, I will push that change. The below content includes it:
This is 100,000 entities individually for spawn_world and 100,000 entities batched into 1/100/1000/10000 batches using an iterator for the batching: world.spawn_batch(
(0..batch_count)
.into_iter()
.map(|_| (A(Mat4::default()), B(Vec4::default()))),
);vs 10,000 |
andriyDev
approved these changes
Jan 10, 2026
mockersf
reviewed
Jan 11, 2026
Co-authored-by: François Mockers <francois.mockers@vleue.com>
mockersf
approved these changes
Jan 11, 2026
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Objective
There was no benchmark for spawn_batch that I could find.
Solution
Add one.
The intent here is to make it comparable to the
spawn_worldbenchmark, so I kept the construction of the vec of component data in the benchmark.The benchmark uses the iter to use batch sizes from 1 to 10,000, which also explains the addition of the 1000 level.
Testing
Showcase